[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

by LorenzoVulcan » Fri Nov 30, 2012 12:01

Blockforge 2# (Or LulzPack) is a stand-alone and updated version of the old BlockForge Pack.

Image

Image

Image

Image


Features:
-Machines
-More minerals
-More ores
-More items
-More Guns
-More fun
-More lulz
And many other things!

Demo videos:
https://www.youtube.com/watch?v=a8M0jcck28s

http://www.youtube.com/watch?v=ZhmB50-s8R0

http://www.youtube.com/watch?v=O_I_PurPkOw&feature=youtu.be

This will be updated,More features will be released soon!

It's tested on minetest 0.4.3 ,0.4.4,0.4.5 and 0.4.7 stable.

Depends:default,inventory_plus

You're free to create a server with this mod respecting the zlib license conditions.

Official site (IT): http://forkforge.net/proj.6

Official site (EN): http://blockforge.frk.wf/

Wiki: https://github.com/BlockforgeProject/BlockForge-2-/wiki

Repository: https://github.com/BlockforgeProject/BlockForge-2-/

Download link is in the official site.

Depends:default

Recommended coop-with-lulzpack mods:

Minecraft-Like node drops (Included in Alpha 0.2)

Time2Pwn (Includeed in Alpha 0.4.1)

Cannons Mod

Screenshots:

Enjoy more lulz!
Last edited by LorenzoVulcan on Wed Oct 08, 2014 17:58, edited 6 times in total.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
kaeza
Member
 
Posts: 2152
Joined: Thu Oct 18, 2012 05:00
Location: Montevideo, Uruguay
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Fri Nov 30, 2012 12:18

+1 Nice.
It would be good if you included inline screenshots though.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Fri Nov 30, 2012 13:43

kaeza wrote:+1 Nice.
It would be good if you included inline screenshots though.

I'll update some screens later! Thanks anyway :)
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
Inocudom
Member
 
Posts: 2907
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sat Dec 01, 2012 04:00

Keep working on this mod. It might go well with mesecons and technic one day.
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sat Dec 01, 2012 10:16

Inocudom wrote:Keep working on this mod. It might go well with mesecons and technic one day.

I think this will always be a stand-alone mod with only default and core mods depends in the official releases.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sat Dec 01, 2012 10:52

Some spoilers from the ABM system:

Image
Last edited by LorenzoVulcan on Sat Dec 01, 2012 10:56, edited 1 time in total.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Sat Dec 01, 2012 21:32

Hey i really like this, I'll make ya something nice
If you can think it, you can make it.
 

User avatar
tyo445
Member
 
Posts: 18
Joined: Sun Dec 02, 2012 14:52
Location: Somewhere

by tyo445 » Sun Dec 02, 2012 15:31

Kool. You should add engines to make the quarry work without having to hit it with the tip and pipes so you can pipe the spoils over to a chest. Also, how do I use the macerator?
Don't.Turn.Around.
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sun Dec 02, 2012 15:34

0.2 Alpha released.

Features:

-Added Desert ores.
-Added more furnaces.
-Added obsidian and raw obsidian
-Added ABMs with Lava and Water
-Added Quarry's inventory and fixed drops
-And more!

Checkout the repository: https://github.com/BlockforgeProject/BlockForge-2-
Last edited by LorenzoVulcan on Sun Dec 02, 2012 16:06, edited 1 time in total.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
tyo445
Member
 
Posts: 18
Joined: Sun Dec 02, 2012 14:52
Location: Somewhere

by tyo445 » Sun Dec 02, 2012 15:56

LorenzoVulcan wrote:0.2 Alpha released.

Features:

-Added Desert ores.
-Added more furnaces.
-Added obsidian and raw obsidian
-Added ABMs with Lava and Water
-And more!

Checkout the repository: https://github.com/BlockforgeProject/BlockForge-2-

How do I use macerator?
Don't.Turn.Around.
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sun Dec 02, 2012 15:58

tyo445 wrote:
LorenzoVulcan wrote:0.2 Alpha released.

Features:

-Added Desert ores.
-Added more furnaces.
-Added obsidian and raw obsidian
-Added ABMs with Lava and Water
-And more!

Checkout the repository: https://github.com/BlockforgeProject/BlockForge-2-

How do I use macerator?

I'm still writing a wiki,But that's not easy.

Anyway,You must:
Put a redyz/lyra block under the macerator (y-1).
Punch the macerator.
You'll get 9 lumps of the block you placed under the macerator (lyra/redyz).

This is actually not so usefull,but the pack is only in alpha state.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
tyo445
Member
 
Posts: 18
Joined: Sun Dec 02, 2012 14:52
Location: Somewhere

by tyo445 » Sun Dec 02, 2012 17:37

I'm making an auto macerator. You click a button from mesecons to load it and he you hit the macerator. Then you hit the button.
Don't.Turn.Around.
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sun Dec 02, 2012 17:41

tyo445 wrote:I'm making an auto macerator. You click a button from mesecons to load it and he you hit the macerator. Then you hit the button.

Great! :) You can up it on github as a fork of Lulzpack.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Mon Dec 03, 2012 12:55

NEWS:I just tested the pack and it works with the unstable builds too.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
qwrwed
Member
 
Posts: 324
Joined: Sun Jul 22, 2012 20:56
In-game: qwrwed or Nitro

by qwrwed » Mon Dec 03, 2012 18:12

Is there any way to disable Minecraft-like drops?
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Mon Dec 03, 2012 19:22

qwrwed wrote:Is there any way to disable Minecraft-like drops?

Yes,open the init.lua and delete:


Code: Select all
--Item-Dropping on node breaking
--This just redefine the original function
function minetest.handle_node_drops(pos, drops, digger)
    if digger:get_inventory() then
        local _, dropped_item
        for _, dropped_item in ipairs(drops) do
            minetest.env:add_item(pos,dropped_item)
        end
    end
end


I'll make a configuration system later.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Thu Dec 06, 2012 12:53

Next update is in the garage.I'll implement force glasses and some little things!
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Thu Dec 06, 2012 18:56

0.3 Alpha released

-Added force glasses
-Fixed some textures
-Tested on 0.4.4

Enjoy!
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Fri Dec 07, 2012 21:44

0.4 Alpha relelased

-Added Hotstone glasses
-Added Hotstone
-Added refinery module sytem
-Quarry is now automatic and with GUIs
-And more...
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sat Dec 08, 2012 14:00

Just fixed and modified some little things in quarry system,check it out at the repo!

https://github.com/BlockforgeProject/BlockForge-2-
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sun Dec 09, 2012 14:04

0.4.1 Alpha released

-Added "Time2Pwn"
-Quarry is now more performable and fixed
-And more...

Check out at the official repo: https://github.com/BlockforgeProject/BlockForge-2-
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Mon Dec 10, 2012 17:52

0.4.2 Alpha released

-Added area-based items pickup
-Celis mineral fixed
Last edited by LorenzoVulcan on Mon Dec 10, 2012 18:20, edited 1 time in total.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Wed Dec 12, 2012 11:08

Image

Energy system preview.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
Aqua
Member
 
Posts: 641
Joined: Wed Aug 22, 2012 09:11
Location: Sydney~Singapore

by Aqua » Wed Dec 12, 2012 11:27

Lovin' It!
Hi there ^.~
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Wed Dec 12, 2012 11:44

Aqua wrote:Lovin' It!

Thanks,i'm sure LulzPack loves you too.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

Next

Return to Mod Releases



Who is online

Users browsing this forum: texmex and 13 guests