[Mod] Christmas Tree [1.0.2] [christmastree]

Post Reply
User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

[Mod] Christmas Tree [1.0.2] [christmastree]

by ExeterDad » Post

Adds a decorated indoor Christmas tree with wrapped gifts.
Decorated outdoor Christmas trees. One with snow.
Image
Added Christmas wreaths.
Image
5 block high outdoor Christmas trees. With and without snow.
Image
Code model and textures: WTFPL

Mod dependencies: default
Download:
christmastree-1.0.2.zip
(404.83 KiB) Downloaded 447 times
Old Downloads:
christmastree-1.0.1.zip
(176.87 KiB) Downloaded 80 times
christmastree-1.0.zip
(1.94 MiB) Downloaded 84 times
Wife and kids requested a Christmas tree that would fit inside a house. This tree is 3 blocks high so should fit in most cases. Tree emits light at 12 so as not to be dark inside poorly lit houses. I would like to expand on this mod to include many other Christmas items, but chose to release now as free time is limited and unlikely to be completed before the day.

The Christmas trees and wreath are meshnodes. You will need a later build of Minetest to use this!
VannessaE's description of Minetest requirements say it best (Mesh primitive objects):
Depends: minetest_game/default and Minetest engine development build from commit d2219171 or later (anything older will either just show cubes, or models that are way too small).
Minetest 4.11 will support this right out of the box when released.
Note: both Minetest client and server must be support the new meshnode drawtype or they will look awful :)

Christmas tree crafting recipe is:
blank, default:gold_ingot, blank
blank, default:sapling, blank
default:sapling, default:sapling, default:sapling
Image

Outdoor Christmas tree crafting recipe is:
blank, default:gold_ingot, blank
blank, default:sapling (2), blank
default:sapling (2), default:sapling (2), default:sapling (2)

Outdoor Christmas tree with snow crafting recipe is:
blank, default:gold_ingot, blank
default:snow, default:sapling (2), default:snow
default:sapling (2), default:sapling (2), default:sapling (2)

Christmas wreath crafting recipe is:
blank, default:sapling, blank
default:sapling, blank, default:sapling
blank, default:sapling, blank
Image

Enjoy :)
1.0.2- Added two outdoor Christmas trees. One with snow.
1.0.1- Added wreath. Reduced image file sizes. Fixed tree collisioin box
1.0- released the tree
Last edited by ExeterDad on Sat Dec 13, 2014 22:29, edited 4 times in total.

User avatar
philipbenr
Member
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [Mod] Christmas Tree [1.0] [christmastree]

by philipbenr » Post

O.o

Yaaayy!!!

Thanks for your work in Blender, ExterDad!

User avatar
maikerumine
Member
Posts: 1366
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [Mod] Christmas Tree [1.0] [christmastree]

by maikerumine » Post

Awesome!!
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.1] [christmastree]

by ExeterDad » Post

Thanks Guys :)
I wasn't sure how folks would receive non cubic items. I made a Christmas wreath to add last night. I am struggling making low poly game friendly models. I'm used to high poly smooth results.

TG-MyinaWD
Member
Posts: 356
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .
Location: Far Eden

Re: [Mod] Christmas Tree [1.0.1] [christmastree]

by TG-MyinaWD » Post

Yeah this nice. Nicely made.
Maybe make a Santa Sled? and a Snowman?

Anyway, This will go good for maybe my house.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] Christmas Tree [1.0.1] [christmastree]

by Don » Post

Wow. Great job!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.1] [christmastree]

by ExeterDad » Post

@Alt.Tester
Great idea making a sled. The snowman is on my todo list already. My daughter wants stockings with inventories and floating text with the owners name. Also she's needing mistletoe, though I'm hoping she doesn't know what it's for. Also strings of lights to decorate roofs, windows and fences. Gifts that hold inventory to be given and much more. I'll be working on this mod through summer as I can only spend a few minutes at a time on the computer these days.

