OK, I have edited the first post with a warning that this mod is likely to break stuff when used with other mods which do not use Player Effects.
Well, as I said, the problem with multiple overrides is at least solved for all mods which make use of Player Effects. So there will be no completely buggy behaviour within Pep itself. That’s a step forward from that old potions mod (viewtopic.php?id=5549
) which did not even work reliably on its own. All you needed to do to break the mod it to drink two conflicting potions. This buggy behaviour was also the main motivation to create Player Effects, after all.
Pep is more or less intended as a proof-of-concept while also being actually usable at the same time.
Having an API for handling those player physics sounds like an good idea. I had that idea, too. But I dropped it in favor of a more generic approach, which resulted Player Effects.
I don’t like the idea of extending Pep to support some particular mod. And armor is surely not the only mod which needs compability. Exactly that extra work for compability is what I wanted to avoid with Player Effects.
So I rather extend Player Effects.
I already planned to add additive effects to that mod, which I haven’t done so far. This would be an important milestone, with this feature it would be possible to stack multiple effects.
For that armor mod, I think I could easily extend Player Effects with so-called “permanent effects”, effects with no timeout. Mods then would have to manually enable, disable or modify them.
And lastly, I should really add some convenience features to Player Effects, for stuff that is frequently used, like set_physics_override.
So all your comments actually apply to Player Effects, not really to Pep.
And currently, I am not in the right mood to edit Player Effects. But my mood changes often. :)
Please, any comments about player physics issues and override issues should go into the Player Effects thread
What I wanted to hear in this thread are comments about the potions:
How’s the balancing? Do the crafting recipes make sense? Any bad potions? Any ideas for new potions? Etc.
: A Git repository is now online! See the first post.