[Mod] Pipeworks [git] [pipeworks]
- BrandonReese
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How is the Mese Filter different from the regular filter?
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
Hi,
I thought I should mention that I made one of your autocrafters and set it to make battery boxes. I put the items in the recipe box area and put all of the items needed to make 4 battery boxes into the inventory area. It made the 4 battery boxes just fine, but it only took 1 battery for each box instead of the required 4.
Looks like a great mod, I just need to spend more time learning it.
EDIT: It may be because the batteries aren't stackable and it was trying to take partial stacks.
I thought I should mention that I made one of your autocrafters and set it to make battery boxes. I put the items in the recipe box area and put all of the items needed to make 4 battery boxes into the inventory area. It made the 4 battery boxes just fine, but it only took 1 battery for each box instead of the required 4.
Looks like a great mod, I just need to spend more time learning it.
EDIT: It may be because the batteries aren't stackable and it was trying to take partial stacks.
Last edited by LionsDen on Thu Jun 20, 2013 18:16, edited 1 time in total.
BrandonReese: read Overview.html in the mod folder for full descriptions. In short, MESE filters take the whole stack, while normal ones only take one item.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- VanessaE
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What is the exact text of the error message you are getting? Look in your debug.txt file or launch minetest from a terminal/command prompt, and copy&paste the errors here. I need everything that looks like an error (the last 30-40 lines should be sufficient).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
____________________________________________________________________VanessaE wrote:What is the exact text of the error message you are getting? Look in your debug.txt file or launch minetest from a terminal/command prompt, and copy&paste the errors here. I need everything that looks like an error (the last 30-40 lines should be sufficient).
failed to load and run:C:\Users\User\Downloads\minetest-0.4.7\mods\pipeworks\int.lua
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And what comes after that?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Exit minetest. Look with your explorer or filemanager in your minetest folder for a file with the name debug.txt.hampa16 wrote:that's it. just this:Temperest wrote:And what comes after that?
______________________________________________________________________
failed to load and run:C:\Users\User\Downloads\minetest-0.4.7\mods\pipeworks\int.lua
Delete it. Start minetest. Choose the world with the pipeworks folder. Start that world. You now get the "failed to load and run ...." error. Exit minetest.
Now look again for the file debug.txt (it has reappeared). Open the debug.txt file (doubleclick on it). I expect your debug log level is 2, so select all the text, copy the selected text and yhen paste all the text here in a post.
Maybe it looks difficult, but you'll learn it quickly.
it looks dificult and confusingTopywo wrote:Exit minetest. Look with your explorer or filemanager in your minetest folder for a file with the name debug.txt.hampa16 wrote:that's it. just this:Temperest wrote:And what comes after that?
______________________________________________________________________
failed to load and run:C:\Users\User\Downloads\minetest-0.4.7\mods\pipeworks\int.lua
Delete it. Start minetest. Choose the world with the pipeworks folder. Start that world. You now get the "failed to load and run ...." error. Exit minetest.
Now look again for the file debug.txt (it has reappeared). Open the debug.txt file (doubleclick on it). I expect your debug log level is 2, so select all the text, copy the selected text and yhen paste all the text here in a post.
Maybe it looks difficult, but you'll learn it quickly.
_____________________________________________________________________
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GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
10:03:07: ERROR[main]: ========== ERROR FROM LUA ===========
10:03:07: ERROR[main]: Failed to load and run script from
10:03:07: ERROR[main]: C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua:
10:03:07: ERROR[main]: cannot open C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua: No such file or directory
10:03:07: ERROR[main]: =======END OF ERROR FROM LUA ========
10:03:07: ERROR[main]: Server: Failed to load and run C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua
10:03:07: ERROR[main]: ModError: Failed to load and run C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua
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this error:hampa16 wrote:10:03:07: ERROR[main]: ModError: Failed to load and run C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua
____________________________________________________________________________
10:03:07: ERROR[main]: ModError: Failed to load and run C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua
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- kaeza
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Looks like you may have used the "Extract archive in own folder" feature of your archiving program. Try using "Extract here" instead.hampa16 wrote:failed to load and run:C:\Users\User\Downloads\minetest-0.4.7\mods\pipeworks\int.lua
Last edited by kaeza on Tue Jul 02, 2013 03:11, edited 1 time in total.
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i used "Extract here" but stil this error:kaeza wrote:Looks like you may have used the "Extract archive in own folder" feature of your archiving program. Try using "Extract here" instead.hampa16 wrote:failed to load and run:C:\Users\User\Downloads\minetest-0.4.7\mods\pipeworks\int.lua
__________________________________________________________________________
failed to load and run:C:\Users\User\Downloads\minetest-0.4.7\mods\pipeworks\int.lua
Last edited by hampa16 on Tue Jul 02, 2013 04:08, edited 1 time in total.
