[Mod] Nether [nether]

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Hybrid Dog
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[Mod] Nether [nether]

by Hybrid Dog » Thu Oct 02, 2014 19:50

l reworked lkjoel's nether mod.
Just enable damage and make a portal like the one of PilzAdam if you enter the nether the first time.
When you arrived, type "/nether_help" to get information about e.g. recipes.
lkjoel's version

Depends: default, glow, riesenpilz, stairs
License: GPLv3 (lkloel's version), WTFPL for the changes
Download: zip, tar.gz
github: nether-pack

Image
+ Try to use this one only once


Thanks to sss and WSDguy2014 for reporting bugs and ideas (e.g. the nether forest).
textures edited with gimp

If you got ideas or found bugs, please tell them to me.

How to install a mod?
Last edited by Hybrid Dog on Wed Dec 30, 2015 21:34, edited 9 times in total.

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Re: [Mod] lkjoel's nether mod reworked [nether]

by gamergardencat » Thu Oct 02, 2014 20:52

Which version of minetest is this compatible with. It seems none of the nether mods are working with latest stable unless I am doing something wrong.
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Re: [Mod] lkjoel's nether mod reworked [nether]

by Inocudom » Thu Oct 02, 2014 20:54

gamergardencat wrote:Which version of minetest is this compatible with. It seems none of the nether mods are working with latest stable unless I am doing something wrong.

Give the latest development build by BlockMen, Krock, sfan5, or Fess a try. You really can't go wrong by doing so.
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Re: [Mod] lkjoel's nether mod reworked [nether]

by gamergardencat » Thu Oct 02, 2014 21:56

The so called nether portal creator from [Mod] lkjoel isn't written. The mese crystal doesn't produce a protal either. This is testing with BlockMen and sfan5 development builds. Also the latest stable isn't producing the portal.
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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Fri Oct 03, 2014 08:51

gamergardencat wrote:Which version of minetest is this compatible with. It seems none of the nether mods are working with latest stable unless I am doing something wrong.

you need minetest 0.4.10-dev
gamergardencat wrote:The so called nether portal creator from [Mod] lkjoel isn't written. The mese crystal doesn't produce a protal either. This is testing with BlockMen and sfan5 development builds. Also the latest stable isn't producing the portal.

I removed the portal creator and you need a mese crystal fragment, I think and if this doesn't work, I may need to redefine the mese crystal fragment later.

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Minetestforfun » Fri Oct 03, 2014 22:08

Hi,

Can you explain me the difference between your nether mod and the PilzAdam version ?

Maybe i will install your mod... :)
 

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Sat Oct 04, 2014 08:44

Minetestforfun wrote:Hi,

Can you explain me the difference between your nether mod and the PilzAdam version ?

Maybe i will install your mod... :)

There are big differences.
In comparison to my version of lkjoel's nether mod, PilzAdam's nether mod
— just imitates the portal and its function from mc.
— doesn't have it's own portal which takes more time to build
— doesn't have a nether guide (where you can find out things like the strength of tools and how to build the portal)
— just replaces stone and ores with nether nodes at a specific height
— doesn't add tools
— doesn't have a nether forest and the nether cave
— doesn't have nether forest trees and these blood structures
— generates faster but very simple
— has got a dark netherrack texture which I changed with my texture pack (in this case something like cheating) and so the nether is bright


For me the generation speed of my version of lkjoel's nether mod is fast (ca. 5s each mapchunk).
I disabled plantlife mapgen because it took about 26s each mapchunk.
(2x1.6GHz processor)

There I posted some screenshots of the nether trees (scroll down):
http://forum.freeminer.org/threads/mod- ... #post-1666

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Minetestforfun » Mon Oct 06, 2014 18:04

Hi,
i've a problem, when i make a door with obsidian nodes, and try to activate it with a crystal mese, it doesn't work :(
can you help me please ?
 

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Tue Oct 07, 2014 15:18

Minetestforfun wrote:Hi,
i've a problem, when i make a door with obsidian nodes, and try to activate it with a crystal mese, it doesn't work :(
can you help me please ?

May you tell me the other mods you use, maybe one of them overrides the crystal fragment a second time.
BTW: I think this portal can only be made with enabled damage (else it wouldn't work).

