[Old]Node Box Editor [0.9.2]
- rubenwardy
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- Evergreen
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Hey rubenwardy! I made a bash script that automatically compiles your node box generator in your desktop. Please tell me what you think.
Code:
Download
Also, remember to change the extension to .sh and chmod +x it.
Code:
Code: Select all
#!/bin/bash
echo ""
echo "********************************************"
echo "* *"
echo "* The-NodeBox-Generator Compiler *"
echo "* *"
echo "********************************************"
echo ""
sleep 2s
echo "Program made by rubenwardy, bash script automatic compiler made by Evergreen."
echo "https://github.com/rubenwardy/The-NodeBox-Generator"
sleep 4s
cd ~/Desktop
wget https://github.com/rubenwardy/The-NodeBox-Generator/tarball/master -O The-NodeBox-Generator.tar.gz
tar xf The-NodeBox-Generator.tar.gz
cd rubenwardy-The-NodeBox-Generator-*
sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libjpeg8-dev libgl1-mesa-dev
cmake .
make -j2
cd ..
rm The-NodeBox-Generator.tar.gz
mv rubenwardy-The-NodeBox-Generator-*/ The\ NodeBox\ Generator/
cd The\ NodeBox\ Generator/
rm CMake*
rm cmake*
rm Makefile
rm -r cmake/
rm -r CMakeFiles
echo "Compilation complete."
sleep 1s
Also, remember to change the extension to .sh and chmod +x it.
Last edited by Evergreen on Sun May 12, 2013 12:31, edited 1 time in total.
Back from the dead!
- Evergreen
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Why thank you!Jordach wrote:Evergreen, AWESOME!
Last edited by Evergreen on Sun May 12, 2013 12:20, edited 1 time in total.
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I use sarcasm where appropriate, but in most cases I am, and this is the same for IRC. Also: yes, that script is super useful for Bash Terminal boys to use The Nodebox Generator.Evergreen wrote:Why thank you! (unless you are being sarcastic, sometimes it's hard to tell)Jordach wrote:Evergreen, AWESOME!
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Not everyone likes it on the DesktopEvergreen wrote:Code: Select all
[...] cd ~/Desktop [...]
- Evergreen
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I'm working on making an option in the command as to where it goes. Also, just cut the folder and paste it somewhere else.sfan5 wrote:Not everyone likes it on the DesktopEvergreen wrote:Code: Select all
[...] cd ~/Desktop [...]
Back from the dead!
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---PilzAdam wrote:So, why dont you download it (the second or last one)?twoelk wrote:nope, site answers:PilzAdam wrote: http://www.dll-files.com/
Did you mean?
msvcp100.dll
10.00.40219.325, Microsoft® C Runtime Library, Microsoft® Visual Studio® 2010
msvcp100d.dll
10.00.21003.1, Microsoft® C Runtime Library, Microsoft® Visual Studio® 2010
msvcp110.dll
msvcp71d.dll
Microsoft® C++ Runtime Library, v. 7.10.3077.0
msvcp90d.dll
9.00.30729.1, Microsoft® C++ Runtime Library, Microsoft® Visual Studio® 2008
msvcr110d.dll
11.00.50727.1 built by: RTMREL, Microsoft® C Runtime Library, Microsoft® Visual Studio® 2012
old post but I just couldnot resist:
MSVCP110D.dll missing file
msvcp100d.dll second suggestion - find the one different number
msvcr110d.dll last suggestion - find the one different letter
dont know wether the files will do the job anyway but they simply do not have the same name.
- rubenwardy
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- Evergreen
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- rubenwardy
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- Dan Duncombe
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OMFG! THIS IS ONE OF THE MOST USEFUL GADGETS EVA! WOOT WOOT! PUMPKIN! SQUASH!
Edit: CUCUMBER!
Edit: CUCUMBER!
