[Mod] mywoodslopes [mywoodslopes]

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

[Mod] mywoodslopes [mywoodslopes]

by Don » Sat Mar 07, 2015 20:36

Image

Make the default wood, pinewood and junglewood into meshnode slopes. There are horizontal and vertical textures.
Includes slope, inside corner, outside corner and long slope for each type of wood.
Moretrees is now added to this mod.
With the new models from ExeterDad, the mod uses existing textures. No texture files needed.

Contributors - ExeterDad, Don
Requires Minetest 0.4.11 or higher.
Depends - default
Download - https://github.com/minetest-mods/mywoodslopes/archive/master.zip
Github - https://github.com/minetest-mods/mywoodslopes
Licence - DWYWPL

+ Crafting


+ Screenshots
Last edited by Don on Wed Mar 23, 2016 21:29, edited 9 times in total.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

Re: [Mod]mywoodslopes[mywoodslopes]

by philipbenr » Sun Mar 08, 2015 04:13

Don wrote:I through this together.


You mean threw? Looks pretty nice though
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mywoodslopes[mywoodslopes]

by Don » Sun Mar 08, 2015 04:40

Thanks. I fixed my spelling mistake. The rotated wood is nice for roofs.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Krock
Developer
 
Posts: 4144
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [Mod]mywoodslopes[mywoodslopes]

by Krock » Sun Mar 08, 2015 09:17

I think it would be better to include that to the MTG.
This should be a default feature.
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mywoodslopes [mywoodslopes]

by Don » Sun Mar 08, 2015 17:50

Made a moretrees version.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mywoodslopes [mywoodslopes]

by Don » Mon Mar 09, 2015 19:52

I rewrote this mod. Exeterdad's models allows me to use default textures.
I added moretrees support. The textures for it come straight from moretrees.
Please let me know if you see any problems.

Edit - Can someone take a look at init.lua just to see if I did the moretrees support properly? It seems to work right but I would appreciate it if someone checked it to make sure it is right.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mywoodslopes [mywoodslopes]

by Don » Wed Mar 11, 2015 04:40

ExeterDad fixed the shading issue. The inside and outside corners no longer have the weird shading.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mywoodslopes [mywoodslopes]

by Don » Mon Mar 14, 2016 19:43

Update - added aspen and acacia wood. I also added support for ethereal mod
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
azekill_DIABLO
Member
 
Posts: 7459
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mywoodslopes [mywoodslopes]

by Don » Tue Mar 15, 2016 12:16

azekill_DIABLO wrote:i think one of your screnshot is not the good(the long slope...)

I agree. I will get some better sreenshots.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
azekill_DIABLO
Member
 
Posts: 7459
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] mywoodslopes [mywoodslopes]

by azekill_DIABLO » Tue Mar 15, 2016 17:18

yes it's better now!

if you uploaded them(i don't now because for a wooden slope is a wooden slope!)

i was having:
crafting:

long slope

a WT* screenshot of a tahitian girl(lol i know)
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 6 guests