Fake Fire - No more, burning down houses!

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Semmett9
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Fake Fire - No more, burning down houses!

by Semmett9 » Post

Fake Fire mod - a replacement to fire

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest

Image


The Mod

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest


whats new

>Falling nodes will destroy fire
> Fire has a failing node

> Sound bug has been fixed so sound can only be herd up to 20 blocks
> Texture bug fixed so fire animation goes right way
> Fire gives -0.5 of hearts per second
> Fire texture improved
> Speeded up fire animation
> water puts out fire
>Flint and steal can only be used around 60 times


Bugs

> No known bugs


Download
Infinatum Minetest will be down on 04/11/14 due to server maintenance. we will be back up ASP

fake fire downlaod


fake fire banner
Image
Attachments
Fake_fire_mod-1.4.zip
(80.67 KiB) Downloaded 645 times
Last edited by Semmett9 on Fri Apr 11, 2014 13:31, edited 1 time in total.
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12Me21
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by 12Me21 » Post

To fix the water-not-putting-out-fire bug you should make an ABM where if one of fire's neighbors is water, the fire is replaced with air
Shoutouts to Simpleflips

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by Semmett9 » Post

Fake Fire 1.3

new update to mod!

I have fixed some of the bugs with the mod
enjoy
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by Sokomine » Post

I've already played with it on the Kingarthur server. Fake fire is a good way to have fire where it is needed without the disadvantages that come with the "real" fire - no damage through griefers, no nodes destroyed. It's a fun mod.
A list of my mods can be found here.

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by Josh » Post

Looks Good! Great way of making fireplaces.

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by Josh » Post

A fireplace i made in my Creative World: Image

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by Semmett9 » Post

Josh wrote:
A fireplace i made in my Creative World:
Image
Very nice. Thanks for the feedback.

Also
They was a problem with the flint and steel image in the 1.3 version of the mod ! however it is now fixed!
if you have a problem please download the mod again.

Sorry for any inconvenience.
Last edited by Semmett9 on Tue Jun 11, 2013 19:30, edited 1 time in total.
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by Semmett9 » Post

Fake Fire Update
Fake fire 1.4 is now out

whats new!

>Water puts out fire

enjoy

Add-fly
download mod
Direct
dowload mod
Last edited by Semmett9 on Thu Jul 18, 2013 09:35, edited 1 time in total.
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Misty
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by Misty » Post

Hi Semmet,

I wanted to download your fake fire mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
Last edited by Misty on Mon Oct 07, 2013 14:51, edited 1 time in total.
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by Evergreen » Post

Misty wrote:Hi Semmet,

I wanted to download your fake fir mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
In minecraft, people use adf.ly for every link that they post. Adf.ly is frowned upon here, just like .rar archives. I agree, don't use adf.ly links. I have adblock though, so they don't bother me, but for the sake of people who don't, don't use adfly links.
Back from the dead!

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by Aqua » Post

Evergreen wrote:
Misty wrote:Hi Semmet,

I wanted to download your fake fir mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
In minecraft, people use adf.ly for every link that they post. Adf.ly is frowned upon here, just like .rar archives. I agree, don't use adf.ly links. I have adblock though, so they don't bother me, but for the sake of people who don't, don't use adfly links.
People use adfly to earn money.
Hi there ^.~

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by Evergreen » Post

Aqua wrote:
Evergreen wrote:
Misty wrote:Hi Semmet,

I wanted to download your fake fir mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
In minecraft, people use adf.ly for every link that they post. Adf.ly is frowned upon here, just like .rar archives. I agree, don't use adf.ly links. I have adblock though, so they don't bother me, but for the sake of people who don't, don't use adfly links.
People use adfly to earn money.
Yes, I know, but don't do it here.
Back from the dead!

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by Achilles » Post

Love the mod...
...If you use flint and steel to set fire to a block, can only you remove the fire, or can anyone?

Flint and Steel is so original :P
The Ironic Thing About Common Sense Is That It Isn't Very Common

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by 4aiman » Post

No flint&steel please! You'll ruin so many games...
But if fake fire would be set while shift is down, then it's ok :)

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Re: Fake Fire - No more, burning down houses!

by LazyJ » Post

LazyJ's Fork of Semmett9's, Minetest Mod, "Fake Fire"

This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the
mod.

At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by
arson is not something we like. When the Fake Fire mod was installed we finally
could make warm hearths and campfires without fear of burning down our builds.
We could also use Fake Fire to simulate things burning without worrying our
neighbors about the fires spreading and destroying their stuff.

