[Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

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maikerumine
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[Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by maikerumine » Sat Jan 24, 2015 17:59

aidenmons
This is a VERY destructive mod, DO NOT USE in existing world!

Image

This was actually my first attempt at making a mod from the existing dungeonmaster code from: PilzAdam's mobs:
=== MOBS-MOD for MINETEST-C55 ===
by PilzAdam

I changed the size and made two monsters, one is a littleguy that gives you apples as reward, and the dungeon master spawns aboveground and during the day on stone, his reward is a few blocks of wood.
These guys WILL destroy your map, you have been warned.



The initial intent was to play in a blank v7 map and do survival, game is on hold at the moment. I have a map which spawns everybody at the same "safe place" and from there you will go hunt these guys and try to build a safe place. Mining is difficult due to the amount of monsters that spawn underground and wreck your stairs.
README:
Code: Select all
=== MOBS-MOD for MINETEST-C55 ===
by PilzAdam

Inroduction:
This mod adds some basic hostile and friendly mobs to the game.

How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods

How to use the mod:
See https://github.com/PilzAdam/mobs/wiki

For developers:
The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API

License:
Sourcecode: WTFPL (see below)
Grahpics: WTFPL (see below)
Models: WTFPL (by Pavel_S, see below)

See also:
http://minetest.net/

         DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.

To install, make sure the folder is named aidenmons in your mods folder.

DOWNLOAD
https://github.com/maikerumine/aidenmons

Good luck and happy hunting!
Attachments
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Krock
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Re: [Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by Krock » Sat Jan 24, 2015 21:20

It's a horror to have dungeon master above ground!
However, I'll try this mobs mod when I've built a good castle to hide me there.
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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maikerumine
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Re: [Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by maikerumine » Sat Jan 24, 2015 23:16

Krock wrote:It's a horror to have dungeon master above ground!
However, I'll try this mobs mod when I've built a good castle to hide me there.

NOOO!! the fireballs will blow through all nodes! just use this as a test.
 

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Hybrid Dog
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Re: [Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by Hybrid Dog » Thu Jan 29, 2015 16:37

maikerumine wrote:
Krock wrote:It's a horror to have dungeon master above ground!
However, I'll try this mobs mod when I've built a good castle to hide me there.

NOOO!! the fireballs will blow through all nodes! just use this as a test.

but you could make self repairing castle walls
https://www.youtube.com/watch?v=Ofp90stM2Z8

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ExeterDad
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Re: [Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by ExeterDad » Thu Jan 29, 2015 19:59

Build a castle from chests. Or bones boxes. Dungeon Masters can't ruin them.
 

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Hybrid Dog
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Re: [Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by Hybrid Dog » Fri Jan 30, 2015 16:38

ExeterDad wrote:Build a castle from chests. Or bones boxes. Dungeon Masters can't ruin them.

https://github.com/maikerumine/aidenmon ... it.lua#L88
Are you sure?

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ExeterDad
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Re: [Mod] Fireball shooting Destroyers [0.1.0] [aidenmons]

by ExeterDad » Fri Jan 30, 2015 17:06

Ohhh! My mistake. I saw mention of dungeon Master and assumed the coding was similar to whatever version of simplemobs I'm running. I'll try to make sure I actually know what I'm talking about before opening my mouth next time. :D
 


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