Hello. Description:
This mod allow you construct your own airship!
Youn need:
Built square by steel blocks.
Built any shape using:wood, wool, fence above square.
Put controller in your airship.
Fly!!!
Control:
Jump - up!
Sneak - down!
Forward - forward;
Back - backward;
Left - turn left;
Right - turn right. Links: Download Licence:
WTFPL. Other information
The front of airship must be directed to +X
To get controller, you need "giveme" privilege.
Write
Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core? What about passengers- do people who hop on get pushed off if they don't move?
We are what we create.
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.
What about using on_rightclick ? This doesnt work when entity is attached ?
EDIT: btw when you use rar, kittens die.
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Last edited by Zeg9 on Thu Jun 06, 2013 11:11, edited 1 time in total.
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy the brown thing is supposed to be wood)
When I have problems with textures I just reload game, and it works well.
Zeg9 wrote:
What about using on_rightclick ? This doesnt work when entity is attached ?
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Instead of visual = "mesh", use visual = "wielditem";
and use the node name in textures. (textures = {"default:wood"} for example).
You don't need to register one entity for every node, just change the "texture" at run time with set_properties.