[Mod]ColorBricks[v1.5.1]

Post Reply
User avatar
Mallot1
Member
Posts: 85
Joined: Wed Jun 27, 2012 04:38

[Mod]ColorBricks[v1.5.1]

by Mallot1 » Post

This is my first mod :). This is a mod that adds 6 blocks to your game red, yellow, gree and blue bricks, caramel and a new style of wood to your game.
depends on mesecons:
v1.5.1 - http://www.mediafire.com/?lckr0kofb4j973k
v1.0.0 - http://www.mediafire.com/?kdy0zhmlx0ub9sh

Changes:
v1.5.1 - added a crafting recipe and extras for all the bricks.
Image
Image
Image
Image
Image
Image
Image

There are SECRETS in this mod, have fun :).
Last edited by Mallot1 on Sun Jul 21, 2013 15:18, edited 1 time in total.

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

btw, [ img ]http://www.mediafire.com/convkey/aee8/j ... vsyafg.jpg [ /img ] should be it;
Image

User avatar
prof-turbo
Member
Posts: 516
Joined: Mon May 07, 2012 17:02
Location: MinetestForFun or Teeworlds master server list

by prof-turbo » Post

Mmmh... The idea is not bad, but.... There is still a mod like it, with better textures....
You should work on the textures, or ask someone for make you some.
You should take a look at http://www.xorhub.com

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

There is an old mod that is similar, but is not maintained anymore:
http://forum.minetest.net/viewtopic.php?id=2422

User avatar
Rancon
Member
Posts: 240
Joined: Tue Jan 01, 2013 14:59
Location: Gladstone, Missouri

by Rancon » Post

There is a unifiedbricks mod.. btw, add recipes. Here's the code:
minetest.register_craft({
output = 'modname:nodename',
recipe = {
{'modname:nodename', 'modname:nodename', 'modname:nodename'},
{'modname:nodename', 'modname:nodename', 'modname:nodename'},
{'modname:nodename', 'modname:nodename', 'modname:nodename'},
}
})

Leave the space in between the quotes empty if there is nothing there in crafting
Any tips on blender, gimp, or codea?

User avatar
Mallot1
Member
Posts: 85
Joined: Wed Jun 27, 2012 04:38

by Mallot1 » Post

i already have recipes i have to just put up the images :)

User avatar
Mallot1
Member
Posts: 85
Joined: Wed Jun 27, 2012 04:38

by Mallot1 » Post

Thankyou jordach for fixing the image :).

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

by philipbenr » Post

prof-turbo wrote:Mmmh... The idea is not bad, but.... There is still a mod like it, with better textures....
You should work on the textures, or ask someone for make you some.
I have done a lot of pixel art, and I really liked this website. try it if you'd like. http://www.petesqbsite.com/sections/tut ... s/tsugumo/ Scroll down to the bottom and start reading, especially about the evil gradient tool, and about shortcuts that both he and I use.

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

by philipbenr » Post

prof-turbo wrote:

Mmmh... The idea is not bad, but.... There is still a mod like it, with better textures....
You should work on the textures, or ask someone for make you some.
https://www.dropbox.com/sh/7akkyb85f2jntwe/b9dQewd2T_
try this.
contains 16x16 textures for all your colors + my grey template + a wood texture. Feel free to mess around with it.

Post Reply

Who is online

Users browsing this forum: No registered users and 38 guests