[Mod] Tiny Trees [1.5] [trees]

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Bas080
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[Mod] Tiny Trees [1.5] [trees]

by Bas080 » Mon Apr 22, 2013 18:03

Bigger trees but smaller than moretrees trees

Description
The screenshots explain what this mod adds to the game.

Screenshots
Image
Image
Image
Image

Changelog

Future
* Improve pinetree model

Depends
biome_lib
default

Advised
vines

Download
https://github.com/bas080/trees/zipball/master
...or see code https://github.com/bas080/trees

License
WTFPL
Last edited by Bas080 on Sun Aug 09, 2015 15:42, edited 2 times in total.
 

Sokomine
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by Sokomine » Mon Apr 22, 2013 18:44

Nice idea! Will try the mod in my next singleplayer world.
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by Inocudom » Tue Apr 23, 2013 03:25

Mangrove trees could be more prominent in Hybrid Dog's swamps, while the jungle trees could have a greater chance of appearing in the jungle biomes. The palm trees could be more prominent when the beaches are next to jungle and desert biomes.

I wonder how well this works alongside moretrees?
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by Inocudom » Wed May 08, 2013 15:59

I like how this mod is going. Its trees fit in very well with those of the moretrees mod.
Last edited by Inocudom on Wed May 08, 2013 16:00, edited 1 time in total.
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by Sokomine » Wed May 08, 2013 18:16

Yes, it fits very well to moretrees and is a great addition to that (or perhaps a replacement for that one on very weak hardware). Great how nature envolved! Perhaps my lumberjacks ought to lern how to offer the new wood. On the other hand, cutting down one of those tiny trees is far easier than with the big ones, so wood might be aquired naturally.
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paramat
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by paramat » Wed May 08, 2013 20:10

Good idea, i suspect my computer is not fast enough to use the moretrees mod. I have been making my own fast-generating mini trees for slabrealm mod 0.4.0. Mini trees seem appropriate for Minetest since the default appletrees are also small.
 

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by Mossmanikin » Fri May 31, 2013 23:19

Love this mod!
Would like to have support for it in my mod Alternative Trunks.

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by LionsDen » Sun Jun 09, 2013 21:28

As far as I can see, you forgot to have the recipe to turn the palm tree wood into wooden planks because I can't do it and I didn't see it in the lua text while I did see one in the mangrove text.

Edit: I can see that you don't have a texture for the palm planks so maybe this was on purpose.
Last edited by LionsDen on Sun Jun 09, 2013 21:50, edited 1 time in total.
 

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by Inocudom » Mon Jun 24, 2013 04:50

Some improvements that could help this mod out were made to Minetest recently.
http://forum.minetest.net/viewtopic.php?pid=96112#p96112
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by Inocudom » Tue Aug 06, 2013 16:37

Would voxel_manip be useful for this mod?
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by Bas080 » Wed Aug 07, 2013 18:22

Inocudom, I appreciate your eagerness to improve mod performance.

For now I'm not convinced that there is something better then plants_lib. If so I'm sure VanessaE will update her plants_lib. That would mean that all dependent mods should perform better.

I have had ideas for improving the spawning of plants by making plant density higher near the ideal habitat and less dense as it is farther away from it. Plants_lib does not allow it directly although it can be achieved by performing several calls of a plants_lib function. Which would not be the best for performance or end result.
 

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by DeamonicHero » Sun Sep 08, 2013 10:10

I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you.
 

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by Mossmanikin » Sun Sep 08, 2013 15:46

DeamonicHero wrote:I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you.


You can configure moretrees.
If you look in the folder of moretrees there should be the files default_settings.txt and moretrees_settings.txt.
If the latter doesn't exist you can make a copy of default_settings.txt and rename it to moretrees_settings.txt.
In line 5-16 you can enable/disable the trees, according to your taste/needs.

EDIT: gramma
Last edited by Mossmanikin on Sun Sep 08, 2013 16:05, edited 1 time in total.

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by Rhys » Sun Sep 08, 2013 16:47

Wow! Very nice mod! I personally like the textures.
 

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DeamonicHero
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by DeamonicHero » Mon Sep 09, 2013 03:24

Mossmanikin wrote:
DeamonicHero wrote:I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you.


You can configure moretrees.
If you look in the folder of moretrees there should be the files default_settings.txt and moretrees_settings.txt.
If the latter doesn't exist you can make a copy of default_settings.txt and rename it to moretrees_settings.txt.
In line 5-16 you can enable/disable the trees, according to your taste/needs.



Thanks for the quick reply, that will be really helpful with my new world. So i will disable all the trees in moretress except rubber and enable tiny trees problem solved :)
 

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VanessaE
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by VanessaE » Mon Sep 09, 2013 08:13

More specifically, default_settings.txt is in the moretrees folder, while moretrees_settings.txt will be in your world folder. If the latter doesn't exist, Moretrees will automatically copy and rename the default settings file.

You can either edit moretrees_settings.txt, or manually copy and rename default_settings.txt and then edit the copy.

Note that this only affects the spawning of trees at mapgen time - it does not change the ability to place and grow saplings, nor does it disable the nodes that make up the various trees.
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by CraigyDavi » Fri Oct 04, 2013 18:21

Hmm I seem to be having a few problems with this mod.
1. Palmtrees sometimes don't grow from their corresponding saplings.
2. The palmtree spawning stick actually spawns a conifer tree.
3. Mangrove saplings grow into jungle trees.

Any way these can be fixed?
 

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by philipbenr » Sat Oct 05, 2013 20:42

I like the mod, and I also like this one: Experimental Magpen Still, they don't work well together. I have ice and snow and palm trees together...

I don't know which one I want to use more...
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by Neuromancer » Fri Oct 11, 2013 01:29

I posted an bug/problem https://forum.minetest.net/viewtopic.php?id=7365 about translucent leaves over water, but I noticed I only saw it happening with the leaves from the trees in this mod, and not in MoreTrees. At first I thought it was because only the leaves this mod were over water, but then I noticed that Moretrees had leaves over water and those leaves did not become translucent over water. What is the difference between the tree leaves in this mod and MoreTrees?
Last edited by Neuromancer on Fri Oct 11, 2013 01:30, edited 1 time in total.
 

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by Bas080 » Fri Oct 11, 2013 08:36

It might be the drawtype Neuromancer.
 

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by CraigyDavi » Fri Oct 11, 2013 14:01

I have also found that when you plant a palm tree sapling. Sometimes the tree does not grow on the sapling and instead up to 8 trees appear around it.
 

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by Inocudom » Fri Nov 15, 2013 03:15

Is this mod still being worked on?

VanessaE successfully added a feature to moretrees that can give the leaves of its trees and base game trees the plantlike drawtype if the option is turned on (causes a 5-10 fps boost and looks more realistic.) Could you do the same with the trees of this mod? If you want to know how to do it, ask VanessaE.
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by Sokomine » Sun Nov 17, 2013 01:35

Perhaps it's less needed here. After all the trees are much smaller and have less leaves. Mixing of drawtypes for leaves could look ugly, so an option here couldn't hurt.
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by Bas080 » Sun Nov 24, 2013 06:56

Fixed the partial spawning of conifer and jungle tree leaves
 

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by Sokomine » Mon Nov 25, 2013 03:24

Thanks for fixing the trees. I especially like the mangrove trees and the tiny palm trees.
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