[DISCONTINUED] Community Collaboration Project (1.4)

Esteban
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[DISCONTINUED] Community Collaboration Project (1.4)

by Esteban » Post

The objective of this project is to develop a mod, where everyone in the forums at least can register a node. A mod made by the community for the community!

The limitations:

1) A maximum of 5 nodes/tools/craft items per user. (Ex. 2 nodes and 3 tools)
2) One crafting per node/tool
3) It only can depend on mods found in the default game.
4) Be creative

Note: I am using a stable version of the game, so please avoid using stuff from latest-dev exclusives. Once 0.4.11 is released, I will accept them.

There will be two methods to add your stuff:

1) 2) This thread: You may place the code here, but please use:

Code: Select all

 [code]Fancy code
[/code]

Once I get used to github, I will place links to the mod repository and screenshots.

Progress so far

-Esteban added "Obsidian Table"
-Wuzzy added "Golden Cup"
-Wuzzy added "Diamond Cup"
-4iaman added "Rod of the Light"
-Krock added "Cookie"

Image
Image
Image
Image
Image
Rod of Light cannot be crafted.
Cookie cannot be crafted.
Attachments
community_mod(0.3).zip
(1.3)[Mod]Community Mod[community_mod]
Added Rod of the Light!
(82.35 KiB) Downloaded 93 times
community_mod(2.0).zip
(1.2.)[Mod]Community Mod[community_mod]
Added Golden And Diamond Cup
(4.11 KiB) Downloaded 67 times
Last edited by Esteban on Thu Jun 11, 2015 22:40, edited 11 times in total.

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philipbenr
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Re: [Mod] Community Collaboration Project [community_mod]

by philipbenr » Post

Pretty good idea. I think that I will contribute some cool stuff eventually.

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Krock
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Re: [Mod] Community Collaboration Project [community_mod]

by Krock » Post

Great! I will join this project as coder and cleanup service.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Community Collaboration Project [community_mod]

by Sokomine » Post

This could be a collection of nodes that do not fit elsewhere. All it takes to create such a node is a nice texture and a few trivial lines of code. Doesn't anybody have a texture to get started with?
A list of my mods can be found here.

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Post

Sokomine wrote:This could be a collection of nodes that do not fit elsewhere. All it takes to create such a node is a nice texture and a few trivial lines of code. Doesn't anybody have a texture to get started with?
I wanted to make a github repository before any submissions, so please wait until I get it finished :3

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Post

Guys, can you help me on how to add a textures folder and textures on Github? https://github.com/Esteban-/community_mod/tree/master
Last edited by Esteban on Tue Oct 14, 2014 23:07, edited 1 time in total.

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Re: [Mod] Community Collaboration Project [community_mod]

by Wuzzy » Post

I guess you are not actually asking on how to create a folder because I don’t think you are that stupid.
I guess what you are actually asking here is how to add a folder in a Git repository.

If this is the case, I suggest you to read some documentation about Git, here is a good starting place:
http://git-scm.com/doc

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Post

Wuzzy wrote:If this is the case, I suggest you to read some documentation about Git, here is a good starting place:
http://git-scm.com/doc
Thanks. The mod is going to take a while...

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Post

UPDATE: In the meantime, I added a .zip with the first node. I am open to submissions, but only in this thread. I hope to finish the repository on Github.

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Re: [Mod] Community Collaboration Project [community_mod]

by Wuzzy » Post

I guess I use this thread to throw in some things I which I made in the past but were too lazy to put them into my own mod.

I start with two purely decorational nodes: a diamond cup and a golden cup.
Image

Crafting for gold cup:

Code: Select all

X.X
.X.
.X.
X = gold ingot
. = nothing
yields 2 gold cups

Crafting for diamond cup:

Code: Select all

X.X
.X.
.X.
X = diamond
. = nothing
yields 1 diamond cup

Code: Select all

local cupnodebox = {
	type = "fixed",
	fixed = {
		{-0.3,-0.5,-0.3,0.3,-0.4,0.3}, -- stand
		{-0.1,-0.4,-0.1,0.1,0,0.1}, -- handle
		{-0.3,0,-0.3,0.3,0.1,0.3}, -- cup (lower part)
		-- the 4 sides of the upper part
		{-0.2,0.1,-0.3,0.2,0.5,-0.2},
		{-0.2,0.1,0.2,0.2,0.5,0.3},
		{-0.3,0.1,-0.3,-0.2,0.5,0.3},
		{0.2,0.1,-0.3,0.3,0.5,0.3},
	}
}

local cupselbox = {
	type = "fixed",
	fixed = {
		{-0.3,-0.5,-0.3,0.3,-0.4,0.3}, -- stand
		{-0.1,-0.4,-0.1,0.1,0,0.1}, -- handle
		{-0.3,0,-0.3,0.3,0.5,0.3}, -- upper part
	}
}

minetest.register_node("community_mod:cup_gold", {
	description = "golden cup",
	tiles = { "community_mod_material_gold.png" },
	paramtype = "light",
	drawtype = "nodebox",
	node_box = cupnodebox,
	selection_box = cupselbox,
	groups = { dig_immediate=3, falling_node=1, bendy=3 }
})

