[Mod] Laser Sword [0.3] [laser_mod]

User avatar
sirken
Member
 
Posts: 15
Joined: Thu Oct 09, 2014 15:18
GitHub: sirken

[Mod] Laser Sword [0.3] [laser_mod]

by sirken » Fri Nov 28, 2014 00:51

Laser Sword mod

An updated version of the laser sword mod, forked from this one: viewtopic.php?id=2632. The swords are powerful and cut through anything but wear out somewhat quickly.

Version 0.4 update (by vitaminx):
- bugfix for "undeclared global variable" error message

Version 0.3 update (by vitaminx):
- bugfix for server crash at player disconnect

Version 0.2 updates:
- Recreated graphics
- 16px and 32px textures
- Added more swords
- Added sword sounds
- Changed recipes
- Changed tool capabilities

Screenshot:
Image

Recipes:
+ Spoiler


Minetest version: 0.4.10 (previous versions untested)

Depends: default

Recommends: 3d_armor (to see wielded weapons)

License:
Code and graphics CC BY-NC-SA 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/
Sounds CC BY 3.0 http://creativecommons.org/licenses/by/3.0/

Download: Version 0.4
Download: Version 0.3
Download: Version 0.2

Browse code: github

Notes:
- 32px textures are default. If you want to use 16px, they are in a subfolder in the textures folder.
- Hopefully the sounds are implemented correctly. If they present problems in a mutiplayer environment, you can disable them by editing the init.lua file (instructions in the file).
Last edited by sirken on Sat May 23, 2015 20:20, edited 4 times in total.
 

User avatar
Krock
Developer
 
Posts: 4152
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [Mod] Laser Sword [0.2] [laser_mod]

by Krock » Fri Nov 28, 2014 16:59

Yay, Star Wars is coming!

Thank you for reviving this interesting mod
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Calinou
Moderator
 
Posts: 3145
Joined: Mon Aug 01, 2011 14:26
Location: Troyes, France
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: [Mod] Laser Sword [0.2] [laser_mod]

by Calinou » Fri Nov 28, 2014 18:06

Can you switch away from CC BY-NC-SA, please? It is not a free culture license. Thanks in advance.

Also, it is preferable to use “LGPLv2 or later” for code, which is the same license as mod code found in Minetest.
 

User avatar
sirken
Member
 
Posts: 15
Joined: Thu Oct 09, 2014 15:18
GitHub: sirken

Re: [Mod] Laser Sword [0.2] [laser_mod]

by sirken » Sun Nov 30, 2014 00:38

Calinou wrote:Can you switch away from CC BY-NC-SA, please? It is not a free culture license. Thanks in advance.

Also, it is preferable to use “LGPLv2 or later” for code, which is the same license as mod code found in Minetest.


I would prefer to move away from CC BY-NC-SA. However, the original mod was under this license, which (if I understand correctly) requires you use the same license.
 

vitaminx
Member
 
Posts: 49
Joined: Tue Dec 30, 2014 15:08

.

by vitaminx » Tue Jan 13, 2015 09:28

.
Last edited by vitaminx on Sun Sep 23, 2018 15:47, edited 2 times in total.
 

User avatar
sirken
Member
 
Posts: 15
Joined: Thu Oct 09, 2014 15:18
GitHub: sirken
 

tbillion
Member
 
Posts: 189
Joined: Wed Apr 03, 2013 16:07
Location: 38381, US, TN, Toone

Re: [Mod] Laser Sword [0.3] [laser_mod]

by tbillion » Sun Nov 22, 2015 12:46

Code: Select all
2015-11-22 06:44:35: ERROR[Main]: ModError: Failed to load and run script from /home/tjohnson/Downloads/minetest-master/bin/../mods/lightsaber/init.lua:
2015-11-22 06:44:35: ERROR[Main]: ...ads/minetest-master/bin/../builtin/game/register.lua:60: Name laser_mod:red_sword does not follow naming conventions: "modname:" or ":" prefix required
2015-11-22 06:44:35: ERROR[Main]: stack traceback:
2015-11-22 06:44:35: ERROR[Main]:       [C]: in function 'error'
2015-11-22 06:44:35: ERROR[Main]:       ...ads/minetest-master/bin/../builtin/game/register.lua:60: in function 'check_modname_prefix'
2015-11-22 06:44:35: ERROR[Main]:       ...ads/minetest-master/bin/../builtin/game/register.lua:98: in function 'register_item'
2015-11-22 06:44:35: ERROR[Main]:       ...ads/minetest-master/bin/../builtin/game/register.lua:216: in function 'really_register_tool'
2015-11-22 06:44:35: ERROR[Main]:       ...n/../mods/technic-master/technic_worldgen/crafts.lua:162: in function 'register_tool'
2015-11-22 06:44:35: ERROR[Main]:       ...oads/minetest-master/bin/../mods/lightsaber/init.lua:67: in main chunk
2015-11-22 06:44:35: ERROR[Main]: Check debug.txt for details.


... i fixed my copy... i really wanted to be darth vader :) that was the error it puked though you should maybe fic the downloadable version :)
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Mod] Laser Sword [0.3] [laser_mod]

by benrob0329 » Sun Nov 22, 2015 15:26

*breathing noise* Sam, I am your coder *breathing noise*
 

tbillion
Member
 
Posts: 189
Joined: Wed Apr 03, 2013 16:07
Location: 38381, US, TN, Toone

Re: [Mod] Laser Sword [0.3] [laser_mod]

by tbillion » Wed Nov 25, 2015 13:06

haha... we should get a set of textures for 3d armor that make you a storm trooper or Darth Vader himself..
 

User avatar
MinisterFarrigut
Member
 
Posts: 75
Joined: Fri Oct 14, 2016 14:59
Location: The ruins of my basement
In-game: singleplayer

Re: [Mod] Laser Sword [0.3] [laser_mod]

by MinisterFarrigut » Wed Oct 19, 2016 00:44

Anyone want to volunteer?
I build buildings. I don't usually make mods...I use them.
 

User avatar
ManElevation
Member
 
Posts: 895
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: [Mod] Laser Sword [0.3] [laser_mod]

by ManElevation » Thu Oct 20, 2016 11:58

MinisterFarrigut wrote:Anyone want to volunteer?


for what?
My Public Mods! Discord: Rottweiler Games#3368
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 8 guests