[Mod] Prehistoric [0.1.8] [prehistoric]

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

[Mod] Prehistoric [0.1.8] [prehistoric]

by Mossmanikin » Post

⚒ PReHiSToRic ⚒

Image

This mod started as a small texturepack, it's kind of an add-on for the stoneage mod at the moment.
Most of the code is from other mods.
Textures made by me, partially based upon others.

It's still work in progress, more screens and info will follow soon.


This mod is split into different parts:

archaetools

Dependencies: default (minetest), farming (minetest)
Supports: animalmaterials, bone, flint, gnawedbones (see below), stoneage
This one is half texturepack, half mod. Some tools have only a different texture, some have a different name too.
Most of them work the same way as before and if you uninstall the mod you have the standard ones.
Almost all the silex recipes from the stoneage mod work with flint from the flint mod too.
By default the "Wooden Pickaxe" is replaced by a "Deer Antler Pickaxe" and the "Wooden Shovel" by a "Bone Shovel".
You can disable this in settings.txt.
The bones from the animals mod (dropped by the vombie), from the bone mod and from gnawedbones (see below) can be used to craft them.
Spoiler
Comparison between default/farming and archaetools items (bone tools disabled):
Image
ImageImageImageImage
ImageImageImageImage
ImageImage
I'll probably edit some of the textures.
Spoiler
New recipes (you can still use the standard recipes):
Image Image Image Image Image Image Image Image Image Image
Recipes for bone tools (the recipes with planks won't work anymore):
Image Image Image
Image Image Image

burningmaterials

Dependencies: stoneage
Supports: darkage, dryplants
You can use dry_shrub (default), dry_leaves & straw (darkage), hay & reed (dryplants) as tinder for the Firestriker or for crafting a Bonfire.

gnawedbones

Dependencies: default (minetest), legacy (minetest)
Supports: animalmaterials, mobs
When you eat a piece of meat (from one of the supported mods) or a rat you will get a bone back.

huntertools

Dependencies: throwing
Supports: animalmaterials, flint, stoneage
This one adds a couple of recipes and different textures for wooden bow and arrow of the throwing mod.
Spoiler
Some of the new recipes (you can still use the standard recipes):
Image
Image Image

moresilex

Dependencies: stoneage
Silex from the stoneage mod can be found on desert sand and gravel.

primitivedeco

Dependencies: default (minetest), dye (minetest)
Supports: animalmaterials
Adds decoration: a painting of a wisent and a placeable fur cover.
Spoiler
Image Image

stringrecipes

Dependencies: default (minetest), farming (minetest)
Supports: animalmaterials
Adds new string recipes.
You can craft strings out of Wool (any color), Fur (from MOB Framework), Grass, Jungle Grass, Papyrus and Reedmace.
Spoiler
Image Image
Image Image
Image Image

woodstuff

Dependencies: default (minetest)
Changes "Junglewood Planks" to "Junglewood Logs" and "Wooden Planks" to "Wooden Logs".
Adds "Twigs" as building material. Out of "Twigs" you can craft roofs or slabs,
out of logs you can craft poles, out of poles you can craft water poles.
These water poles become entities when placed. This way they can exist inside water. It's a bit tricky to place them, but I think it's worth the result.
Known issue: sometimes the water pole doesn't work the way it's supposed to. You can fix this by placing and/or destroying a node next to it.
Spoiler

Code: Select all

PLANKS_NOW_LOGS = true
AUTO_ROOF_CORNER = true
When AUTO_ROOF_CORNER is set to true, roof blocks will change shape under certain circumstances (just test it).
Spoiler
Image Image
Image Image
Image Image
Image Image
Spoiler
Image

Credit

Code
Casimir (Stoneage, flint and fire)
Jeija (Throwing)
PilzAdam (Throwing, PilzAdam version, Simple Mobs)
VanessaE (Plantlife)
wulfsdad (Fishing!)

Textures
VanessaE (default_grass_*.png)

Review
BlockMen
cornellius
Dan Duncombe
Evergreen
Ikishida
Inocudom
rubenwardy
Thermal_Shock
Yingaya

Other Inspiration
Casimir (sickle)
BlockMen (Bones and bonemeal, Flintstone)
MasterGollum (DarkAge)
Mito551 (Dwarves)
sapier (MOB Framework)
Sokomine (cottages)
Thermal_Shock (Hunter Gatherer)

Last, but not least
all whom I forgot to mention, who made Minetest, modding and this mod possible and those whom inspired me



If you think something is missing or should be changed: feel free to post critique or suggestions.
In case you have made something or would like to make something that fits to the theme of this mod, I'll gladly add it as-is or slightly modified.

Download:
prehistoric-0.1.8.zip
prehistoric-0.1.7.zip
prehistoric-0.1.6.zip
prehistoric-0.1.4.zip
prehistoric-0.1.3.zip
prehistoric-0.1.2.zip
prehistoric-0.1.1.zip
prehistoric-0.1.0.zip
prehistoric-0.0.9.zip
prehistoric-0.0.8.zip
prehistoric-0.0.7.zip
prehistoric-0.0.6.zip
prehistoric-0.0.5.zip
prehistoric-0.0.4.zip
prehistoric-0.0.3.zip


GitHub: https://github.com/Mossmanikin/prehistoric


License (ev'ryt'ing): WTFPL
Last edited by Mossmanikin on Sat Dec 21, 2013 18:01, edited 1 time in total.

