Shader Mod for Minetest

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KingSmarty
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Shader Mod for Minetest

by KingSmarty » Post

Hi,
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.

Is there a mod like this or can somebody make one?

Here a pic of it in Minecraft:
Image

LorenzoVulcan
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by LorenzoVulcan » Post

There is an alpha repo for GLSL shaders in github.
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PilzAdam
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by PilzAdam » Post

You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.

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by LorenzoVulcan » Post

PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
You can code them in C++.
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PilzAdam
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by PilzAdam » Post

LorenzoVulcan wrote:
PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
You can code them in C++.
1st: No, Minetests shaders are written in GLSL and only a few pointers are done in the c++ code.
2nd: I am talking about mods. Minetests mods are written in Lua and use an API provided by the engine. What you are talking about are engine patches.

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Jeija
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by Jeija » Post

Check out my branch on GitHub for experimental water wave shaders: https://github.com/Jeija/minetest/tree/ ... playground
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KingSmarty
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by KingSmarty » Post

Jeija wrote:Check out my branch on GitHub for experimental water wave shaders: https://github.com/Jeija/minetest/tree/ ... playground
Could you please compile it? That would make it a lot easier.

Thx

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by Jeija » Post

I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
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by PilzAdam » Post

Jeija wrote:I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
Done: http://ompldr.org/vaGRrZQ/minetest-0.4. ... -win32.zip

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KingSmarty
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by KingSmarty » Post

PilzAdam wrote:
Jeija wrote:I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
Done: http://ompldr.org/vaGRrZQ/minetest-0.4. ... -win32.zip
Thx!

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KingSmarty
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by KingSmarty » Post

Jeija your game crashes at startup ! There only pops up a window that is saying:

The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game

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by Traxie21 » Post

That has something to do with a dll missing, try to download the dll in the error from
http://dll-files.com

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by PilzAdam » Post

KingSmarty wrote:Jeija your game crashes at startup ! There only pops up a window that is saying:

The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game
That is a problem of the windows build.
Download libcurl.dll from dll-files.com and replace the one in the bin/ folder.

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by hampa16 » Post

KingSmarty wrote:Hi,
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.

Is there a mod like this or can somebody make one?

Here a pic of it in Minecraft:
Image
theres an option to turn them on in minetest versions 0.4.7, 0.4.6, and 0.4.5
Rex 2 Double 9
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by PilzAdam » Post

hampa16 wrote:theres an option to turn them on in minetest versions 0.4.7, 0.4.6, and 0.4.5
Have you read the other posts?

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by AndrOn » Post

Jeija, is it only me or your minetest only adds waves to water? (which is cool already)
k8NzxjXgxpd3KOKx8pz2z12pStfpe5tR

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by Jordach » Post

AndrOn wrote:Jeija, is it only me or your minetest only adds waves to water? (which is cool already)
Jeija's shader playground does add wavy water. Nothing else though, as we haven't got more than one render pass yet. Which is truthfully, a horrible shame. Although one day we will get this. Honest.

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AndrOn
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by AndrOn » Post

Ok just waiting ^^ I already improved my shaders to make the dark more blue (the code was already there I just changed some figures) and the torches more yellow (idem) and it adds a lot of magic to the game so I think a good use of shaders could really add something!
k8NzxjXgxpd3KOKx8pz2z12pStfpe5tR

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by gsmanners » Post

Bump.

I like the ideas here, and I'd love to get some directional ambients going in my game. If I can figure out how to do that properly.

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by Krock » Post

A thing which I miss in MT are the shadows, when the sun moves, they should change.
Or is this already part of the shaders? (never tested, cuz of low fps)
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by hoodedice » Post

Shadows are currently not in the current version of Minetest, though I don't see why they shouldn't (apart from lag).
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

issa
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by issa » Post

where i can get that please ?

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Krock
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by Krock » Post

PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
Jordach wrote:Jeija's shader playground does add wavy water. Nothing else though, as we haven't got more than one render pass yet.
issa wrote:where i can get that please ?
*headdesks*
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by rubenwardy » Post

os.execute is for shell/bash commands.

like

$ mkdir directory/

not for running c++ code. However, you could start an exe from it.
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by sfan5 » Post

Hybrid Dog wrote:
rubenwardy wrote:os.execute is for shell/bash commands.

like

$ mkdir directory/

not for running c++ code. However, you could start an exe from it.
you could run a compiled c++ code or even compile it
Yeah, but if you run a program (c++ or not) with os.execute it won't run in the minetest application and won't be able to do anything.
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