markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.
Not after element 113, which in Uut, 115 is Uup, 117 is Uus and 118 is Uuo...
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
But most of those elements are not proper in the sense that half of them can't exist without instantly degrading, and a couple of them are purely theoretical. So I would say they don't count.
Nore wrote:
Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.
Not after element 113, which in Uut, 115 is Uup, 117 is Uus and 118 is Uuo...
It would be an interesting mod to take all of the non-craftable nodes like dirt, water, mese-in-stone (at least I don't think these are craftable in the minetest_game) and give them a periodic number, then replace the crafting table with field in which you could enter a scientific formula. Default-mode, creative-mode, scientific mode... You'd have to harvest each element first though, unless you wanted to do creative/scientific.
Just thinking at a late hour here so bear with me
Stone = ST
TREE = TR
WOOD = (TR^1)
STICKS = (TR^1-1)
Stone Pick Axe = (TR^2-2) + (ST^3)
Stone Axe = (ST^2) + (TR^2-2) + (ST)
Wood Pick Axe = (TR^2-2) + (TR^3)
I don't know why I chose -1 for sticks. I suppose if I knew how to denote a different isotope I probably would use isotopes to define variations.
if you are running windows, you can use microsoft power point to organize them even better. lol
The chemical symbol for Gold (Au) is based on its Latin name Aurum, not for its English name Gold.
Silver (Ag) is named for Argentum
Iron (Fe) is named for Ferrum
Sodium (Na) is named for Natrum
Tungsten (W) is named for Wolfram
just a piece of some science.
Last edited by Johnyknowhow on Sat Jul 13, 2013 18:45, edited 1 time in total.
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.
Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.
Last edited by Johnyknowhow on Sun Jul 14, 2013 16:05, edited 1 time in total.
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.
Epic, makes me wonder how all those nodes/tools/crafts could be visualized. I think it would benefit modders ans also players to see how all these things are connected. "The bigger picture"