Last edited by Dan Duncombe on Sat Jul 06, 2013 16:01, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
I know this is your baby, but my kids are really into minetest,
i got your source and added a couple of things,
it exports to a file now,
and you can name the mod folder, and node,,,it will appear in the exported lua.
going to try to get it to let you choose where to export it to, and choose texture for the faces, (getting a list from a chosen dir in the mods folder/ or default??)
when i am done if you like ill get you the changes.
i got your source and added a couple of things,
it exports to a file now,
and you can name the mod folder, and node,,,it will appear in the exported lua.
going to try to get it to let you choose where to export it to, and choose texture for the faces, (getting a list from a chosen dir in the mods folder/ or default??)
when i am done if you like ill get you the changes.
- rubenwardy
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- rubenwardy
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0.5 Released!
Because of the amount of changes I have made, I have skipped a few versions.Features
- Dual drag system on control (opposite sides scale at same time).
- Node box position on shift (can move node box when shift is held).
- Node box properties menu.
- Tool/mode implementation (only node box tool works atm).
- Lines separate the tiles.
- Drag boxes show in full screen tile modes.
- Built around a project class - more object orientated.
- Node boxes now hold the dimensions as corner to corner, not position size.
- Menu system allows dialogs to be controlled.
- Relative size system - setting the foundations for multi-node.
- Cameras no longer stretch on resize.
To Do
Features- Load/save project
- Multi node
- Node tool
- Node creation tool
- Nodebox Textures
- Texture tool
Windows Build
Version 0.5 - works with WinXP!
Last edited by rubenwardy on Wed Jul 24, 2013 15:23, edited 1 time in total.
- Dan Duncombe
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I would love it if only it worked...
The procedure entry point cgD3D9UnbindProgram could not
be located in the dynamic link library cgD3D9.dll
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
- rubenwardy
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http://irc.minetest.ru/minetest/2013-07-23#i_3214641
Just fixing it...rubenwardy wrote:I built irrlicht with CG shader support, and I forget to use standard irrlicht for the nb generator
Last edited by rubenwardy on Tue Jul 23, 2013 16:27, edited 1 time in total.
I am very new to Git (as in only created two repositories a couple of hours earlier new) so can someone explain or link to exactly how to run this?Evergreen wrote:Hey rubenwardy! I made a bash script that automatically compiles your node box generator in your desktop. Please tell me what you think.
Code:DownloadCode: Select all
#!/bin/bash echo "" echo "********************************************" echo "* *" echo "* The-NodeBox-Generator Compiler *" echo "* *" echo "********************************************" echo "" sleep 2s echo "Program made by rubenwardy, bash script automatic compiler made by Evergreen." echo "https://github.com/rubenwardy/The-NodeBox-Generator" sleep 4s cd ~/Desktop wget https://github.com/rubenwardy/The-NodeBox-Generator/tarball/master -O The-NodeBox-Generator.tar.gz tar xf The-NodeBox-Generator.tar.gz cd rubenwardy-The-NodeBox-Generator-* sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libjpeg8-dev libgl1-mesa-dev cmake . make -j2 cd .. rm The-NodeBox-Generator.tar.gz mv rubenwardy-The-NodeBox-Generator-*/ The\ NodeBox\ Generator/ cd The\ NodeBox\ Generator/ rm CMake* rm cmake* rm Makefile rm -r cmake/ rm -r CMakeFiles echo "Compilation complete." sleep 1s
Also, remember to change the extension to .sh and chmod +x it.
Edit: I saved this into a .sh file as new.sh, put it in my Github folder, extracted the 0.5 zip file into the same place, then in Git Shell I typed
Code: Select all
bash new.sh chmod +x
I have extracted the .zip file into the same place as the bash script, but it does not have the extension of .gz, and there was no tar file.
Last edited by qwrwed on Tue Jul 23, 2013 18:37, edited 1 time in total.
- Evergreen
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I believe that this works in ubuntu only. (I think)qwrwed wrote:I am very new to Git (as in only created two repositories a couple of hours earlier new) so can someone explain or link to exactly how to run this?Evergreen wrote:Hey rubenwardy! I made a bash script that automatically compiles your node box generator in your desktop. Please tell me what you think.
