[Mod] Tables [1.2] [tables]

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lisacvuk
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[Mod] Tables [1.2] [tables]

by lisacvuk » Sat Nov 08, 2014 21:21

Hello! This is my first mod and I'm very new to Lua. This is my first mod and it adds something I really wanted to have. What's that? Tables and Chairs!
Pics: (sorry here are only tables for now)
Image
Crafting:
+ Spoiler

Licence: WTFPL or compatible
Textures Licence: Original minetest_game textures
Mod dependencies: default
Changelog:
+ Spoiler

Download:
Google Drive - 1.2 - .zip
Link: https://drive.google.com/file/d/0Bxy9t1GxHPtpQ2dmdlJpcGxobE0/view?usp=sharing
Google Drive - 1.2 - .tar.gz
Link: https://drive.google.com/file/d/0Bxy9t1GxHPtpWDVVdDJ1cFl1dm8/view?usp=sharing
Old versions:

GitHub:
https://github.com/lisacvuk/Minetest-Tables
Last edited by lisacvuk on Tue Nov 11, 2014 16:27, edited 9 times in total.
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Re: [Mod] Tables [1.0] [tables]

by Don » Sun Nov 09, 2014 00:08

That is great! Good work
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Re: [Mod] Tables [1.0] [tables]

by lisacvuk » Sun Nov 09, 2014 00:17

Don wrote:That is great! Good work

Thanks! Later I'm gonna add more tables and maybe even chairs!
It's lisac, not lisa.
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Re: [Mod] Tables [1.1] [tables]

by TG-MyinaWD » Sun Nov 09, 2014 00:55

Yeah I got some Chairs and tables. due it is WTFPL.. I might add my Tables and Chairs to this pack and upload it later. that if cool with you.
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Re: [Mod] Tables [1.1] [tables]

by lisacvuk » Sun Nov 09, 2014 00:58

Alt. Tester wrote:Yeah I got some Chairs and tables. due it is WTFPL.. I might add my Tables and Chairs to this pack and upload it later. that if cool with you.

Sure, why not.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Tables [1.1] [tables]

by Krock » Sun Nov 09, 2014 08:59

Nice. Could you upload it to GitHub as well?
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Re: [Mod] Tables [1.1] [tables]

by lisacvuk » Sun Nov 09, 2014 11:02

Krock wrote:Nice. Could you upload it to GitHub as well?

Yes, but I'm still experimenting with GitHub.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
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Re: [Mod] Tables [1.1] [tables]

by JPRuehmann » Mon Nov 10, 2014 11:26

Hello
Cool Idea.
where is the depends.txt.
thanks,
JPR
 

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Re: [Mod] Tables [1.1] [tables]

by lisacvuk » Mon Nov 10, 2014 15:08

JPRuehmann wrote:Hello
Cool Idea.
where is the depends.txt.
thanks,
JPR

Yeah, I though it is not needed because there are no depends for this mod.
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Re: [Mod] Tables [1.1] [tables]

by philipbenr » Mon Nov 10, 2014 17:40

To craft using default materials, like stone and cobble and wood, I am pretty sure you need a depends.txt saying that it depends on default to craft things.
 

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Re: [Mod] Tables [1.2] [tables]

by lisacvuk » Tue Nov 11, 2014 16:28

Ok, sorry, i haven't knew. Updated.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
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Re: [Mod] Tables [1.2] [tables]

by philipbenr » Tue Nov 11, 2014 17:01

It's alright. If this is your first mod, then it is okay to make a few mistakes.
 

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Re: [Mod] Tables [1.2] [tables]

by rubenwardy » Tue Nov 11, 2014 18:10

You don't need a depends.txt to use external items in craft recipes, but it is recommended if it is from another mod.
 

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Re: [Mod] Tables [1.2] [tables]

by Don » Tue Nov 11, 2014 20:26

rubenwardy wrote:You don't need a depends.txt to use external items in craft recipes, but it is recommended if it is from another mod.

What about using default images?
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Re: [Mod] Tables [1.2] [tables]

by rubenwardy » Wed Nov 12, 2014 16:02

You depend if you:

1) require that mod to load first (if you use a function or override features in that mod)
2) require it to be installed, but doesnt need to load first

Craft recipe ingredients is #2 as they don't need to be loaded first, but you want to make sure the mod is never run without them. Textures is also #2.

Generally you should support as many ingredients as possible, like in my food mod, by using soft depends or no depends.
 

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Re: [Mod] Tables [1.2] [tables]

by lisacvuk » Wed Nov 12, 2014 17:18

hmm are soft depends the one with
"?[modname]"?
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
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Re: [Mod] Tables [1.2] [tables]

by Don » Wed Nov 12, 2014 19:12

Modname?

The ? comes after the mod name
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Re: [Mod] Tables [1.2] [tables]

by lisacvuk » Fri Nov 14, 2014 13:05

ok,thanks
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
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Re: [Mod] Tables [1.2] [tables]

by Inocudom » Fri Nov 14, 2014 17:32

How about more variety in terms of chairs and tables? Maybe you could make a set for every cubic node in the base game (including mese and diamond?)
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Re: [Mod] Tables [1.2] [tables]

by Don » Sat Nov 15, 2014 14:00

Here are some simple chairs if you want to add them to your mod. chairs.zip

Image

EDIT - I forgot to add credit for the sitting script. I grabbed the script from lrfurn by thefamilygrog66. If you use it please add the credit.
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Re: [Mod] Tables [1.2] [tables]

by azekill_DIABLO » Sat Nov 15, 2014 14:53

I think this mod can be really cool

I have an idea:

make a modpack with chairs.mod and tables.mod
 


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