The bedrock must never be able to be destroyed in normal gameplay, if you see any open holes in the bedrock, please report a bug. If you manage to destroy the bedrock, please report it, too, unless it is listed in “known problems”.
Map generation should be ultra-fast, since the mod only generates a flat layer of bedrock and uses Lua Voxel Manipulator.
You can set the height of the bedrock layer by setting the server setting “bedrock2_y” to the desired value (default: -30912).
This mod is a resurrection of this very old bedrock mod: viewtopic.php?f=11&t=1233
And it has been brushed up for Minetest 0.4.12 (and later).
Known problems (well, not really):
- Most old TNT and similar mods destroy bedrock without mercy. Luckily, Minetest Game 0.4.13 respects the bedrock and it is not possible to destroy it in the vanilla game (+bedrock). The old mods may ignore on_blast, which is properly defined by the bedrock node. I shall write another forum topic about this to complain.
Works with: Minetest 0.4.14 (and probably later versions as well)
License of everything: WTFPL
Download: See attachment:
Mandatory dependencies: None!
Optional dependencies: mesecons_mvps (from Mesecons modpack), intllib
Git project page: http://repo.or.cz/w/minetest_bedrock2.git