+1sfan5 wrote:0.0.1....oxenfreedan wrote:GOOD!!!!!!!!!! I cant wait for the finished minetest pe 0.0.1!!!!!!!!!!!
Making a reduced pocket version is bad!
It's better to port the pc version with all features
minetest pocket edition
- PilzAdam
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I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).Mito551 wrote:....and? is that it? any... hmm... screenshots or test versions or anything?PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
Ask sfan5 for the download link.
Last edited by PilzAdam on Tue Jun 18, 2013 13:49, edited 1 time in total.
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At least the power consumption of a phone would be very low and thus it would be a great (if a bit expensive, depending on the phone used) server.
I'm afraid most players here would like to play on a phone and not just host a server. This may be considerably more difficult to achieve than getting the server running. And even if it works, control of the game might still be difficult with a touch-device.
I'm afraid most players here would like to play on a phone and not just host a server. This may be considerably more difficult to achieve than getting the server running. And even if it works, control of the game might still be difficult with a touch-device.
A list of my mods can be found here.
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BTW, the lag was playable comparable to the Wazuclan server. It also runs on a Samsung Galaxy Ace.PilzAdam wrote:I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).Mito551 wrote:....and? is that it? any... hmm... screenshots or test versions or anything?PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
Ask sfan5 for the download link.
EDIT: It requires busybox and Android 2.3+
Last edited by Jordach on Tue Jun 18, 2013 19:28, edited 1 time in total.
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I recompiled the server with cURL and UcLibc, the chat is no longer broken.PilzAdam wrote:I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).Mito551 wrote:....and? is that it? any... hmm... screenshots or test versions or anything?PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
Ask sfan5 for the download link.
What you need: Android device(doesn't need to be rooted); USB cable; PC with Windows, Linux or Mac
How to try it out:
1. Download https://dl.dropboxusercontent.com/u/30267315/adb.exe if you are on Windows, otherwise you need to get adb on other ways
2. Try "adb devices" and make sure you see a device listed there (enable usb debugging)
3. Make sure you have more than 20 MB free space on the internal storage (not the SD card) and enable USB Debugging in settings
4. Download https://dl.dropboxusercontent.com/u/302 ... ndroid.zip and extract it
5. Use adb push decompress /data/local/tmp and adb push spk /data/local/tmp
6. Download https://dl.dropboxusercontent.com/u/302 ... oid.spk.gz
7. Use adb push minetestserver-0.4.7-android.spk.gz /data/local/tmp
8. Log into the device with adb shell
9. Switch to /data/local/tmp and verify that decompress and spk are working:
Code: Select all
your_computer$ adb shell
$ cd /data/local/tmp
$ ls
decompress
spk
minetestserver-0.4.7-android.spk.gz
$ ./spk
spk version 0.1.8 (compiled Jun 18 2013 21:37:15 with gcc 4.6 20120106 (prerelease))
Usage: spk (cx)[v] [options] <archive> [files] ...
spk packs files and directories in a developer-friendly format.
Valid options:
--no-uid-gid Doesn't save User ID and Group ID to archive
--no-mode Doesn't save Access mode to archive
Examples:
spk cv example.spk foo bar # Create example.spk with the files foo and bar
spk x --no-uid-gid archive.spk # Extract archive.spk without setting UID and GID
$ ./decompress
Usage: decompress <input> <output>
Code: Select all
$ ./decompress minetest-0.4.7-android.spk.gz minetest-0.4.7-android.spk
Read 6302847 bytes, Wrote 6299648 bytes, Decompression factor 0.05%
$ rm minetest-0.4.7-android.spk.gz
Code: Select all
$ ./spk xv minetest-0.4.7-android.spk
minetest-0.4.7-android
minetest-0.4.7-android/games
minetest-0.4.7-android/games/minimal
minetest-0.4.7-android/games/minimal/game.conf
minetest-0.4.7-android/games/minimal/mods
minetest-0.4.7-android/games/minimal/mods/legacy
minetest-0.4.7-android/games/minimal/mods/legacy/depends.txt
minetest-0.4.7-android/games/minimal/mods/legacy/init.lua
minetest-0.4.7-android/games/minimal/mods/legacy/textures
minetest-0.4.7-android/games/minimal/mods/legacy/textures/firefly.png
<........>
$ rm minetest-0.4.7-android.spk
Code: Select all
$ cd minetest-0.4.7-android/bin
$ ./minetestserver --logfile debug.txt --world ../world --gameid minetest --config minetest.conf
<time>: ACTION[main]: .__ __ __
<time>: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
<time>: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
<time>: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
<time>: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
<time>: ACTION[main]: \/ \/ \/ \/ \/
<time>: ACTION[main]: World at [../world]
<time>: ACTION[main]: Server for gameid="minetest" listening on port 30010.
creative inventory size: 176
<time>: ACTION[ServerThread]: announcing to servers.minetest.net
You should know how to get files from your computer. (Hint: adb push minetest.conf /data/local/tmp/minetest-0.4.7-android/bin)
Last edited by sfan5 on Mon Oct 21, 2013 16:27, edited 1 time in total.
does it work with other games? thank you very much for these detailed instructions!
and what would happen if i ran "minetest", not "minetestserver"?
and what would happen if i ran "minetest", not "minetestserver"?
Last edited by Mito551 on Tue Jun 18, 2013 20:57, edited 1 time in total.
- PilzAdam
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I guess its simply not there, because nobody has succesfully build it yet.Mito551 wrote:and what would happen if i ran "minetest", not "minetestserver"?
Last edited by PilzAdam on Tue Jun 18, 2013 21:09, edited 1 time in total.
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I don't get how to do it couldn't you just make an apk?
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
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Has anybody tried this yet?sfan5 wrote:I recompiled the server with cURL and UcLibc, the unicode/char errors are gone now.PilzAdam wrote:I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).Mito551 wrote:
....and? is that it? any... hmm... screenshots or test versions or anything?
Ask sfan5 for the download link.
What you need: Android device(doesn't need to be rooted); USB cable; PC with Windows, Linux or Mac
How to try it out:
1. Download https://dl.dropboxusercontent.com/u/30267315/adb.exe if you are on Windows, otherwise you need to get adb on other ways
2. Try "adb devices" and make sure you
-snip-After that you can e.g. use your own minetest.confCode: Select all
<time>: ACTION[main]: World at [../world] <time>: ACTION[main]: Server for gameid="minetest" listening on port 30010. creative inventory size: 176 <time>: ACTION[ServerThread]: announcing to servers.minetest.net
You should know how to get files from your computer. (Hint: adb push minetest.conf /data/local/tmp/minetest-0.4.7-android/bin)
- Evergreen
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And for something you don't want go and play minetest on your computerEvergreen wrote:Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
saikoe wrote:And for something you don't want go and play minetest on your computerEvergreen wrote:Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
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I see your point, but it still isn't going to happen. It would need an entire rewrite of the game, and no one is interested in doing it. Plus, it would no longer be open source.saikoe wrote:And for something you don't want go and play minetest on your computerEvergreen wrote:Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
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