[Mod] Forceload Anchor [20140827] [forceload]

User avatar
rubenwardy
Moderator
 
Posts: 5541
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

[Mod] Forceload Anchor [20140827] [forceload]

by rubenwardy » Wed Aug 27, 2014 14:17

Keeps areas of the map loaded when there is no player there. Requires the 'forceload' privilege.

The maximum amount of anchors is limited by max_forceloaded_blocks in minetest.conf

Works for 8 blocks around the anchor, usually.

Image

Requires Minetest 0.4.10
License: LGPL 2.1 or later
Download: latest version
Dependencies: None.
GitHub: rubenwardy/forceload

Todo: Anchor placement quota.
Last edited by rubenwardy on Tue Sep 09, 2014 12:24, edited 9 times in total.
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [Mod] Forceload Anchor [20140827] [forceload]

by Evergreen » Wed Aug 27, 2014 15:50

This will be extremely useful! Thanks for the mod ruben. :-)
 

User avatar
rubenwardy
Moderator
 
Posts: 5541
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

twoelk
Member
 
Posts: 1257
Joined: Fri Apr 19, 2013 16:19
Location: northern Germany
GitHub: twoelk
IRC: twoelk
In-game: twoelk

Re: [Mod] Forceload Anchor [20140827] [forceload]

by twoelk » Wed Aug 27, 2014 15:59

and this will be easily abusable ;-P

Just imagine a factory and quarry heavy server with all them technic and mesecon contraptions loaded all the time and working in full production mode because everybody has access to this nice mod.

This might well be usefull for a server stress test but on a normal server? We allready have so many possible sources of lag.
 

User avatar
rubenwardy
Moderator
 
Posts: 5541
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Mod] Forceload Anchor [20140827] [forceload]

by rubenwardy » Wed Aug 27, 2014 16:01

It is mostly for single player. I will add a quota system to limit the amount of places.
 

twoelk
Member
 
Posts: 1257
Joined: Fri Apr 19, 2013 16:19
Location: northern Germany
GitHub: twoelk
IRC: twoelk
In-game: twoelk

Re: [Mod] Forceload Anchor [20140827] [forceload]

by twoelk » Wed Aug 27, 2014 17:34

I wonder if my long distance cart rail system will now work :-)
 

sapier
Developer
 
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: [Mod] Forceload Anchor [20140827] [forceload]

by sapier » Wed Aug 27, 2014 19:09

Hope you guys keep in mind that forceload mechanism is bot discouraged to be used as well as it's api is still beta and subject to change ;-)
 

User avatar
DS-minetest
Member
 
Posts: 1022
Joined: Thu Jun 19, 2014 19:49
Location: in front of my pc (which is at home)
GitHub: DS-Minetest
In-game: DS

Re: [Mod] Forceload Anchor [20140827] [forceload]

by DS-minetest » Thu Sep 04, 2014 13:52

Very cool mod, but
rubenwardy wrote:Dependencies: None.

It needs wool and default for
Image
, I think.
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun
 

User avatar
cx384
Member
 
Posts: 492
Joined: Wed Apr 23, 2014 09:38
GitHub: cx384
IRC: cx384

Re: [Mod] Forceload Anchor [20140827] [forceload]

by cx384 » Thu Sep 04, 2014 13:57

I really need this mod
thanks :D
Last edited by cx384 on Mon Mar 19, 2018 15:35, edited 1 time in total.
Can your read this?
 

User avatar
Lejo
Member
 
Posts: 459
Joined: Mon Oct 19, 2015 16:32
GitHub: Lejo1
In-game: Lejo

Re: [Mod] Forceload Anchor [20140827] [forceload]

by Lejo » Mon Sep 12, 2016 16:30

Is it possible to make a limit of Anchor Blocks per Name and ip.
So one player only can have, a in minetest.conf saved number of Anchor Block.
Admin Anchor Blocks and Normal woud be nice.

Very Nice mod ;)
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 5 guests