Code:DownloadCode: Select all
#!/bin/bash echo "" echo "********************************************" echo "* *" echo "* The-NodeBox-Generator Compiler *" echo "* *" echo "********************************************" echo "" sleep 2s echo "Program made by rubenwardy, bash script automatic compiler made by Evergreen." echo "https://github.com/rubenwardy/The-NodeBox-Generator" sleep 4s cd ~/Desktop wget https://github.com/rubenwardy/The-NodeBox-Generator/tarball/master -O The-NodeBox-Generator.tar.gz tar xf The-NodeBox-Generator.tar.gz cd rubenwardy-The-NodeBox-Generator-* sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libjpeg8-dev libgl1-mesa-dev cmake . make -j2 cd .. rm The-NodeBox-Generator.tar.gz mv rubenwardy-The-NodeBox-Generator-*/ The\ NodeBox\ Generator/ cd The\ NodeBox\ Generator/ rm CMake* rm cmake* rm Makefile rm -r cmake/ rm -r CMakeFiles echo "Compilation complete." sleep 1s
Also, remember to change the extension to .sh and chmod +x it.
Edit: I saved this into a .sh file as new.sh, put it in my Github folder, extracted the 0.5 zip file into the same place, then in Git Shell I typedThis ran the script, but most of the commands (wget, cmake and make) were not found, and it also said "tar:The-NodeBox-Generator.tar.gz: Cannot open: No such file or directory"Code: Select all
bash new.sh chmod +x
I have extracted the .zip file into the same place as the bash script, but it does not have the extension of .gz, and there was no tar file.
Back from the dead!
On XP, I downloaded the 0.5 zip file and extracted from it, then extracted from that file, then clicked the .exe file, and I got an error message saying cg.dll was not found. After downloading thta, cgD3D9.dll was not found, and after downloading that, I got an error message - not saying that another .dll was not found, but that Is there something else that needs to be downloaded? Edit: just realised I have the same problem as Dan Duncombe.
Code: Select all
procedure entry point cgD3D9UnbindProgram could not be located in the dynamic link library
Dan Duncombe wrote:[...]The procedure entry point cgD3D9UnbindProgram could not
be located in the dynamic link library cgD3D9.dll
Last edited by qwrwed on Tue Jul 23, 2013 19:21, edited 1 time in total.
- rubenwardy
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CG Problem fixed: http://ubuntuone.com/4QObcYrDKYYAe624he7uAq
This was not a problem with the code, but rather with my build. I used a CG version of Irrlicht accidentally.
This was not a problem with the code, but rather with my build. I used a CG version of Irrlicht accidentally.
Last edited by rubenwardy on Wed Jul 24, 2013 15:27, edited 1 time in total.
- webdesigner97
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My Norton Antivirus removes the nodeboxgen.exe:
[url=http://www.symantec.com/security_response/detected_writeup.jsp?name=Suspicious.Cloud.7.F&vid=42306&product=Norton%20Internet%20Security%20CBE&version=20.4.0.40&plang=sym:GE&layouttype=Retail&buildname=Retail&heartbeatID=B48C571C-D6CA-11DF-9DD2-B482FE64E293&env=prod&vendorid=1003200&plid=441&plgid=2&skup=21271350&skum=21271350&skuf=21271344&endpointid={B48C571C-D6CA-11DF-9DD2-B482FE64E293}&partnerid=1003200&lic_type=2&lic_attr=21124114&psn=P8GWK9MJKFV8&osvers=6.1&oslocale=iso:DEU&oslang=iso:GER&os=windows]Suspicious.Cloud.7.F[/url]
And trust you and restored the file, but I wanted to inform you
[url=http://www.symantec.com/security_response/detected_writeup.jsp?name=Suspicious.Cloud.7.F&vid=42306&product=Norton%20Internet%20Security%20CBE&version=20.4.0.40&plang=sym:GE&layouttype=Retail&buildname=Retail&heartbeatID=B48C571C-D6CA-11DF-9DD2-B482FE64E293&env=prod&vendorid=1003200&plid=441&plgid=2&skup=21271350&skum=21271350&skuf=21271344&endpointid={B48C571C-D6CA-11DF-9DD2-B482FE64E293}&partnerid=1003200&lic_type=2&lic_attr=21124114&psn=P8GWK9MJKFV8&osvers=6.1&oslocale=iso:DEU&oslang=iso:GER&os=windows]Suspicious.Cloud.7.F[/url]
And trust you and restored the file, but I wanted to inform you
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