User avatar
Krock
Developer
Posts: 4539
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Mod] Christmas Tree [1.0.1] [christmastree]

by Krock » Post

\o/

Amazing! Thank you!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

MrFunProRoblox
New member
Posts: 4
Joined: Sat Dec 06, 2014 14:13
In-game: MrFunProMinetest

Re: [Mod] Christmas Tree [1.0.1] [christmastree]

by MrFunProRoblox » Post

amzing !!! great mod for christmas

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by ExeterDad » Post

I managed to add a couple larger outdoor Christmas trees. One has a snow texture. I made them without the candy canes. I was afraid they may melt outside :P

User avatar
jp
Member
Posts: 796
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by jp » Post

Excellent. Thanks for the share :)

Just a suggest: put some leaves in the recipes.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by ExeterDad » Post

@jp
I would be more then happy to adjust the recipes. I admit my recipes were a afterthought so folks wouldn't have to resort to the /giveme command or creative.

If you come up with a reasonable rewrite requiring only the default mod... I will likely use them :)

PS You all are making me feel pretty darn good about my first mod. Well maybe not the first, but the first publicly released one anyway.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by Don » Post

It would be good to add that Minetest - Dev is required.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by ExeterDad » Post

Don wrote:It would be good to add that Minetest - Dev is required.
Done in the first post. Thanks for the nudge. I saw your inquiry in another thread and it got me thinking :)

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by Don » Post

I will be fixing mine soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

TG-MyinaWD
Member
Posts: 356
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .
Location: Far Eden

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by TG-MyinaWD » Post

So.. I was wondering if you would mind ExeterDad if I use the Tree models as part of my Real-Life Subgame? but have them just trees. since might look good and all. But I will give Credits where needed. And I might help you with some models. just got look into some ideas. and I might even add in something. but might take sometime before done.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by ExeterDad » Post

Alt. Tester wrote:So.. I was wondering if you would mind ExeterDad if I use the Tree models as part of my Real-Life Subgame? but have them just trees. since might look good and all. But I will give Credits where needed. And I might help you with some models. just got look into some ideas. and I might even add in something. but might take sometime before done.
Go right ahead :)

User avatar
fireuser
Member
Posts: 21
Joined: Wed Jul 02, 2014 21:05

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by fireuser » Post

It's a good mod. It's good to see some one using meshes. Personally, I think it shows how much people are developing and giving the minetest project. Keep up the good work. :)

P.S. Could you post a tutorial on how to texture 3d meshes. It would be a tremendous help to me. Thanks.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by ExeterDad » Post

fireuser wrote:P.S. Could you post a tutorial on how to texture 3d meshes. It would be a tremendous help to me. Thanks.
A teacher I am not. But maybe I can come up with some content that someone could add to or clarify :)
The texturing is pretty much straight forward Blender techniques, but the meshes themselves take a quite a bit of fiddling so they show as expected in Minetest.

Thank you for the kind words!

Girl123
New member
Posts: 5
Joined: Tue Aug 18, 2015 11:56
IRC: Girl123
In-game: Girl123 Anya-J

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by Girl123 » Post

+1 AWESOME GRAPHICS!

User avatar
Kibbie
Member
Posts: 437
Joined: Thu Nov 03, 2016 20:48
IRC: Kibbie
In-game: Kibbie IOKA

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by Kibbie » Post

Merry Christmas and happy holidays, courtesy of ExeterDad and VanessaE's mods! I appreciate the coders and artists in this little community.

Now it just needs to snow! :D

Image
Attachments
christmas1.png
(378.66 KiB) Not downloaded yet

User avatar
twoelk
Member
Posts: 1373
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by twoelk » Post

lovely

User avatar
Andrey01
Member
Posts: 2398
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by Andrey01 » Post

Kibbie wrote:Merry Christmas and happy holidays, courtesy of ExeterDad and VanessaE's mods! I appreciate the coders and artists in this little community.

Now it just needs to snow! :D

Image
Your house is done beautiful and model of christmas tree is done well too

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by ManElevation » Post

LOVE THE WREATHS!
My Public Mods! Discord: Rottweiler Games#3368

User avatar
Napiophelios
Member
Posts: 1018
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

by Napiophelios » Post

wow what great models!!!

I love christmas...

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests