VanessaE wrote:You should rename the "concrete" mod in v1.3 of this modpack to something else - it conflicts with the one in Technic. I'd suggest you use the same node names as technic uses, that way deleting either of the two doesn't result in unknown blocks.
bob wrote:You should make the manhole like a version of the trap door.
VanessaE wrote:Hah, well I guess that works too. :-)
VanessaE wrote:You still have to rename the "concrete" folder itself to something else.
webdesigner97 wrote:VanessaE wrote:You still have to rename the "concrete" folder itself to something else.
:/ I'll do this ;)
philipbenr wrote:I like this mod more than Infrastructure, because this mod doesn't create another 30 pages to my creative inventory. (Minetest Single-player is about being creative, am I right?
FALCONSWAG32 wrote:this is very hard. I dont know how to download mods
Jordach wrote:This looks awesome!
philipbenr wrote:so... have you started on the cars, or are you going to do it? If so, awesome.
VanessaE wrote:I've noticed a glitch: placing a yellow line/arrow/etc and then placing another on it deletes the first without picking it back up, replaces it with the second, and deducts the second from your inventory, so if you do this, you lose materials. Is this intentional?
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