[Mod] Minecraft-like railway corridors [railcorridors]

Joz
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[Mod] Minecraft-like railway corridors [railcorridors]

by Joz » Sun Sep 28, 2014 14:14

Info:
This is my first mod, it adds corridors with rails starting from a dirty main cave, trying to immitate Minecraft's rail corridors.
I tried to make modifying a bit user friendlier with a parameter section in the init.lua.
Maybe the parameters have to be adjusted to be more minecraft like, please let me know if you find good params.
Download:
either
https://github.com/UgnilJoZ/RailCorrido ... master.zip
or
https://github.com/UgnilJoZ/RailCorrido ... all/master
Install:
Put the extracted directory into the "mods" subfolder of your minetest directory.
Github: (pull requests are always welcome)
https://github.com/UgnilJoZ/RailCorridors
License:
WTFPL!
Screenshots:
Image
Image
Last edited by Joz on Thu Nov 20, 2014 11:07, edited 8 times in total.
 

MaxPower
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Re: [Mod] Minecraft-like Railway corridors

by MaxPower » Sun Sep 28, 2014 14:32

Very good, will definitely keep this mod. Cheers

Would be nice to have a mine entrance, I don't find MC mineshaft very logical as it should have at least one entrance.
 

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Joz
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Re: [Mod] Minecraft-like Railway corridors

by Joz » Sun Sep 28, 2014 15:19

@Rubenwardy: Now corrected.
@MaxPower: Thanks. Do you mean an entrance to a staircase?
 

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Krock
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Re: [Mod] Minecraft-like Railway corridors

by Krock » Sun Sep 28, 2014 17:04

Joz wrote:Downlad from Github / pull code: (But the code is horrible)

I like this mod and created a pull request for you :)
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jp
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Re: [Mod] Minecraft-like Railway corridors

by jp » Sun Sep 28, 2014 17:20

Good work, the cavegen is not affected or slowed by your code. It's simple & fast.

Just replace the download link by this : https://github.com/UgnilJoZ/RailCorrido ... master.zip (and use only the small caracters for your mod name folder : RailCorridors -> railcorridors).

I hope that your mod will have a good evolution ;)
 

MaxPower
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Re: [Mod] Minecraft-like Railway corridors

by MaxPower » Sun Sep 28, 2014 17:55

Joz wrote:@MaxPower: Thanks. Do you mean an entrance to a staircase?


I mean just a way to get to the mineshaft, but hidden or half burried (see attachement)
Attachments
mineshaft entrance.png
(199.82 KiB) Not downloaded yet
Last edited by MaxPower on Sun Sep 28, 2014 17:57, edited 1 time in total.
 

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Joz
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Re: [Mod] Minecraft-like Railway corridors

by Joz » Sun Sep 28, 2014 18:09

@MaxPower:
That's difficult, but good. I will think about it.
@tima_gt:
Thank you ;)
@Krock:
Thank you for cleaning up! (Your code had first an issue)
Attachments
screenshot_3178067049.png
Issue with pull
(295.39 KiB) Not downloaded yet
 

Sokomine
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Re: [Mod] Minecraft-like Railway corridors

by Sokomine » Sun Sep 28, 2014 23:14

Nice mod! There's a similar one out there, but that happens with all mods. Hope it will be developed further.

MaxPower wrote:Would be nice to have a mine entrance, I don't find MC mineshaft very logical as it should have at least one entrance.

Entrances (vertically and/or horizontally) would be really great. Right now, finding a mine by chance is prett unlikely. It might be due to the far higher amount of vertical space MT has to offer. Finding entrances on the surface would be great. Players could keep looking for those entrances. One or two per mine might be enough. They may be simple shafts connecting mine and surface, with ladders or ropes for climbing up and down, either 1x1 or 3x3 in diameter. Something like that would be nice for my random_buildings and mg_villages mod as well.
A list of my mods can be found here.
 

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Re: [Mod] Minecraft-like Railway corridors

by ExeterDad » Mon Sep 29, 2014 04:14

Whoah!
Very interesting! Gonna play with this one in the morning :D
 

Joz
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Torch fix: 0.3.2

by Joz » Mon Sep 29, 2014 14:34

Update: I corrected the directions of the torches.
 

Joz
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Update to 0.7.2

by Joz » Tue Sep 30, 2014 21:26

I just added chests and these wooden crossings:
Image
 

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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by srifqi » Tue Oct 28, 2014 13:25

+1
Like the wooden crossing.

BTW, What's that texture pack?
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Joz
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New update: 0.8

by Joz » Thu Nov 20, 2014 11:05

I rewrote the mod and the generation is now more randomly, the wooden crossings can have two levels and sometimes water or lava flows out of the walls.
 

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srifqi
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Re: New update: 0.8

by srifqi » Thu Nov 20, 2014 12:10

Joz wrote:I rewrote the mod and the generation is now more randomly,

More random nicer
Joz wrote:the wooden crossings can have two levels

Wow!
Joz wrote:and sometimes water or lava flows out of the walls.

*silent
Will lava burn the corridors?
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Joz
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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by Joz » Thu Nov 20, 2014 12:30

The wood is burned as far the lava flows.
But unfortunately, the rails in minetest_game are not burned by lava and not flushed away by water whcih looks sometimes weird.
 

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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by Shammmmmm » Thu Dec 11, 2014 03:54

I always encounter unknown item ....... can fix it?
Attachments
Untitled.png
.........
(222.42 KiB) Not downloaded yet
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cHyper
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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by cHyper » Tue Jan 13, 2015 12:55

Shammmmmm wrote:I always encounter unknown item ....... can fix it?


anyone knows how to fix that problem?
 

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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by TeTpaAka » Tue Jan 13, 2015 20:49

Shammmmmm wrote:I always encounter unknown item ....... can fix it?


I think the most promising item that could be unknown is "tnt:tnt" (Given in chests.lua at line 15). The mod should add "tnt" as a dependencie.
If I am right, it should work if you update your minetest_game.
 

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cHyper
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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by cHyper » Fri Jan 30, 2015 12:20

what about this? optimize your entry of the corridors! Where does the entry points appear normaly?

Image
 

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Napiophelios
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Re: [Mod] Minecraft-like railway corridors [railcorridors]

by Napiophelios » Wed Aug 05, 2015 03:52

Sokomine's MinesWithShafts is pretty badass,
Its like railcorridors mod but more concentrated so to speak.
its got some quirks but they are easy to tweak
 

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