As a creative bunch of Minetesters, we often come up with new ideas for things.
This fork of "Fake Fire" incorporates some of those ideas.



NEW! - Ice Fire and Smoking/Non-Smoking Options

Image

Originally, "Fake Fire" only had one flame type and *no* smoke. I added rising, dissipating, animated smoke. Then, a few months later, I added the ability to punch the smoke feature on and off in addition to a new flame type - Ice Fire! Ice Fire's blue flames only appear when the fint-and-steel tool is used on snow and ice stuff.



NEW! - 2 Smoke Columns! - Animated, Intermittent and Drifting Away with the Clouds

Image

The smoke column will rise about 14 spaces above the flame with intermittent puffs of smoke. I've updated the smoke to use particles instead of an animated node. The effect is much more realistic. Particles allow the smoke to drift away, as seen on the left. Perfect for outdoor campfires and cook-outs. The vertical column, as seen on the right, is better suited for use *inside* chimneys.



NEW! - Chimney Tops

Image

Chimney Tops are special blocks that emit smoke without a fire. Like the smoke from the various flame types, it can be punched on or off. The chimney tops currently come in two color choices, sandstone for warm-toned builds and stone for cool-toned builds.

The new particle smoke has been added to the chimney tops too. The drifting smoke looks much more realistic when coming out the top of a chimney. The vertical column smoke may look better if surrounded by a lot of wind-breaks.

The grey, stone chimney_top can be used to simulate a boiling pot over an open flame.

Chimney_tops can also be placed inside extra tall, large chimneys to extend the smoke as may be the case with very large builds.



Chimney Proportion Dilemma Solved!

Image

One of the prevailing challenges of building in Minetest is overcoming its thick, oversized, mismatched proportions. Chimneys are just one example.

The new block-type, "Chimney Tops", solves the problem for chimneys by allowing players to make 1x1 chimneys that are proportionate to the build. Otherwise they would have to build chimneys that are at least 3x3 to allow the smoke to rise or not have rising smoke at all.

The build on the right visually demonstrates the problem while the build on the left displays the solution.



NEW! - Embers Block

Image

Another new block-type I added is the "Embers" block. Embers blocks are animated with glowing embers and emit a mid-level light. Perfect for placing under a flame or without a flame as in the case of open-pit or BBQ cooking.



Minetest version: 0.4.9 and 0.4.10
I've tested on both, particularly later releases of 0.4.10. This fork does not use deprecated code that will cause later releases of 0.4.10 to crash due to the code no longer being supported. Strike that. I forgot I have my mod testing version of Minetest configured to abort on usage of deprecated calls.
Depends: default
Recommended Additional Mods: none
License: GPL v2
Source Code: http://github.com/LazyJ/fake_fire
Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip

Install:
  • After downloading, unzip the file.
  • Rename the directory "fake_fire_fork-master" to "fake_fire"
  • Copy the "fake_fire" directory into either
    ../minetest/worlds/yourworld'sname/worldmods/
    or
    ../minetest/mods/
  • If you put "fake_fire" in the ../minetest/mods/ directory, either
    enable the mod from within Minetest's "Configure" button
    (main menu, bottom right) or by adding this line to the
    world's "world.mt" file:
    load_mod_fake_fire = true


"Firelike" Drawtype
I've considered the new "firelike" drawtype and yet, I still prefer the waving ability of the "plantlike" drawtype. The "firelike" drawtype, in my opinion, looks too full, too much like a raging, destructive, out-of-control blaze. Plantlike's waving and less intense flames seem better suited to a warm hearth, comfortable campfire and overall fits the non-destructive intent of "Fake Fire".

For those of you who prefer the "firelike" drawtype, go through "Fake Fire's" code and where you find:

Code: Select all

drawtype = "plantlike",

replace it with:

Code: Select all

drawtype = "firelike",


Update: 2014_08_10 - See changelog below.

