A space map?mauvebic wrote:Im just building though. Considering ive been waiting two years for a genuine space map, it's hardly surprising this mod piqued my interest As for development, that requires more patience for rudeness and politics than what i got lolInocudom wrote: Good to see you back with us again, Mauvebic.
I'lll keep posting shots of my base as it progresses (unless paramat asks me to move them) :-)
[Mod] Moon realm [0.11.0] [moonrealm]
- Evergreen
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Back from the dead!
With this mod the first step would be breaking up terrain generation into areas on the same plane seperated by barriers, which would each have their own parameters (sky, grass, water color, etc.) and like in the video, they'd be generated according to what pages you put together. Could be cool.Nore wrote:Mauvebic: I am currently doing something like that, but it is not very developped yet. You can still try it at https://github.com/Novatux/realms
edit: I even found my old linking books (though they don't define realms/ages) and i figured out how to generate barriers (these test realms are 100^3) - now to apply different settings to each realm.
No wonder I couldn't find any lol i finally made one myself here's a basic rig:paramat wrote:I'll release the version with red lakes later today.
Well when it comes to space maps you can build on, you got few choices. Asteroid fields, other worlds, moons and planetoids. Otherwise you're talking about a void map set on permanent night.Evergreen wrote:A space map?
Last edited by mauvebic on Sat Jul 06, 2013 18:06, edited 1 time in total.
1. Did you read that: http://forum.minetest.net/viewtopic.php?id=6450
2. If this does not help, could you post the error message?
2. If this does not help, could you post the error message?
I've renamed it so many times, including the bracketed name in the title, still, it's not yet worked.Nore wrote:1. Did you read that: http://forum.minetest.net/viewtopic.php?id=6450
2. If this does not help, could you post the error message?
13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
That's the most recent attempt, with the bracketed name.
Last edited by Shire on Sat Jul 06, 2013 18:10, edited 1 time in total.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
13:07:43: ERROR[main]: ========== ERROR FROM LUA ===========
13:07:43: ERROR[main]: Failed to load and run script from
13:07:43: ERROR[main]: C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:
13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: attempt to call field 'register_ore' (a nil value)
13:07:43: ERROR[main]: stack traceback:
13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: in main chunk
13:07:43: ERROR[main]: =======END OF ERROR FROM LUA ========
13:07:43: ERROR[main]: Server: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
13:07:43: ERROR[main]: ========== ERROR FROM LUA ===========
13:07:43: ERROR[main]: Failed to load and run script from
13:07:43: ERROR[main]: C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:
13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: attempt to call field 'register_ore' (a nil value)
13:07:43: ERROR[main]: stack traceback:
13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: in main chunk
13:07:43: ERROR[main]: =======END OF ERROR FROM LUA ========
13:07:43: ERROR[main]: Server: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
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You seem to be using an outdated version: update to 0.4.7 for the mod to run.Shire wrote:GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
13:07:43: ERROR[main]: ========== ERROR FROM LUA ===========
13:07:43: ERROR[main]: Failed to load and run script from
13:07:43: ERROR[main]: C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:
13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: attempt to call field 'register_ore' (a nil value)
13:07:43: ERROR[main]: stack traceback:
13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: in main chunk
13:07:43: ERROR[main]: =======END OF ERROR FROM LUA ========
13:07:43: ERROR[main]: Server: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
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Just remember, update often if a new one comes out. I should really create a mailing list containing updates. (Includes mod updates)Shire wrote:I didn't know it was released, as I'm still using the version that was available when I first used minetest. I'll download it and see where it goes.
Last edited by Jordach on Sat Jul 06, 2013 18:17, edited 1 time in total.
Mauvebic: with my mod, there are barriers, and a few differences between realms: sea level, sea material (lava/water), tree size, frequency and materials.
EDIT: it is at y=20000
EDIT: it is at y=20000
Last edited by Nore on Sat Jul 06, 2013 18:45, edited 1 time in total.
- paramat
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Yeah this mod needs 0.4.6 or later because the underground chunks and the realm atmosphere are generated by the new 'register ore' method.
Yeah anywhere at y = 15000, then wait a couple minutes as chunks generate, then fly downwards to find the surface which will be between 14848 and 15008.Shire wrote:On a final question, what coordinates do I teleport to?
Last edited by paramat on Sun Jul 07, 2013 00:58, edited 1 time in total.
Qo'Nos realm (moonrealm 0.41 flavour)
w/o atmo.
Klingon night w/ atmo
* to run this alongside moonrealm, change YMIN and YMAX values (lines 12-13).
w/o atmo.
Klingon night w/ atmo
* to run this alongside moonrealm, change YMIN and YMAX values (lines 12-13).
Last edited by mauvebic on Sun Jul 07, 2013 02:55, edited 1 time in total.
- paramat
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Okay here it is ... lakes with colour parameters http://www.mediafire.com/download/28oz3 ... aramat.zip
Last edited by paramat on Wed Jul 16, 2014 14:14, edited 2 times in total.
I also made a Vulcan flavour, and working on an Andorian one.
Im beginning to think an API wouldn't be a bad idea Something that lets you easily define otherworldly realms, that figures out the height and spacing between realms depending on the number of realms. Is that something you'd be interested in doing yourself or should I go ahead?
Im beginning to think an API wouldn't be a bad idea Something that lets you easily define otherworldly realms, that figures out the height and spacing between realms depending on the number of realms. Is that something you'd be interested in doing yourself or should I go ahead?
- webdesigner97
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I tried out this mod today and I have to say: I love it! The landscape is beautiful! This allows some more types of houses!
Visit me: webD97.de | @GitHub | @DeviantArt
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Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
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