[Mod] ds_sailboat [ds_sailboat]

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deasanta
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[Mod] ds_sailboat [ds_sailboat]

by deasanta » Sun Sep 28, 2014 10:41

[TestMod] ds_sailboat [140928] [ds_sailboat]

Mod to add a Sail Boat to MineTest

Picture - https://sites.google.com/site/dsminetest/ds_mods/ds_sailboat

Image

GitHub: https://github.com/deasanta/minetest-deasanta
Download: https://github.com/deasanta/minetest-deasanta/archive/master.zip

License: see README.txt or below
Models: WTFPL
Textures: WTFPL

Features:
- Sail Boat de-spawn after 7 seconds if not used
- Boat on_step executes every 10 steps instead of eve
- Other players can disengage a player

Compatibility:
This mod should work with on MineTest 0.4.10

Installation: extract ds_sailboat folder to mods folder

Recipes
Sail Boat = {
{"", "", ""},
{"", "", ""},
{"boats:boat", "boats:boat", "boats:boat"},
},

Image

Notes:
- bug as of 30/6/13 with player position not updating on other player screens in certain situations.
- can be used on land - no plan to fix at the moment as it would require more code on the on_step function
- download speed of 50kb model can be improved by converting it to other irrlicht compatible format ie obj, 3ds, etc

Please report any bugs in github or forum

-------
License
-------
This work by PilzAdam, NeXt, deasanta is free of known copyright restrictions.

See also:
http://minetest.net/
See README.txt in each mod directory for information about other authors.
Last edited by deasanta on Mon Sep 29, 2014 00:28, edited 1 time in total.
 

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Krock
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Re: [Mod] ds_sailboat [ds_sailboat]

by Krock » Sun Sep 28, 2014 12:06

It's not possible to download single folders from github, so please change the title to [Modpack].

I tested the boat and noticed, it's a big glitchy. It goes faster and stops on the sea borders,
Last edited by Krock on Sun Sep 28, 2014 12:47, edited 1 time in total.
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Re: [Mod] ds_sailboat [ds_sailboat]

by fireuser » Sun Sep 28, 2014 23:11

i think It would be awesome if you made the boat bigger. it would be more of a sail boat
 

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Re: [Mod] ds_sailboat [ds_sailboat]

by Sokomine » Sun Sep 28, 2014 23:17

Very nice model!

fireuser wrote:i think It would be awesome if you made the boat bigger. it would be more of a sail boat

That might not work as expected. Larger things tend to take more time to turn around/change direction than smaller things - at least in real life. In Minetest, direction changes would be instantaneous. Which looks very odd if done by a huge object. Cows have a problem with that already. Larger boats would be even more problematic.
A list of my mods can be found here.
 

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Re: [Mod] ds_sailboat [ds_sailboat]

by deasanta » Sun Sep 28, 2014 23:54

Krock wrote:It's not possible to download single folders from github, so please change the title to [Modpack]


thanks for the info - mod was posted in general and not quite released yet. i'm working on a modpack so it coming soon. keeping an eye on irc as some ppl are talking about making a universal vehicle api so in the mean time i'm focusing on creating a few models and playing with the code.

Krock wrote:I tested the boat and noticed, it's a big glitchy. It goes faster and stops on the sea borders,


please explain sea borders - you mean land or areas that have not been loaded into the client from the server or areas that have not been generated by the server?
Last edited by deasanta on Mon Sep 29, 2014 00:22, edited 1 time in total.
 

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Re: [Mod] ds_sailboat [ds_sailboat]

by deasanta » Mon Sep 29, 2014 00:05

fireuser wrote:i think It would be awesome if you made the boat bigger. it would be more of a sail boat


thanks - i'll have a play with size - have a look in the code https://github.com/deasanta/minetest-deasanta/blob/master/ds_sailboat/init.lua around line 25 you will see

collisionbox = {-1,-0.5,-1, 1,2,1},


play around with those numbers to see how the collision box is affected. you will notice that Sokomine is correct but then again feel free to do as you like :) the next one will be a caravel ship so that may be what you are looking for and I have found that one hard to steer. You can resize the model using any 3d editing program that can import X (directX) models then save it back as X, 3ds, or obj file and update the line below around line 28

Code: Select all
mesh = "sailboat.x",
 

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Re: [Mod] ds_sailboat [ds_sailboat]

by amadin » Sun Nov 15, 2015 08:50

I create more clearer image for inventory, you can replace it with this picture.
Attachments
sailboat_inventory.png
(1.08 KiB) Not downloaded yet
 

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Re: [Mod] ds_sailboat [ds_sailboat]

by deasanta » Mon Nov 16, 2015 07:02

amadin wrote:I create more clearer image for inventory, you can replace it with this picture.


Thanks Amadin,

im about to remove the repo from github, will leave it there for a month or so. Feel free to take it and make it your own. It's cc0 thus free to all no attribution required. Have fun!
 

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Re: [Mod] ds_sailboat [ds_sailboat]

by amadin » Mon Nov 16, 2015 07:57

deasanta wrote:
amadin wrote:I create more clearer image for inventory, you can replace it with this picture.


Thanks Amadin,

im about to remove the repo from github, will leave it there for a month or so. Feel free to take it and make it your own. It's cc0 thus free to all no attribution required. Have fun!

Why you want to delete repository?
 


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