Noob 4 life!
My stuff

User avatar
cornellius
Member
Posts: 82
Joined: Sat Dec 01, 2012 05:08
Location: South East Asian

by cornellius » Post

Nice How Bout Some Portal To Prehistoric Or Maybe Biomes??
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Very nice.
cornellius wrote:Nice How Bout Some Portal To Prehistoric Or Maybe Biomes??
Make sure you use v7 map-gen biomes :P
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

cornellius wrote:Nice How Bout Some Portal To Prehistoric Or Maybe Biomes??
rubenwardy wrote:Very nice.
rubenwardy wrote:Make sure you use v7 map-gen biomes :P
Thanks for your feedback. :)
A Biome is worth cosideration. I'll think about it. But I see no need in an ice age landscape, and I'm not sure if I want to go back to a time where humans didn't exist yet.
However, some plants and animals would be nice. Don't expect anything like that soon though.

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update: 0.0.4 - some recipes added & some changed

Noob 4 life!
My stuff

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

Looks nice. Havent thought that flint will become usefull one day. Good work.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

BlockMen wrote:Looks nice. Havent thought that flint will become usefull one day. Good work.
Thank you. :)

The flint texture is very nice and I like the way of getting flint like in Minecraft.
The stoneage mod adds realism to the game and recipes for silex/flint.
Since I like both mods I thought: why not combine the two?

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update: 0.0.5 - support for the mods: animals (mobf) & bone

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update: 0.0.6 - support for the throwing mod, string recipes and other (small) changes

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Somehow this topic magically moved from Modding General to Mod Releases.
I really had to search for my own thread, since I didn't request a move yet.
Funny experience.
Thanks for moving. :D

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Update: 0.0.7 - rearranged a lot of things, changed some recipes & added some new stuff

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update: 0.0.8 - support for the fishing mod, new deco, now you'll get a bone from meat no matter if on a stack or not

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update:
- removed catchfish (it's this mod now)
- added some wood stuff (see first post)

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update:
- added wet reed
- the new tinder can be used to craft a bonfire
- sickle works different
Last edited by Mossmanikin on Wed Jul 10, 2013 01:04, edited 1 time in total.

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Update:
- Added ferns and reedmace
- Several small changes like different recipes, minor texture tweaks...

Noob 4 life!
My stuff

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Your creativity with this is quite amazing. Keep up the good work, for I hope to find this on a server one day.

I hope oOChainLynxOo will test this some time.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Inocudom wrote:Your creativity with this is quite amazing. Keep up the good work, for I hope to find this on a server one day.

I hope oOChainLynxOo will test this some time.
Thank you! :)

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Small update:
- changed default settings of dryplants. (see first post)
- new string recipe

Noob 4 life!
My stuff

User avatar
Dan Duncombe
Member
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Post

You should make this into [Game] Prehistoric
Last edited by Dan Duncombe on Thu Jul 18, 2013 20:33, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Dan Duncombe wrote:You should make this into [Game] Prehistoric
Thanks for your feedback. :)

I actually thought about that, but I'm not sure if I want to force the player to stay in the stone age .
What I do want is to give the player less reasons to leave the stone age.

Maybe I'll try and make a gamemode based on this mod, depending on the result I'll upload it.

Noob 4 life!
My stuff

Thermal_Shock
Member
Posts: 85
Joined: Mon Jun 24, 2013 09:10

by Thermal_Shock » Post

Awesome work. The mod is really developing into something unique and wonderful.

I also think you have enough content to turn it into a full fledged game if you so desired.

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Imo, the bow and arrow textures are better than the throwing mod's arrows. Very, VERY nice job with this mod. You are really becoming a prominent member of the forums. :D
Back from the dead!

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Thermal_Shock wrote:Awesome work. The mod is really developing into something unique and wonderful.

I also think you have enough content to turn it into a full fledged game if you so desired.
Evergreen wrote:Imo, the bow and arrow textures are better than the throwing mod's arrows. Very, VERY nice job with this mod. You are really becoming a prominent member of the forums. :D
Thanks for your feedback folks. It's really motivating. :)

I've started working on a game by removing from minetest_game what's not needed and adding this mod and dependencies. It's far from ready to upload and working on it distracts me from working on the mod itself. So for now I'll only work on the game if I don't know how to improve the mod.

Noob 4 life!
My stuff

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Mossmanikin wrote:
Thermal_Shock wrote:Awesome work. The mod is really developing into something unique and wonderful.

I also think you have enough content to turn it into a full fledged game if you so desired.
Evergreen wrote:Imo, the bow and arrow textures are better than the throwing mod's arrows. Very, VERY nice job with this mod. You are really becoming a prominent member of the forums. :D
Thanks for your feedback folks. It's really motivating. :)

I've started working on a game by removing from minetest_game what's not needed and adding this mod and dependencies. It's far from ready to upload and working on it distracts me from working on the mod itself. So for now I'll only work on the game if I don't know how to improve the mod.
Something that might be a good idea is putting this on github. that way people can help make a game mode while you work on the mod.
Back from the dead!

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Evergreen wrote:Something that might be a good idea is putting this on github. that way people can help make a game mode while you work on the mod.
Good idea.
Haven't taken the time to take a closer look at github yet. I'll probably put something on it this weekend.

Noob 4 life!
My stuff

Post Reply

Who is online

Users browsing this forum: No registered users and 24 guests