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Inocudom » Tue Oct 07, 2014 16:06

Hybrid Dog, would you be able to make a topic in the forums of Freeminer for this mod? Might want to show off your nether forests too.
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Re: [Mod] lkjoel's nether mod reworked [nether]

by Minetestforfun » Tue Oct 07, 2014 20:31

=> I 've tried with a new world, your nether mod doesn't work at all :/
(version server and client : 0.4.10-82-g86-a0f56)
In my worlds : damage is enabled and creative mod disabled

i haven't other ideas...
 

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Wed Oct 08, 2014 13:04

Minetestforfun wrote:@Hybrid Dog
http://imgur.com/BUPDTzK (if you have an idea)
Im looking for the mod with the problem

Minetestforfun wrote:=> I 've tried with a new world, your nether mod doesn't work at all :/
(version server and client : 0.4.10-82-g86-a0f56)
In my worlds : damage is enabled and creative mod disabled

i haven't other ideas...

ok, I'll try redefining the crystal fragment later (after the other mods are loaded)

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Minetestforfun » Wed Oct 08, 2014 14:27

i've found the problem, i've the wrong glow mod and mistake the mod riesenpilz... :/

i took your glow and riesenpilz mod from your github, now it works, but sometimes, there is an error... (only in the nether world) => http://imgur.com/iAyYZ10
(debug.txt => http://pastebin.ubuntu.com/8521208/)

my game use many Carbone modifications for the base_game, im currently working on this error...
 

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Wed Oct 08, 2014 16:42

Minetestforfun wrote:i've found the problem, i've the wrong glow mod and mistake the mod riesenpilz... :/

i took your glow and riesenpilz mod from your github, now it works, but sometimes, there is an error... (only in the nether world) => http://imgur.com/iAyYZ10
(debug.txt => http://pastebin.ubuntu.com/8521208/)

my game use many Carbone modifications for the base_game, im currently working on this error...

thanks
EDIT: The newest commit should fix it.

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Krock » Wed Oct 08, 2014 20:35

Minetestforfun wrote:http://pastebin.ubuntu.com/8523010/

https://github.com/HybridDog/minetest-n ... t.lua#L687
Try to replace 'pairs' with 'ipairs'.
Are you using a build with LuaJIT?
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Re: [Mod] lkjoel's nether mod reworked [nether]

by Minetestforfun » Wed Oct 08, 2014 21:08

if i replace "pairs" with "ipairs" in this line, like you advice => everything works fine

For the build, i use a build from the minetest's github, the version 0.4.10-82-g86-a0f56 for tests the mod before adding it to my server...
 

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Thu Oct 09, 2014 16:14

Krock wrote:
Minetestforfun wrote:http://pastebin.ubuntu.com/8523010/

https://github.com/HybridDog/minetest-n ... t.lua#L687
Try to replace 'pairs' with 'ipairs'.
Are you using a build with LuaJIT?

687, 688, 721

using ipairs changes the function that it doesn't work correctly and gives wrong results (see below)

does moving
stems[n] = nil
at the end of the pairs iteration fix the problem?

table.remove could also be used instead of
stems[n] = nil
that the whole table is iterated I think

BTW: minetest tells me that luaJIT is enabled

Edit: I made a tree onto another one to test Krock's suggestion:
Please don't use ipairs, even if Krock wants it.
upper tree: with ipairs
lower tree: with pairs
Image
Attachments
screenshot_4123267803.png
(549.59 KiB) Not downloaded yet

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Fri Oct 10, 2014 13:14

Minetestforfun wrote:damn, i remove the ipair now !

But, have you a fix for this issue ? :/

I know ways which may fix it but I can't test them, so...

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Minetestforfun » Fri Oct 10, 2014 14:37

Can't you create a local world and try your mod in this local world ?

And, can you give us the portal in WorldEdit format? I tried several times to do the portal but... it doesn't work, so i think my portal is not good :/
 

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Re: [Mod] lkjoel's nether mod reworked [nether]

by Hybrid Dog » Fri Oct 10, 2014 16:14

Minetestforfun wrote:Can't you create a local world and try your mod in this local world ?

And, can you give us the portal in WorldEdit format? I tried several times to do the portal but... it doesn't work, so i think my portal is not good :/
I use the nether mod in a seperate world for testing.
I guess PilzAdam described how to make the simple one and use it:
viewtopic.php?id=5790

Edit: I changed the tree function a bit, maybe it works now

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