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- VanessaE
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I need to see the full error message each time you post a report, otherwise all you're doing is saying twice that 'it doesn't run'. The rest of the error message tells me why it didn't work. That said, if it's complaining about missing files, you either did not get the entire file when you downloaded it, or you're copying only part of the mod when you installed it. init.lua is most definitely there in the archive. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
this is the error!:VanessaE wrote:I need to see the full error message each time you post a report, otherwise all you're doing is saying twice that 'it doesn't run'. The rest of the error message tells me why it didn't work. That said, if it's complaining about missing files, you either did not get the entire file when you downloaded it, or you're copying only part of the mod when you installed it. init.lua is most definitely there in the archive. :-)
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GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
10:03:07: ERROR[main]: ========== ERROR FROM LUA ===========
10:03:07: ERROR[main]: Failed to load and run script from
10:03:07: ERROR[main]: C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua:
10:03:07: ERROR[main]: cannot open C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua: No such file or directory
10:03:07: ERROR[main]: =======END OF ERROR FROM LUA ========
10:03:07: ERROR[main]: Server: Failed to load and run C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua
10:03:07: ERROR[main]: ModError: Failed to load and run C:\Users\User\Downloads\minetest-0.4.7\bin\..\mods\pipeworks\init.lua
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- RealBadAngel
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14:57:21: ERROR[main]: ========== ERROR FROM LUA ===========RealBadAngel wrote:im getting sick of same newbie error reports all over again
this have to be changed...
no matter how,what cost. HAVE TO BE CHANGED
HOWGH
14:57:21: ERROR[main]: Failed to load and run script from
14:57:21: ERROR[main]: C:\Users\Jacob\Desktop\minetest-0.4.7\bin\..\mods\pipeworksmaster\init.lua:
14:57:21: ERROR[main]: ...\Desktop\minetest-0.4.7\bin\..\builtin/misc_register.lua:62: Name pipeworks:pipe_000000_empty does not follow naming conventions: "modname:" or ":" prefix required
14:57:21: ERROR[main]: stack traceback:
14:57:21: ERROR[main]: [C]: in function 'error'
14:57:21: ERROR[main]: ...\Desktop\minetest-0.4.7\bin\..\builtin/misc_register.lua:62: in function 'check_modname_prefix'
14:57:21: ERROR[main]: ...\Desktop\minetest-0.4.7\bin\..\builtin/misc_register.lua:98: in function 'register_item'
14:57:21: ERROR[main]: ...\Desktop\minetest-0.4.7\bin\..\builtin/misc_register.lua:158: in function 'register_node'
14:57:21: ERROR[main]: ...ktop\minetest-0.4.7\bin\..\mods\pipeworksmaster\init.lua:298: in main chunk
14:57:21: ERROR[main]: =======END OF ERROR FROM LUA ========
14:57:21: ERROR[main]: Server: Failed to load and run C:\Users\Jacob\Desktop\minetest-0.4.7\bin\..\mods\pipeworksmaster\init.lua
14:57:21: ERROR[main]: ModError: Failed to load and run C:\Users\Jacob\Desktop\minetest-0.4.7\bin\..\mods\pipeworksmaster\init.lua
I think I found the bug: changing the topmost folder to pipeworks fixes it. First error complains the name is illegal because of the hyphen I think, second error is generated because it's looked for pipeworks:pipe_whatever, and the modfolder is either named pipeworks-master by default or pipeworksmaster if you only delete the "hyphen".
A thing on that hyphen, it seems some mods take it as an acceptable character, but not yours (calinou_mods-master and minetest-mod-mesecons-master). Those ones work fine with the -master suffix, so you might want to see if there's a more relative naming convention they use, as yours depends on the name of the topfolder.
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Then it'd probably reduce the uh, "noob" error reports if that information was slapped in big red lettering above the download link, and even have like, the download in a spoiler. Also in the readme.Nore wrote:It is because calinou_mods or mesecons are modpacks, so the name of the modpack folder does not care. However, pipeworks is a mod, so it should be called pipeworks to follow the naming conventions.
Or she could make a one-mod modpack, are there "rules" against that?
Edit: she
Last edited by pingpong2012 on Wed Jul 03, 2013 19:36, edited 1 time in total.
@VanessaE: Hoping this topic will get sticky:
http://forum.minetest.net/viewtopic.php?id=6450
http://forum.minetest.net/viewtopic.php?id=6450
- VanessaE
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The topic Nore made has been stickied; I already put explicit instructions in the first post some time ago that you must rename the folder to "pipeworks". I guess you didn't see it (under "Install").
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Yup, it might be a good idea to have the download link in the install instructions, like "Rename the extracted folder to pipeworks after you have downloaded the mod from x"or at least before the download.
When there's like two paragraphs before the download link I just see a wall of text I'm supposed to ignore and download the mod and extract.
When there's like two paragraphs before the download link I just see a wall of text I'm supposed to ignore and download the mod and extract.
Last edited by pingpong2012 on Wed Jul 03, 2013 23:19, edited 1 time in total.
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