[Mod] Another Mapgen for Minetest [0.7] [amgmt]

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mahmutelmas06
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srifqi
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Re: [Mod] Another Mapgen for Minetest [0.5] [amgmt]

by srifqi » Sun Mar 08, 2015 06:30

mahmutelmas06 wrote:--img--

These things spawns on air. Its pretty annoying.

That's a feature!
srifqi wrote:...
Features:
    ...
  • Experimental water lakes!
    ...


Better lake generation is in progress, picked from paramat's highlandpools code with some modification.
So, enjoy 'em!
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UPDATE: [Mod] Another Mapgen for Minetest [0.6] [amgmt]

by srifqi » Sun Apr 12, 2015 13:44

UPDATE 0.6! (Decoration update (2))
Changes:
  • Add seaweed
  • New bedrock texture
  • Add "... Wood" on every built-in tree
  • Fix global variable leak
  • A little bit tune to few biome
  • Remove "NIL (Biome?)" biome
  • Better statistic on start
TODO:
  • Add an ABM for growing of seaweed

Sorry, no screenshot for now!
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UPDATE: [Mod] Another Mapgen for Minetest [0.6.1] [amgmt]

by srifqi » Sun Apr 12, 2015 14:29

UPDATE 0.6.1! (Urgent update (v0.6.1))
Changes:
  • Fix default amgmt.DEBUG value
  • Add an ABM for growing of seaweed
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Re: [Mod] Another Mapgen for Minetest [0.6.1] [amgmt]

by srifqi » Mon Apr 27, 2015 01:06

Hi!
You can use amgmt_plugin for another "theme"!
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UPDATE: [Mod] Another Mapgen for Minetest [0.7] [amgmt]

by srifqi » Sat Feb 27, 2016 13:24

UPDATE 0.7! (Terraforming update (4))
Changes:
  • Add 3d caves using 3d perlin noise
  • Only 2 old cave systems (was 5)
  • Auto-select player spawn position
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