[Mod] Swamps [sumpf]
- Mossmanikin
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There is a conflict between the habitat mod needed by Bas080's plants mod and the one in your sumpf modpack. Could your mod use the same version of the habitat mod that his mod does?
The new sound effects are very nice and add to the experience of exploring a swamp. I really do hope that the sumpf modpack will be used on servers one day.
The new sound effects are very nice and add to the experience of exploring a swamp. I really do hope that the sumpf modpack will be used on servers one day.
Last edited by Inocudom on Sat Jun 15, 2013 15:30, edited 1 time in total.
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The changes to Minetest the post below talks about could make the spawning of your swamps more efficient.
http://forum.minetest.net/viewtopic.php ... 112#p96112
http://forum.minetest.net/viewtopic.php ... 112#p96112
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Please merge #1 so the water looks nice with new_style_water=1.
This mod is great with the new fast generator
This mod is great with the new fast generator
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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Strange. I'm using place_schematic for placing houses and roads, and it works extremly fast. If it hits not-yet-generated terrain, there are still errors. Hope to get around that when flattening the land with voxelmanip. This all happens in a flat world so far - that one's mapgen is faster than the normal one.
A list of my mods can be found here.
Have you thought about aiding VanessaE in getting support for this mod by her HDX Texture Packs? Wikimedia Commons is a good place to look for base images.Hybrid Dog wrote:New version:
— trees are calculated faster
— 2 mapgen settings added:
— the rarity in %
— the size of a "swamp chunk"
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VanessaE successfully added a feature to moretrees that can give the leaves of its trees and base game trees the plantlike drawtype if the option is turned on (causes a 5-10 fps boost and looks more realistic.) Could you do the same with the trees of this mod? If you want to know how to do it, ask VanessaE.
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Have you ever tried this mod with the Minetest fork known as Freeminer?
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Re: [Mod] Swamps [sumpf]
Inocudom wrote:viewtopic.php?f=11&t=3616
This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
That's kind of a death blow for this mod, Hybrid Dog.VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
Meanwhile, another update: build #20140526-0031, updated upstream minetest_game (nothing major, RBA just made a tweak to a texture).
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- Krock
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Re: [Mod] Swamps [sumpf]
Repair it and the problem's fixed :)Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
*breaks X posts of same user in a row*
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Mod] Swamps [sumpf]
In order for this to be fixed, Hybrid Dog will have to talk to VanessaE about it.Krock wrote:Repair it and the problem's fixed :)Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
*breaks X posts of same user in a row*
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- Hybrid Dog
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Re: [Mod] Swamps [sumpf]
I think it's compatible with plantlife but the moss surrounding the default trees isn't added to the nodes which should be removed yet.
- Hybrid Dog
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Re: [Mod] Swamps [sumpf]
What do you mean with "Repair it"?Krock wrote:Repair it and the problem's fixed :)Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
*breaks X posts of same user in a row*
- Krock
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Re: [Mod] Swamps [sumpf]
Hybrid Dog wrote:What do you mean with "Repair it"?
Inocudom wrote:This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
I think you sould try to support moretrees and plants_lib, so there won't be any conflicts.VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Hybrid Dog
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Re: [Mod] Swamps [sumpf]
there are no conflicts, l tested it, see aboveKrock wrote:Hybrid Dog wrote:What do you mean with "Repair it"?Inocudom wrote:This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?I think you sould try to support moretrees and plants_lib, so there won't be any conflicts.VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
some time ago l changed the code that it works with ethereal mod but l didn't test it yet
- Hybrid Dog
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Re:
l think the dungeon fits with the current textures.Inocudom wrote:You could make a swamp cobble node along with the swamp brick node and use those to make dungeons that end up in swamps more fitting to the surroundings (though you would probably have to make swamp brick stairs and swamp cobble stairs too.)
download/file.php?mode=view&id=2135
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Last edited by Hybrid Dog on Fri Apr 24, 2015 18:57, edited 1 time in total.
- Hybrid Dog
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Re: [Mod] Swamps [sumpf]
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- just a problem screenshot
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Re: [closed] Swamps [sumpf]
Is there a single server that uses this mod? A single creative server, preferably?
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- Hybrid Dog
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Last edited by Hybrid Dog on Mon Dec 28, 2015 15:42, edited 1 time in total.
- Hybrid Dog
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Re: [closed] Swamps [sumpf]
l just visited sss' server (sss.chaoslab.ru:30013). sumpf is installed there, but it's not a creative serverInocudom wrote:Is there a single server that uses this mod? A single creative server, preferably?
Update: fences added
- j0j0n4th4n
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Re: [Mod] Swamps [sumpf]
Unfortunately I am getting a fatal server error with this mod:
2023-11-08 16:55:55: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'sumpf' in callback environment_OnGenerated(): /home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:238: attempt to index local 'heightmap' (a nil value)
2023-11-08 16:55:55: ERROR[Main]: stack traceback:
2023-11-08 16:55:55: ERROR[Main]: /home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:238: in function </home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:135>
2023-11-08 16:55:55: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:446: in function </usr/share/minetest/builtin/game/register.lua:432>
2023-11-08 16:55:57: ACTION[Main]: Server: Shutting down
2023-11-08 16:55:55: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'sumpf' in callback environment_OnGenerated(): /home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:238: attempt to index local 'heightmap' (a nil value)
2023-11-08 16:55:55: ERROR[Main]: stack traceback:
2023-11-08 16:55:55: ERROR[Main]: /home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:238: in function </home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:135>
2023-11-08 16:55:55: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:446: in function </usr/share/minetest/builtin/game/register.lua:432>
2023-11-08 16:55:57: ACTION[Main]: Server: Shutting down
- Neuromancer
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Re: [Mod] Swamps [sumpf]
You could try the new swamp mod here: https://content.minetest.net/packages/Atlante/swamp/1branchonthevine wrote: ↑Wed Nov 08, 2023 16:19Unfortunately I am getting a fatal server error with this mod:
2023-11-08 16:55:55: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'sumpf' in callback environment_OnGenerated(): /home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:238: attempt to index local 'heightmap' (a nil value)
2023-11-08 16:55:55: ERROR[Main]: stack traceback:
2023-11-08 16:55:55: ERROR[Main]: /home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:238: in function </home/user/.minetest/mods/sumpf/sumpf/mapgen.lua:135>
2023-11-08 16:55:55: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:446: in function </usr/share/minetest/builtin/game/register.lua:432>
2023-11-08 16:55:57: ACTION[Main]: Server: Shutting down
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