How do you disable the bones mod in minetest 4.7?

JBR
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How do you disable the bones mod in minetest 4.7?

by JBR » Post

How do you disable the bones mod in minetest 4.7?

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Dan Duncombe
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by Dan Duncombe » Post

Select your world, click configure, click on 'bones' and make sure the checkbox 'enabled' is not ticked. It will then not use bones mod in that particular world.
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by JBR » Post

yeah about that... bones doesn't exist i the configure gui and neither does it exist in the world.mt file, help?

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Dan Duncombe
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by Dan Duncombe » Post

Then Maybe it isn't in your minetest altogether... Do you still get bones in game?
Last edited by Dan Duncombe on Mon Jun 17, 2013 17:36, edited 1 time in total.
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JBR
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by JBR » Post

Dan Duncombe wrote:Then Maybe it isn't in your minetest altogether... Do you still get bones in game?
Yes and it's annoying for what i'm doing. In version 4.6 I could normally just remove it from the world.mt file but it's not even in there now :(

eidt:Also do you know any mods that remove any bone nodes, because they've kind of cluttered my place.
Last edited by JBR on Mon Jun 17, 2013 17:40, edited 1 time in total.

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Dan Duncombe
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by Dan Duncombe » Post

Okay... I'm not sure. Maybe ask someone like PilzAdam. I don't have this problem with 0.4.7 stable- I can disable it whenever I want. Maybe backup all of your mods, and worlds, then re-download Minetest stable, reload your mods and worlds, and try again.
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by BrandonReese » Post

Bones are part of minetest_game now, so I think you have to delete the bones folder in minetest_games/mods

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Dan Duncombe
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by Dan Duncombe » Post

Good point- but I still thought you could disable it with the configure tab...
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by rubenwardy » Post

Dan Duncombe wrote:Good point- but I still thought you could disable it with the configure tab...
No, you can only do that to mods in the {root}/mods folder.
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by JBR » Post

So the only way to stop is to delete the bone mod folder temporary?

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by Nore » Post

Or you can wait until this is merged: https://github.com/minetest/minetest_game/pull/177

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by rubenwardy » Post

Yeah

or at the beginning of the bones/init.lua add "return" on its own line.
Last edited by rubenwardy on Mon Jun 17, 2013 17:56, edited 1 time in total.
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JBR
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by JBR » Post

Ok. Does anyone know a mod to remove the bones from a game?

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BlockMen
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by BlockMen » Post

Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.

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by JBR » Post

BlockMen wrote:Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.
No thanks, all I want is no bones I don't want to change anything else.

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by BlockMen » Post

JBR wrote:
BlockMen wrote:Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.
No thanks, all I want is no bones I don't want to change anything else.
Then go to /games/minetest_game/mods/ and delete the folder "bones"
Last edited by BlockMen on Mon Jun 17, 2013 18:03, edited 1 time in total.

JBR
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by JBR » Post

BlockMen wrote:
JBR wrote:
BlockMen wrote:Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.
No thanks, all I want is no bones I don't want to change anything else.
Then go to /games/minetest_game/mods/ and delete the folder "bones"
I know! Then I asked if you know any mods that remove all bones in a game?

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by Dan Duncombe » Post

Maybe you could delete the bones folder, then use PilzAdam's unknown node cleanup mod to delete all of the unknown blocks, then re-install bones or leave it.
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by JBR » Post

Dan Duncombe wrote:Maybe you could delete the bones folder, then use PilzAdam's unknown node cleanup mod to delete all of the unknown blocks, then re-install bones or leave it.
Good idea, thanks.

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by Dan Duncombe » Post

The cleanup mod is http://forum.minetest.net/viewtopic.php?id=2777 in case you can't find it
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cornernote
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Re: How do you disable the bones mod in minetest 4.7?

by cornernote » Post

This does the trick:

Code: Select all

minetest.register_abm({
    nodenames = {"bones:bones"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:remove_node(pos)
    end,
})

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Hybrid Dog
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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Post

cornernote wrote:This does the trick:

Code: Select all

minetest.register_abm({
    nodenames = {"bones:bones"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:remove_node(pos)
    end,
})
I think this would remove the inventory of bones, too.

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cornernote
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Re: How do you disable the bones mod in minetest 4.7?

by cornernote » Post

Do you mean all the items that were in the bones?

If you don't remove the inventory, what do you do with it?

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Hybrid Dog
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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Post

cornernote wrote:Do you mean all the items that were in the bones?

If you don't remove the inventory, what do you do with it?
you could give it to the nearest player(s)

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Re: How do you disable the bones mod in minetest 4.7?

by Krock » Post

Code: Select all

minetest.register_abm({
	nodenames = {"bones:bones"},
	interval = 1,
	chance = 1,
	action = function(pos, node)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		
		for i = 1, inv:get_size("main") do
			local stack = inv:get_stack("main", i)
			if not stack:is_empty() then
				minetest.add_item(pos, stack)
			end
		end
		minetest.remove_node(pos)
	end
})
Drops the stuff. Solved.
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