[Mod] Go creative! Go! [materials]

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Krock
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[Mod] Go creative! Go! [materials]

by Krock » Thu Sep 18, 2014 15:48

Materials
This mod adds materials from other mods (without compatibility issues) and a material generator which allows to convert 33 stone and 1 mese crystal fragment to 6 materials.
If you enable one of the supported mods, then the special material will become stone and no longer show up in the material generator formspec.

The material generator:
Image

The generator is protected by a protection mod.
This means, you can access to it if you can modify the area.

Materials added from:
technic_worldgen
concrete

Depends:
default
moreblocks (optional, for stairsplus, not added yet)
<"materials added from"> (optional)

Licenses:
Codes: WTFPL
For textures, see README.txt

View source: GitHub master
Download GitHub master *.zip
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Sokomine
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Re: [Mod] Go creative! Go! [materials]

by Sokomine » Thu Sep 18, 2014 17:02

Krock wrote:This mod adds materials from other mods (without compatibility issues) and a material generator which allows to convert 33 stone and 1 mese crystal fragment to 6 materials.

Sounds like a good idea. Stone/cobble is available in huge quantities, while other ressources may be too rare normally for building a house out of them. It's good if there's more choice regarding materials.

Krock wrote:If you enable one of the supported mods, then the special material will become stone and no longer show up in the material generator formspec.

If more and more blocks are supported, you may eventually run out of space in the formspec menu :-)
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Krock
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Re: [Mod] Go creative! Go! [materials]

by Krock » Thu Sep 18, 2014 17:23

Sokomine wrote:If more and more blocks are supported, you may eventually run out of space in the formspec menu :-)

True, true. If this limit is reached, I'll write a patch for it ^^
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Krock
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Re: [Mod] Go creative! Go! [materials]

by Krock » Thu Oct 02, 2014 19:20

Old news!

- One line more space for additional nodes/blocks.
- Added moreores support (commit link)
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Inocudom
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Re: [Mod] Go creative! Go! [materials]

by Inocudom » Thu Oct 02, 2014 20:35

Krock wrote:Old news!

- One line more space for additional nodes/blocks.
- Added moreores support (commit link)

Could you post this mod in the forums of Freeminer too? That fork of Minetest really needs more life.
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Krock
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Re: [Mod] Go creative! Go! [materials]

by Krock » Thu Oct 02, 2014 20:42

Inocudom wrote:Could you post this mod in the forums of Freeminer too? That fork of Minetest really needs more life.

Yes I can but I'm not sure if it will be compatible.
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Re: [Mod] Go creative! Go! [materials]

by Inocudom » Thu Oct 02, 2014 20:47

Krock wrote:
Inocudom wrote:Could you post this mod in the forums of Freeminer too? That fork of Minetest really needs more life.

Yes I can but I'm not sure if it will be compatible.

Is that true for even the latest development build of Freeminer? CraigyDavi and Jojoa1997 make development builds for it. I can't see why it wouldn't work in the latest GitHub version.
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cx384
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Re: [Mod] Go creative! Go! [materials]

by cx384 » Sat Oct 04, 2014 21:27

Interesting Idea, good work.
Can your read this?
 


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