minetest.register_node("community_mod:cup_diamond", {
	description = "diamond cup",
	tiles = { "community_mod_material_diamond.png" },
	paramtype = "light",
	drawtype = "nodebox",
	node_box = cupnodebox,
	selection_box = cupselbox,
	groups = { dig_immediate=3, falling_node=1 }
})

if(minetest.get_modpath("default") ~= nil) then
	minetest.register_craft({
		output = "community_mod:cup_gold 2",
		recipe = {
			{"default:gold_ingot", "", "default:gold_ingot"},
			{"", "default:gold_ingot", ""},
			{"", "default:gold_ingot", ""},
		}
	})

	minetest.register_craft({
		output = "community_mod:cup_diamond",
		recipe = {
			{"default:diamond", "", "default:diamond"},
			{"", "default:diamond", ""},
			{"", "default:diamond", ""},
		}
	})
end

Code license: WTPFL
Texture license: gold and diamond: CC-BY-SA 3.0, originally by Zeg9, modified by me (see attachment).
Dependency: default (optional)
Attachments
screenshot_614654333.png
(24.89 KiB) Not downloaded yet
community_mod_gold_texture.png
(421 Bytes) Not downloaded yet
community_mod_diamond_texture.png
(442 Bytes) Not downloaded yet

Esteban
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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Post

Wuzzy wrote:Image
Added your Diamond and Gold Cup! Check first post.
Thanks for your submission :)

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Krock
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Re: [Mod] Community Collaboration Project [community_mod]

by Krock » Post

Looks nice. Gonna make a node too.

Could you update the github repo?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Community Collaboration Project [community_mod]

by 4aiman » Post

Made a pull request for the "Rod of the Light".
Can't craft.
Summons a thunderbolt to a node it's wielder is looking at.
Can't make screenies ATM, do it later if no one will.

Image
BLAM!

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Re: [Mod] Community Collaboration Project [community_mod]

by Don » Post

Love this idea. I will contribute soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Post

Krock wrote:Looks nice. Gonna make a node too.

Could you update the github repo?
I would, but I still haven't learned how to use it properly. The only problem I am going through is to add images to the Github repository.
4aiman wrote:Made a pull request for the "Rod of the Light".
Can't craft.
Summons a thunderbolt to a node it's wielder is looking at.
Can't make screenies ATM, do it later if no one will.

-snip-
BLAM!
Awesome! I will add it manually and not via Github. Like I said to Krock, I am still reading manuals...

In summary, If you want to collaborate do it via this thread for now. I will remove the link to the repository in the first post.

I will add all the submissions by the afternoon. Thanks for your help! :D

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Re: [Mod] Community Collaboration Project [community_mod]

by vlado234 » Post

Cool mod !!!
Good !!!

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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Esteban » Post

UPDATE:
Sorry for the delay! Added 4iaman's Rod of Light!
Is very fun to play with! >;D

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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Krock » Post

My node:
Image
Created a pull request.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Esteban » Post

Krock wrote:My node:
-snip-
Created a pull request.
lol

Added!

I will work on the github repository by december! You can keep the pull requests, but I add them manually, so don't think I am ignoring them :P
Last edited by Esteban on Fri Oct 31, 2014 21:03, edited 1 time in total.

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Don
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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Don » Post

Krock wrote:My node:
Image
Created a pull request.
That should be with the cutepie mod
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Sokomine » Post

Don wrote: That should be with the cutepie mod
Certainly something for the weired game.
A list of my mods can be found here.

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Wuzzy » Post

Why would you release version 0.3 after version 2.0 and call the thread 1.4?

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Esteban » Post

Wuzzy wrote:Why would you release version 0.3 after version 2.0 and call the thread 1.4?
Sorry, my mistake. I was a bit in a hurry and didn't put too much attention. I will fix this later... I have some work to do for this weekend.

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by HeroOfTheWinds » Post

I originally made this mini-mod for a friend's server when he was running mobf, and we couldn't kill oerkkis no matter how hard we tried. As such, this sword is basically just a really strong one that combines a mese sword and a diamond sword, next to each other on the craft grid in that order. The texture is attached separately.

Code: Select all

minetest.register_tool("moreweapons:sacred_sword", {
	description = "Sacred Sword",
	inventory_image = "sacredsword.png",
	tool_capabilities = {
		full_punch_interval = 0.7,
		max_drop_level=1,
		groupcaps={
			snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
		},
		damage_groups = {fleshy=9, daemon=9, deamon=9, immortal=3},
	}
})
minetest.register_craft({
	output = 'moreweapons:sacred_sword',
	recipe = {
		{'default:sword_mese', 'default:sword_diamond'},
	}
})
sacredsword.png
(348 Bytes) Not downloaded yet
Fun fact: This was one of my first 3 mods. :P

I would also submit my incinerator mod here, but it depends on mesecons...
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Re: [Mod] Community Collaboration Project (1.4) [community_m

by 4aiman » Post

HeroOfTheWinds wrote:I would also submit my incinerator mod here, but it depends on mesecons...
Why not make it to work on solar energy? A simple minetest.get_node_light() once in a while should do it ;)
Maybe it'll be MORE cool if it would work at nights.
We can call it a "hellminator" or "nethernator" ^___^

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