[MOD]Stackfrac experimental mapgen [MAPGEN]

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i1abnrk
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[MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Post

A map generator that uses a noise fractal and plot random spheroids I call polyglobs. I developed the algorithm originally for Java in another project for testing a-life. It is very beefy so I recommend you don't use unless you have at least a quad core with 4 gigs of free memory. This is more of an art project than a game. Chunks can take well over a minute to load. Do not dig the sand or you will get super lag when it falls in the void. Just for entertainment for those who like neat shapes rather than general gaming use. Some nice parkour areas though.
Generation occurs from Y=3000 to 5000. Recommend entry from topside around Y=5080.
License, free for non-commercial and educational use. Please contact me for commercial use.
Screenshot: (sorry, too big file. Will have to edit and repost)
Image
Tar file:
https://www.dropbox.com/s/9vs11qz46hqfu ... ar.gz?dl=0
Zip file:
https://www.dropbox.com/s/i9gn53i1cigs4 ... c.zip?dl=0
Last edited by i1abnrk on Wed Oct 01, 2014 19:13, edited 1 time in total.

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Krock
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by Krock » Post

Looks great! (Looking at image)
The only bad thing might be the shadows.

I didn't test it yet because I don't have the power you described
i1abnrk wrote:I recommend you don't use unless you have at least a quad core with 4 gigs of free memory
I hope this can be programmed, so it works faster and even runs on a single core CPU + 2 GB RAM.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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paramat
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by paramat » Post

Interesting, will try this later. In case you're interested, the Minetest fork called 'Freeminer' has some fractal world mapgens.

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Post

I did use this algorithm on a core2 duo with 1 gig of ram and it took hours for a decent number of chunks did load. So that's why I recommend big CPU. You might get away with less and a big GPU.

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thetoon
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by thetoon » Post

i1abnrk wrote:License MIT, free for non-commercial and educational use.
Make up your mind : either it's not MIT, or you can't forbid commercial use.

Nice work anyway.

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Re: [MOD]Stackfrac experimental mapgen [stackfrac]

by i1abnrk » Post

I'll update the license.

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Post

I improved a few things. For one I found returning a singleton is faster than an empty list in one of my functions. Secondly, I have increased the complexity while dropping the calc time order of magnitude. The original link above will download the new version. Chunk gen is now about 8 seconds.

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Fixer
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by Fixer » Post

Can you please upload your latest release on forum too (for file mirroring)?

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by philipbenr » Post

paramat wrote:Interesting, will try this later. In case you're interested, the Minetest fork called 'Freeminer' has some fractal world mapgens.
It does look very similar, but then again it is completely different... This one does not quite follow the fractal pattern(at least at first glance...)

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maikerumine
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by maikerumine » Post

Looks great with a space BG!
Image


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Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

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burli
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by burli » Post

Interesting. Will take a look at the code

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Post

try playing with the last few lines, especially callback order

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