[Mod] Improved chests [improved_chests]

Daïmanu
Member
 
Posts: 12
Joined: Tue Feb 04, 2014 21:48

[Mod] Improved chests [improved_chests]

by Daïmanu » Mon Sep 29, 2014 20:18

This mod adds new chests with a few more features:
  • Take all blocks from the chest
  • Put all my blocks in the chest
  • Swap my inventory with the chest's one
  • Sort the chest inventory, according to nodes full name (eg. default:dirt) or short name (without mod) (eg. dirt)
  • Set the name of the chest

+ Screenshots

+ Todo


Licence of code and medias: WTFPL

Download: https://github.com/Daimanu06/improved_chests/archive/master.zip
Browse the code: https://github.com/Daimanu06/improved_chests

+ Changelog


This is my first mod, so don't hesitate to comment it and to suggest improvements !
Last edited by Daïmanu on Tue Sep 30, 2014 11:17, edited 1 time in total.
 

Sokomine
Member
 
Posts: 3616
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [Mod] Improved chests [improved_chests]

by Sokomine » Tue Sep 30, 2014 03:34

Daïmanu wrote:This mod adds new chests with a few more features:
Take all blocks from the chest
Put all my blocks in the chest
Swap my inventory with the chest's one
Sort the chest inventory, according to nodes full name (eg. default:dirt) or short name (without mod) (eg. dirt)
Set the name of the chest

My chesttools mod does the same regarding the first three parts - but behaves diffrently in the other ones. You've made very nice textures for the buttons. And don't get worried about there beeing a similar mod out there - happened to my first mod as well :-) And they're all slightly diffrent approaches anyway.

Daïmanu wrote:This is my first mod, so don't hesitate to comment it and to suggest improvements !

It's a pretty good start for a first mod if it does what the description says! Unfortunately, I wasn't able to check. And there's the first request for improvement: Please supply the mod in something like .zip format. You can also attach the mod directly to your forum post. In the long run, hosting mods on Github is also recommended (especially when they tend to get more mods :-))
A list of my mods can be found here.
 

Zeno
Member
 
Posts: 140
Joined: Sun Jun 29, 2014 03:36
Location: Australia
GitHub: Zeno-

Re: [Mod] Improved chests [improved_chests]

by Zeno » Tue Sep 30, 2014 07:17

Sokomine wrote:Github is also recommended (especially when they tend to get more mods :-))


I sort of take it to an extreme: I won't use a mod if it's not on github (or something similar that supports git of course). I don't do this for any moral or ethical reason but mainly because I don't want to have to constantly check a whole heap of different sources for updates. Even if I'm forking I tend to ignore mods without git support. It's probably a laziness issue on my part.
 

Daïmanu
Member
 
Posts: 12
Joined: Tue Feb 04, 2014 21:48

Re: [Mod] Improved chests [improved_chests]

by Daïmanu » Tue Sep 30, 2014 11:19

As requested, the code is now on a git repository.

Thank you for your comments :)
 

User avatar
jp
Member
 
Posts: 711
Joined: Wed Dec 18, 2013 09:03
Location: France
GitHub: kilbith

Re: [Mod] Improved chests [improved_chests]

by jp » Tue Sep 30, 2014 11:52

IMO, the arrows and the 'A-Z' in the formspec buttons needs to be re-worked. They're too weirdly big. You should do it smaller and not expanded on all the height / width.

Good work anyway, thanks for the share ;)
[Mods] Crafting GuideSpectator ModeX-Decor[+]
[Maps] New York CityMinecraft Imported Maps
[Textures] PixelBOX Reloaded

Like my stuff? Consider donating.
 


Return to WIP Mods



Who is online

Users browsing this forum: Google [Bot] and 4 guests