sfan5
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by sfan5 » Sun Jun 30, 2013 19:48
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MirceaKitsune wrote: Sun / moon based fog. See the thread
here .
-snip-
Nice!
Inocudom
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by Inocudom » Wed Jul 03, 2013 16:28
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Hybrid Dog wrote: I begin to like the screwdriver.
You would probably like Sokomine's replacer mod as well.
LandMine
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by LandMine » Thu Jul 04, 2013 14:22
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Giant Mario
Last edited by
sfan5 on Thu Jul 04, 2013 14:39, edited 1 time in total.
hmmmm
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by hmmmm » Thu Jul 04, 2013 15:03
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just working on v7 a bit more
Jordach
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by Jordach » Thu Jul 04, 2013 15:12
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hmmmm wrote: just working on v7 a bit more
JESUS! RIVERS!
paramat
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by paramat » Thu Jul 04, 2013 15:29
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I would love to see my canyon mod made redundant as well as landup when MGV7 comes ;D
Last edited by
paramat on Thu Jul 04, 2013 15:45, edited 1 time in total.
Inocudom
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by Inocudom » Thu Jul 04, 2013 15:29
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LandMine wrote:
Giant Mario
The image isn't appearing, but I saw the statue on your previous creative server. It was very good.
PilzAdam
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by PilzAdam » Sat Jul 06, 2013 21:33
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A game Im currently working on uses the (unstable) mapgen v7:
Note: The mountains seem to be cut-off, so they are grey.
Last edited by
PilzAdam on Sat Jul 06, 2013 21:35, edited 1 time in total.
Inocudom
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by Inocudom » Sat Jul 06, 2013 22:05
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PilzAdam wrote: A game Im currently working on uses the (unstable) mapgen v7:
Note: The mountains seem to be cut-off, so they are grey.
It looks like things are turning out well for mapgen v7.
Casimir
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by Casimir » Sun Jul 07, 2013 09:48
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Looks very good. I especially like the rivers and the floating islands.
Have you made changes to it or is this the "default" v7?
PilzAdam
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by PilzAdam » Sun Jul 07, 2013 11:03
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Casimir wrote: Looks very good. I especially like the rivers and the floating islands.
Have you made changes to it or is this the "default" v7?
What do you mean by changes? I just have defined some biomes in Lua, but I have nothing changed in the core.
Casimir
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by Casimir » Sun Jul 07, 2013 11:48
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I mean: When I use the latest git, will I get exactly that?
Calinou
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by Calinou » Mon Jul 08, 2013 18:15
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I don't really see parallax mapping on these images...
RealBadAngel
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by RealBadAngel » Mon Jul 08, 2013 18:19
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Calinou wrote: I don't really see parallax mapping on these images...
to see it you would have to walk around, not watch the static pictures
Inocudom
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by Inocudom » Mon Jul 08, 2013 19:04
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RealBadAngel wrote: Calinou wrote: I don't really see parallax mapping on these images...
to see it you would have to walk around, not watch the static pictures
I think it would be better to post a video of this feature. It sounds very impressive.
BAGPIPE
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by BAGPIPE » Tue Jul 09, 2013 15:34
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My username tells almost everything about me.
Bas080
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by Bas080 » Tue Jul 09, 2013 16:15
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Working on minimal ocd game for minetest
u34
by u34 » Tue Jul 09, 2013 16:25
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Bas080 wrote: Working on minimal ocd game for minetest
which texture pack is this? where can i download it?
Bas080
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by Bas080 » Tue Jul 09, 2013 20:24
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cHyper wrote: which texture pack is this? where can i download it?
You would have to wait a bit longer. I am making a game and i still have to adjust some nodes and crafts. Just using the textures won't give you the same effect as some nodes are modified to get the wanted effect.
Sokomine
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by Sokomine » Wed Jul 10, 2013 02:05
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Alien sighted!
A list of my mods can be found
here .
paramat
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by paramat » Wed Jul 10, 2013 04:41
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Bas080 wrote: Working on minimal ocd game for minetest
I love the look of this 8]
natetk
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by natetk » Fri Jul 12, 2013 16:00
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When I need to relax deep underground!
Last edited by
natetk on Fri Jul 12, 2013 16:30, edited 1 time in total.
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