[Mod] myroofs [myroofs]

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Don
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[Mod] myroofs [myroofs]

by Don » Thu Mar 05, 2015 21:14

This is a mesh node roofing mod.
Uses ExeterDads slope models.

Contributors - ExeterDad , Don
Requires Minetest 0.4.11 or later
Depends - default, farming, dye (all included in minetest_game)
Download - https://github.com/minetest-mods/myroofs/archive/master.zip
Github - https://github.com/minetest-mods/myroofs
Licence - DWYWPL

Image
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Image
Image
Last edited by Don on Wed Mar 23, 2016 21:22, edited 5 times in total.
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Re: [Mod]myroofs[myroofs]

by ExeterDad » Thu Mar 05, 2015 21:54

Look'n good Don!
A pull request isn't far away ;)
 

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Re: [Mod]myroofs[myroofs]

by Don » Thu Mar 05, 2015 22:09

ExeterDad wrote:Look'n good Don!
A pull request isn't far away ;)

Perfect. Any chance that you are doing the grass in mypaths?
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Re: [Mod]myroofs[myroofs]

by Krock » Fri Mar 06, 2015 19:18

Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)
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Re: [Mod]myroofs[myroofs]

by Don » Fri Mar 06, 2015 19:50

Krock wrote:Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)

It is I think. ExeterDad is updating it. He is also adding corners to the long slope.
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Re: [Mod]myroofs[myroofs]

by ExeterDad » Sat Mar 07, 2015 00:28

Krock wrote:Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)

Yep! Just haven't sent to Don yet. One small tiling texture for each material type. And will work across all the myroof nodes. I have the models and textures done, just need to get all the code in place.
 

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Re: [Mod]myroofs[myroofs]

by Don » Sat Mar 07, 2015 00:53

ExeterDad wrote:
Krock wrote:Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)

Yep! Just haven't sent to Don yet. One small tiling texture for each material type. And will work across all the myroof nodes. I have the models and textures done, just need to get all the code in place.

You da man!
Can't wait to see what you have done.

I am also open to any suggestions to improve this mod or any of my other mods.
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Re: [Mod] myroofs [myroofs]

by Don » Mon Mar 09, 2015 14:03

ExeterDad redid the models to use one texture. He added inside and outside corners for long slopes(6 - 12 slope).
Thank you very much ExeterDad. They look awesome.

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Re: [Mod] myroofs [myroofs]

by Calinou » Mon Mar 09, 2015 14:24

More Blocks includes a lot of craftsble slopes you can use for roofing purposes.

If you have a mod, I think you can just implement the More Blocks API (which will require More Blocks to be installed and enabled, though).
 

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Re: [Mod] myroofs [myroofs]

by Don » Mon Mar 09, 2015 14:41

Calinou wrote:More Blocks includes a lot of craftsble slopes you can use for roofing purposes.

If you have a mod, I think you can just implement the More Blocks API (which will require More Blocks to be installed and enabled, though).

I will look at more blocks. Maybe I can do it so if you have more blocks then it it adds the slopes.
Thanks for the suggestion.
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Re: [Mod] myroofs [myroofs]

by Don » Wed Mar 11, 2015 04:57

ExeterDad fixed shading issue.
I cleaned up the code and crafts.
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Re: [Mod] myroofs [myroofs]

by Sokomine » Thu Mar 19, 2015 01:42

The textures look good! Guess I'll eventually have to do the roofs for my cottages mod that way as well, except that so far, I tried to avoid getting too many nodes. Real roofs require at least inner and outer corner, as seen here. A roof that is less steep than one block is also a very nice thing to build with.
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Re: [Mod] myroofs [myroofs]

by Don » Thu Mar 19, 2015 03:22

Sokomine wrote:The textures look good! Guess I'll eventually have to do the roofs for my cottages mod that way as well, except that so far, I tried to avoid getting too many nodes. Real roofs require at least inner and outer corner, as seen here. A roof that is less steep than one block is also a very nice thing to build with.

Thanks
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Re: [Mod] myroofs [myroofs]

by 12Me21 » Thu Mar 19, 2015 15:51

Looks good. However, the lines between the shingles stand out too much. It makes it look more like a brick wall than overlapping shingles.
 

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Re: [Mod] myroofs [myroofs]

by Don » Thu Mar 19, 2015 16:27

12Me21 wrote:Looks good. However, the lines between the shingles stand out too much. It makes it look more like a brick wall than overlapping shingles.

I agree and plan on adjusting the line soon. I just need to finish another project first.
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Re: [Mod] myroofs [myroofs]

by Don » Tue Mar 31, 2015 03:19

Removed on_place = minetest.rotate_node.
This will make it easier to place the blocks. If you need them to be rotated you will need to use the screw driver
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Re: [Mod] myroofs [myroofs]

by Sokomine » Fri Apr 03, 2015 00:00

Don wrote:Removed on_place = minetest.rotate_node.
This will make it easier to place the blocks. If you need them to be rotated you will need to use the screw driver

Just use my replacer mod. It makes adding roofs a lot easier because you don't have to rotate everything manually or adjust your position constantly.
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Re: [Mod] myroofs [myroofs]

by Don » Fri Apr 03, 2015 00:30

Replacer is a must have mod. I love it
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