[Mod] HUD bars [2.0.0] [hudbars]

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poikilos
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Re: [Mod] HUD bars [1.11.0] [hudbars]

by poikilos » Wed Sep 26, 2018 13:49

Linuxdirk wrote:Seems not to affect the built-in elements like health only, but also mod-added ones.

https://github.com/4w/hunger_ng/issues/5

hunger_ng's new git repo is on GitLab. If you have details about how that issue affects that mod, help the author keep track by reporting the issue again here: https://gitlab.com/4w/hunger_ng/issues unless it is a CLOSED issue: https://gitlab.com/4w/hunger_ng/issues?scope=all&utf8=%E2%9C%93&state=closed
 

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Re: [Mod] HUD bars [1.11.0] [hudbars]

by Linuxdirk » Wed Sep 26, 2018 15:09

You can always replace “hub” with “lab” :)

https://gitlab.com/4w/hunger_ng/issues/5

There is an option hunger_ng_use_hunger_bar you can set to false in minetest.conf. This prevents the hunger bar created by Hunger NG to be shown (anything else works like before, this option just hides the hunger bar and disables the functions to change the hunger bar) in case of other mods have issues with this.

https://gitlab.com/4w/hunger_ng/blob/19 ... txt#L13-23
 

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Re: [Mod] HUD bars [2.0.0] [hudbars]

by Walker » Tue May 07, 2019 16:00

one of the players on my servers had me send this picture

Image

is this a problem with the texturepack or this mod ?
 

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Re: [Mod] HUD bars [2.0.0] [hudbars]

by Walker » Tue May 07, 2019 16:18

Wuzzy, can you add the followed look to the Mods ?
Image

and if you have it all ready in ther, how i can enable it ?
 

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Re: [Mod] HUD bars [2.0.0] [hudbars]

by Hugues Ross » Thu May 16, 2019 21:34

I've noticed an issue with the alignment of HUD elements in this mod. After some testing, it seems like the icon texture is aligned with the top of the bar. For correct scaling, 'statbar' (and the vanilla bars) require textures that are a multiple of (or that can be cleanly multiplied to) 24. As you can see below, neither 12px nor 24px icons align properly with the progress bar:
Image

An 18px icon would be properly centered, but it won't scale correctly in other modes. As a result, making a stat icon that looks correct in all modes is quite difficult. Is there any chance that we could get the hud elements vertically aligned by their center instead of their top?
 

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Re: [Mod] HUD bars [2.0.0] [hudbars]

by vincentux » Fri May 17, 2019 08:04

Hello,
I have the same problem with bar alignment :(
windows 7
minetest 5.0.1
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Re: [Mod] HUD bars [2.0.0] [hudbars]

by Wuzzy » Fri May 17, 2019 13:21

The broken HUD bars seems to be a Windows-only problem. I have no idea why this keeps happening.
Maybe talk to the engine developers about this.

@Walker: You just need to edit the bar textures for this gradient effect.
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