How do you disable the bones mod in minetest 4.7?
How do you disable the bones mod in minetest 4.7?
How do you disable the bones mod in minetest 4.7?
- Dan Duncombe
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Select your world, click configure, click on 'bones' and make sure the checkbox 'enabled' is not ticked. It will then not use bones mod in that particular world.
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- Dan Duncombe
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Then Maybe it isn't in your minetest altogether... Do you still get bones in game?
Last edited by Dan Duncombe on Mon Jun 17, 2013 17:36, edited 1 time in total.
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Yes and it's annoying for what i'm doing. In version 4.6 I could normally just remove it from the world.mt file but it's not even in there nowDan Duncombe wrote:Then Maybe it isn't in your minetest altogether... Do you still get bones in game?
eidt:Also do you know any mods that remove any bone nodes, because they've kind of cluttered my place.
Last edited by JBR on Mon Jun 17, 2013 17:40, edited 1 time in total.
- Dan Duncombe
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Okay... I'm not sure. Maybe ask someone like PilzAdam. I don't have this problem with 0.4.7 stable- I can disable it whenever I want. Maybe backup all of your mods, and worlds, then re-download Minetest stable, reload your mods and worlds, and try again.
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- BrandonReese
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Bones are part of minetest_game now, so I think you have to delete the bones folder in minetest_games/mods
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- Dan Duncombe
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Good point- but I still thought you could disable it with the configure tab...
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- rubenwardy
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Or you can wait until this is merged: https://github.com/minetest/minetest_game/pull/177
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Yeah
or at the beginning of the bones/init.lua add "return" on its own line.
or at the beginning of the bones/init.lua add "return" on its own line.
Last edited by rubenwardy on Mon Jun 17, 2013 17:56, edited 1 time in total.
No thanks, all I want is no bones I don't want to change anything else.BlockMen wrote:Or just use Minetest+ instead of minetest_game.
It has no bones mod, more features and many tewaked things.
Then go to /games/minetest_game/mods/ and delete the folder "bones"JBR wrote:No thanks, all I want is no bones I don't want to change anything else.BlockMen wrote:Or just use Minetest+ instead of minetest_game.
It has no bones mod, more features and many tewaked things.
Last edited by BlockMen on Mon Jun 17, 2013 18:03, edited 1 time in total.
I know! Then I asked if you know any mods that remove all bones in a game?BlockMen wrote:Then go to /games/minetest_game/mods/ and delete the folder "bones"JBR wrote:No thanks, all I want is no bones I don't want to change anything else.BlockMen wrote:Or just use Minetest+ instead of minetest_game.
It has no bones mod, more features and many tewaked things.
- Dan Duncombe
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Maybe you could delete the bones folder, then use PilzAdam's unknown node cleanup mod to delete all of the unknown blocks, then re-install bones or leave it.
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- Dan Duncombe
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The cleanup mod is http://forum.minetest.net/viewtopic.php?id=2777 in case you can't find it
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Re: How do you disable the bones mod in minetest 4.7?
This does the trick:
Code: Select all
minetest.register_abm({
nodenames = {"bones:bones"},
interval = 1,
chance = 1,
action = function(pos, node)
minetest.env:remove_node(pos)
end,
})
- Hybrid Dog
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Re: How do you disable the bones mod in minetest 4.7?
I think this would remove the inventory of bones, too.cornernote wrote:This does the trick:
Code: Select all
minetest.register_abm({ nodenames = {"bones:bones"}, interval = 1, chance = 1, action = function(pos, node) minetest.env:remove_node(pos) end, })
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Re: How do you disable the bones mod in minetest 4.7?
Do you mean all the items that were in the bones?
If you don't remove the inventory, what do you do with it?
If you don't remove the inventory, what do you do with it?
- Hybrid Dog
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Re: How do you disable the bones mod in minetest 4.7?
you could give it to the nearest player(s)cornernote wrote:Do you mean all the items that were in the bones?
If you don't remove the inventory, what do you do with it?
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Re: How do you disable the bones mod in minetest 4.7?
Code: Select all
minetest.register_abm({
nodenames = {"bones:bones"},
interval = 1,
chance = 1,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
end
minetest.remove_node(pos)
end
})
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