Spoiler
Sandstone Chimney Top

Image


Stone Chimney Top

Image


Embers

Image


Flint

Image


Flint and Steel

Image


Cobble to Gravel

Image


Gravel to Sand

Image


Sand to Desert Sand

Image


Desert Sand to Sand

Image
Spoiler
2014_08_10:
  • Added changelog.txt, 2014_06_19. Some changes are much older than this.
    I've been making little tweaks to it for several months and finally decided
    to give it an overhaul.
  • Code clean-up.
  • Split the init.lua file stuff into separate files and moved them into the
    "modfiles" folder.
  • I had added a lump of coal to be dropped when the flame was dug but, as
    one of our moderators pointed out, once word got out, new players would
    snuff-out every fake_fire they found just to get easy coal. The coal drop
    was removed.
  • Changed the flint crafting recipe to require 2 gravel instead of one.
    This resolves a crafting conflict with another mod. The recipe is also
    shapless now.
  • Added crafting recipes for 1 cobble to 1 gravel, then 1 gravel to 1 sand.
    For Wazuland2 these recipes are commented out because another mod takes
    care of them (the reason for changing the flint recipe).
  • Health-damage disabled. This fork is strictly for decoration.
  • Waving added to flames and smoke.
  • Rising, disappearing smoke-puffs added. Smoke columns will rise to 14
    spaces above the flame or chimney top.
  • Smoke can be punched to remove.
  • Never-ending flint and steel disabled; may add it as a priv later.
  • Extinguishing with water and lava(??) disabled. Again, this fork is
    strictly for decoration so dousing the flames with water or lava would just
    make a big, needless mess. Much easier and cleaner to just punch the flame.
  • Flame images are hidden from creative inventory but are still provided
    for in the code and image files if you want them to be visible. Just remove
    the "not_in_creative_inventory" part from the groups of the flame types and
    they will be visible again. Having the images in inventory is useful when
    playing in creative mode or if you want to torture griefers who put in the
    time and effort to get the materials to make the fire hoping to be able to
    burn things only to discover that it is *fake* and *harmless*. Bwa-hahaha!
  • Added ice-fire, a blue-colored flame that only ignites on snow and ice
    stuff.
  • Added added ability to switch between smoking and non-smoking flames by
    punching them. Default is non-smoking.
  • Added stone and sandstone chimney caps that can produce smoke when punched
    (smoking and non-smoking versions). Useful for small builds where a 3x3
    chimney would be too oversized in proportion to the reset of the build.
  • Added animated, glowing embers. This hearth-warming block emits a
    mid-level light and simulates the hot coals under a flame. Flames are not
    required and the embers blocks are smokeless.


2014_06_23:
  • Flames - "sunlight_propagates = true,"
    Adding sunlight_propagtes and leaving comments as a future reference.
    If true, sunlight will go infinitely through this (no shadow is cast).
    Because fire produces light it should be "true" so fire *doesn't* have
    a shadow.
  • Embers - "sunlight_propagates = true,"
    Adding sunlight_propagtes and leaving comments as a future reference.
    If true, sunlight will go infinitely through this (no shadow is cast).
    Because embers produce some light it should be somewhat "true" but this
    is an area where Minetest lacks in subtlety so I'm opting for 100% that
    embers *don't* have a shadow.
  • Bug Fix - Server Crash when Flint-Steel Clicked on Nothing (sky).
    Players can see farther than they can reach. Even though the player
    was aiming for a node several spaces ahead of them, Minetest's targeting
    range doesn't extend that far. The player saw the node they were aiming
    at, Minetest's target range ended and Minetest saw "nothing"
    (a nil value). The bug was a conflict in the code so when that
    particular nil value popped up, Minetest was confused by the bug, threw
    up it's hands in frustration and said "I quit!" by crashing.
  • Original init.lua Added
    What I thought was the original init.lua file turned out to be one I had
    tinkered with months ago. So I extracted the actual original init.lua
    file from a zip file of the original mod. Why bother including it in my
    fork? Because it's a reference to compare to and learn from.



    2014_07_31:
  • Textures
    -- "texture_source_info.txt" added listing who made what textures.
    -- White, grey, and black smoke added.
  • Smoke
    -- Smoke changed from an animated node to particles.
    -- Alias added to remove previous animated-node smoke.
    -- Added two smoke column types. One is narrow and vertical; intended for
    use *inside* chimneys. The second smoke column type is intended for
    outdoor use as it drifts and fans-out to the south, following the
    direction of the clouds.
    -- Added clearance-space check. If there is nothing directly to the south
    of the flame or chimney_top (z -1) and nothing in the 14 nodes above,
    then the drifting column of smoke will appear. If the there is something
    in the way, then the narrow, vertical column of smoke will be used.
    Additional clearance checks added to prevent the smoke from forming in
    places it shouldn't like floors above or inside builds next to the
    drifting smoke flames and chimney_tops.
    -- ABMs to generate the three stages of smoke.
    -- Borrowed some of VanessaE's code to generate multiple shades of smoke
    in the first two stages of smoke.
    -- *Not* using deprecated particle code that causes newer, unstable release
    versions of Minetest 0.4.10 to crash. I've tested on Minetest v0.4.9,
    and v0.4.10 (2014_07_29 release), compiled myself in Linux.
    Strike that. I forgot I have my mod testing version of Minetest
    configured to abort on usage of deprecated calls.
  • Flames
    -- Increased the speed of the flames animation just a tad to better fit
    with the new smoke each time it puffs into being.
  • Flint_and_Steel
    -- Borrowed some of VanessaE's code so players can not place flames in
    protected areas they do not own. Changed the chat notice wording to
    scold them with. ;)
  • General
    -- Added more observation notes and tidied-up some of the mess I left from
    the last time.
Last edited by LazyJ on Thu Oct 02, 2014 01:55, edited 3 times in total.

