Shader Mod for Minetest
- KingSmarty
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Shader Mod for Minetest
Hi,
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.
Is there a mod like this or can somebody make one?
Here a pic of it in Minecraft:
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.
Is there a mod like this or can somebody make one?
Here a pic of it in Minecraft:
My Stuff: Minecraft Sounds, [64x64] Meine Kraft Texture Pack by Honeyballlp, Rainbow Ore Mod
The one and only KingSmarty....
The one and only KingSmarty....
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There is an alpha repo for GLSL shaders in github.
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Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
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You can code them in C++.PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
- PilzAdam
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1st: No, Minetests shaders are written in GLSL and only a few pointers are done in the c++ code.LorenzoVulcan wrote:You can code them in C++.PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
2nd: I am talking about mods. Minetests mods are written in Lua and use an API provided by the engine. What you are talking about are engine patches.
Check out my branch on GitHub for experimental water wave shaders: https://github.com/Jeija/minetest/tree/ ... playground
- KingSmarty
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Could you please compile it? That would make it a lot easier.Jeija wrote:Check out my branch on GitHub for experimental water wave shaders: https://github.com/Jeija/minetest/tree/ ... playground
Thx
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- PilzAdam
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Done: http://ompldr.org/vaGRrZQ/minetest-0.4. ... -win32.zipJeija wrote:I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
- KingSmarty
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Thx!PilzAdam wrote:Done: http://ompldr.org/vaGRrZQ/minetest-0.4. ... -win32.zipJeija wrote:I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
My Stuff: Minecraft Sounds, [64x64] Meine Kraft Texture Pack by Honeyballlp, Rainbow Ore Mod
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- KingSmarty
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Jeija your game crashes at startup ! There only pops up a window that is saying:
The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game
The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game
My Stuff: Minecraft Sounds, [64x64] Meine Kraft Texture Pack by Honeyballlp, Rainbow Ore Mod
The one and only KingSmarty....
The one and only KingSmarty....
That has something to do with a dll missing, try to download the dll in the error from
http://dll-files.com
http://dll-files.com
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[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
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[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
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- PilzAdam
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That is a problem of the windows build.KingSmarty wrote:Jeija your game crashes at startup ! There only pops up a window that is saying:
The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game
Download libcurl.dll from dll-files.com and replace the one in the bin/ folder.
theres an option to turn them on in minetest versions 0.4.7, 0.4.6, and 0.4.5KingSmarty wrote:Hi,
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.
Is there a mod like this or can somebody make one?
Here a pic of it in Minecraft:
Rex 2 Double 9
=RomanFox2=
SoulKiller35
=RomanFox2=
SoulKiller35
Ok just waiting ^^ I already improved my shaders to make the dark more blue (the code was already there I just changed some figures) and the torches more yellow (idem) and it adds a lot of magic to the game so I think a good use of shaders could really add something!
k8NzxjXgxpd3KOKx8pz2z12pStfpe5tR
- Krock
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A thing which I miss in MT are the shadows, when the sun moves, they should change.
Or is this already part of the shaders? (never tested, cuz of low fps)
Or is this already part of the shaders? (never tested, cuz of low fps)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- hoodedice
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Shadows are currently not in the current version of Minetest, though I don't see why they shouldn't (apart from lag).
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- Krock
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PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
Jordach wrote:Jeija's shader playground does add wavy water. Nothing else though, as we haven't got more than one render pass yet.
*headdesks*issa wrote:where i can get that please ?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- rubenwardy
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Yeah, but if you run a program (c++ or not) with os.execute it won't run in the minetest application and won't be able to do anything.Hybrid Dog wrote:you could run a compiled c++ code or even compile itrubenwardy wrote:os.execute is for shell/bash commands.
like
$ mkdir directory/
not for running c++ code. However, you could start an exe from it.
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