[Mod] Airship [airship]

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Pavel_S
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[Mod] Airship [airship]

by Pavel_S » Post

Hello.
Description:
Image
This mod allow you construct your own airship!
Youn need:
  • Built square by steel blocks.
  • Built any shape using:wood, wool, fence above square.
  • Put controller in your airship.
  • Fly!!!
Image
Image
Control:
Image
Jump - up!
Sneak - down!
Forward - forward;
Back - backward;
Left - turn left;
Right - turn right.
Links:
Image
Download
Licence:
Image
WTFPL.
Other information
Image
The front of airship must be directed to +X
To get controller, you need "giveme" privilege.
Write

Code: Select all

/giveme flyingmachine:controller 99
in console or chat window.
The biggest size of airship is 50x50x50

Known bugs
Image
Last edited by Pavel_S on Thu Jun 06, 2013 03:32, edited 1 time in total.

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tinoesroho
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by tinoesroho » Post

0.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core? What about passengers- do people who hop on get pushed off if they don't move?
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

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Dan Duncombe
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by Dan Duncombe » Post

Plz add download- don't care if buggy!
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Mossmanikin
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by Mossmanikin » Post

Dan Duncombe wrote:Plz add download- don't care if buggy!
Agree!

Noob 4 life!
My stuff

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Pavel_S
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by Pavel_S » Post

Download link added.
tinoesroho wrote:0.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core?
Yep. All nodes replaced by entities and attached to a controller.

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Mossmanikin
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by Mossmanikin » Post

Absolutely great!
This way you could let almost anything fly.

Noob 4 life!
My stuff

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Pavel_S
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by Pavel_S » Post

Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.
Yeah. but it need to be coded.
And doors and chest can`t be added.
Last edited by Pavel_S on Thu Jun 06, 2013 03:21, edited 1 time in total.

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Pavel_S
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by Pavel_S » Post

Post your airships!

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cornellius
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by cornellius » Post

Pavel_S wrote:
Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.
Yeah. but it need to be coded.
And doors and chest can`t be added.
so doors and chest cant be added? thats make my ship epic fail

wait! did glass can be added?
Last edited by cornellius on Thu Jun 06, 2013 09:20, edited 1 time in total.
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans

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Pavel_S
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by Pavel_S » Post

cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.

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Zeg9
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by Zeg9 » Post

Pavel_S wrote:
cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.
What about using on_rightclick ? This doesnt work when entity is attached ? :/
EDIT: btw when you use rar, kittens die.
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Last edited by Zeg9 on Thu Jun 06, 2013 11:11, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Evergreen
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by Evergreen » Post

When I do /giveme flyingmachine:controller it says the item does not exist. Why?
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Zeg9
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by Zeg9 » Post

Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Is the mod loaded ? Check with /mods please.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Evergreen
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by Evergreen » Post

Zeg9 wrote:
Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Is the mod loaded ? Check with /mods please.
Ah you were right. I though I had checked it off in the configuration, but I guess not. :P
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rubenwardy
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by rubenwardy » Post

Is this a prank?

If not, this is amazing!
You deserve a reward!
Last edited by rubenwardy on Thu Jun 06, 2013 12:10, edited 1 time in total.

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Zeg9
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by Zeg9 » Post

Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
Last edited by Zeg9 on Thu Jun 06, 2013 12:15, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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rubenwardy
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by rubenwardy » Post

Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.

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rubenwardy
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by rubenwardy » Post

Wow, It is amazing!

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Evergreen
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by Evergreen » Post

rubenwardy wrote:
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.
Ditto
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Pavel_S
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by Pavel_S » Post

Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
When I have problems with textures I just reload game, and it works well.
Zeg9 wrote: What about using on_rightclick ? This doesnt work when entity is attached ? :/
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Yes, it doesnt work.
What wielditem do you mean?

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rubenwardy
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by rubenwardy » Post

When the block was unloaded, this happened:

Image

with messages:

http://pastebin.com/Yi3dANfY

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Zeg9
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by Zeg9 » Post

Pavel_S wrote:What wielditem do you mean?
Instead of visual = "mesh", use visual = "wielditem";
and use the node name in textures. (textures = {"default:wood"} for example).
You don't need to register one entity for every node, just change the "texture" at run time with set_properties.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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derpswa99
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by derpswa99 » Post

awesum mod

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J-Block
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by J-Block » Post

There's no init.lua, therefore the mod won't work on the game. I don't know how to write a LUA file, let alone save a file as one, so please fix this.

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rubenwardy
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by rubenwardy » Post

What are you talking about?

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