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jp
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Re: Fake Fire - No more, burning down houses!

by jp » Post

JP's smoke improvement on the LazyJ's Fork

I noticed that the smoke nodes pictures on the LazyJ's fork was quite "overkill" and their intermittence didn't represent at best a smoke column...

Now I purpose you a smoke column based on particles. This is a lighter, prettier, highly-configurable smoke (take a look in the abms.lua file).

EDIT : use the LazyJ's new fork above for download.

Image
Last edited by jp on Mon Aug 11, 2014 08:58, edited 5 times in total.

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Re: Fake Fire - No more, burning down houses!

by philipbenr » Post

Thanks a lot jp. I enjoy this smoke better.

...though, I did like the chimneys...

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jp
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Re: Fake Fire - No more, burning down houses!

by jp » Post

Update : VanessaE has put smoother textures for the smoke in the Homedecor modpack.

Also, I modified the settings for the particles.

-> See my post above for download & screenshot.

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LazyJ
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Re: Fake Fire - No more, burning down houses!

by LazyJ » Post

LazyJ's Fork - Updated
  • Particle smoke now used.
  • 2 columns of smoke, one vertical for the inside if chimneys, one drifting with the clouds for outside use.
  • Space checks added for each smoke column.
  • Does not use deprecated code that causes later releases of Minetest v.0.4.10 to crash because the code is no longer supported. Strike that. I forgot I have my mod testing version of Minetest configured to abort on usage of deprecated calls.
Come see these updates in action on our Minetest server, address: linuxgaming.us, port: 30000



"Firelike" Drawtype
I've considered the new "firelike" drawtype and yet, I still prefer the waving ability of the "plantlike" drawtype. The "firelike" drawtype, in my opinion, looks too full, too much like a raging, destructive, out-of-control blaze. Plantlike's waving and less intense flames seem better suited to a warm hearth, comfortable campfire and overall fits the non-destructive intent of "Fake Fire".

For those of you who prefer the "firelike" drawtype, go through "Fake Fire's" code and where you find:

Code: Select all

drawtype = "plantlike",

replace it with:

Code: Select all

drawtype = "firelike",


New screenshots:

Example 1, Drifting Smoke

Image



Example 2, Drifting Smoke

Image



Example 3, Vertical Smoke

Image



Example 4, Drifting Smoke
Campfire flame with grey, stone chimney_top representing a boiling cooking pot.

Image
Last edited by LazyJ on Thu Oct 02, 2014 01:51, edited 4 times in total.

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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Post

looks good. for some reason i cannot edit the post for this mod. so i desided to make a new topic on the matter.
you can find this here

viewtopic.php?f=9&t=10011

thank you for the support of this mod.

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Achilles
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Re: Fake Fire - No more, burning down houses!

by Achilles » Post

A great mod, the fake fire seems more realistic then the fire from the fire mod as a result of the smoke appearing out of it, Congrats

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Re: Fake Fire - No more, burning down houses!

by marcobradley » Post

I'm playing the mod version of the game Minecraft at Minecraft TechGara . it was great
Last edited by marcobradley on Thu May 27, 2021 02:12, edited 1 time in total.

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Re: Fake Fire - No more, burning down houses!

by DOOM_possum » Post

what texture pack is that ??

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LazyJ
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Re: Fake Fire - No more, burning down houses!

by LazyJ » Post

DOOM_possum wrote:
Thu May 20, 2021 13:06
what texture pack is that ??
If you are referring to the texture pack used in the screenshots I posted, it is called "Misa".

Minetest Forums -> Subforums "Texture Packs" -> "Misa Link:

"[64×] Misa's texture pack converted to Minetest [5.1.0]" -- http://forum.minetest.net/viewtopic.php?f=4&t=274

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