[Mod] mydeck [mydeck]

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Don
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[Mod] mydeck [mydeck]

by Don » Sat Apr 04, 2015 23:21

Image

mydeck - build realistic decks
___________________________________________________________________________________________

Depends - Default
Download - mydeck
Github - mydeck
License - DWYWPL
Collaborators - ssieb
___________________________________________________________________________________________

Tired of using wood blocks for a deck? Now you can make a realistic looking deck.

The latest version adds support for all dye colors.
You have to craft the stain brush and then use dye for the color.
Stain brushes wear out.

To Make a deck you need to craft a machine to make the parts.
When you place a joist on a beam they go together. Place the deck boards on the joists and they go together.
Use the stain brush to stain your deck.
(I will post more info soon)

+ Screenshots
Last edited by Don on Tue Apr 05, 2016 01:35, edited 6 times in total.
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Re: [mod]mydeck[mydeck]

by Nathan.S » Sun Apr 05, 2015 04:35

This is totally sick, amazing work Don, you never cease to amaze.
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Re: [mod]mydeck[mydeck]

by Krock » Sun Apr 05, 2015 07:55

Amazing idea, Don!
In my opinion, it would be better to use the default wood texture to fit better with wooden houses.
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Re: [mod]mydeck[mydeck]

by jp » Sun Apr 05, 2015 08:34

Nice work... but you really ought to learn Blender somewhen ;)
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Re: [mod]mydeck[mydeck]

by Linuxdirk » Sun Apr 05, 2015 11:58

Looks very great! :)

Try to get rid of the textures and use texture combinators and alpha masks so this mod blends in with all 16×16 texture packs :)
 

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Re: [mod]mydeck[mydeck]

by Don » Sun Apr 05, 2015 12:56

Thanks everyone.
I will consider switching the textures to default wood. If I do that then I will also add support for pinewood and jungle wood. Might even add moretrees support.
@jp - I plan on learning how to use blender after I learn how to write lua. Still a lot to learn.
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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 12:39

After a little consideration I decided not to use the default wood texture. I don't like the look of it. I am working on getting the number of images used down a bit.
If you have any more suggestions then please let me know.

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Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 12:56

The current texture looks really awesome, much better than the default wood texture. Maybe if you do use the default wood texture, make the gaps between the planks line up with the dark lines in the texture.

You should have more colors of stain, (like a darker one) and make different types of planks (for each type of tree). The current one could be for pine.
 

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Re: [mod]mydeck[mydeck]

by ExeterDad » Mon Apr 06, 2015 14:00

I'm all for optimizing and using already loaded textures, but I'm opposed to using the default textures in this case. This mod is beautiful and it's appearance would degrade drastically. Don's latest screenshot says it all.
 

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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 14:24

Thanks for the support. I am optimizing right now.
I am going to use alpha textures for stain. Thanks Linuxdirk for the suggestion.
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Re: [mod]mydeck[mydeck]

by Sokomine » Mon Apr 06, 2015 14:28

Looks very nice! I hope to find this on servers soon so that it may be used for buildings.

The texture is indeed a problem. Lining up the gaps between the planks with the end of the elements might indeed help a bit.
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Re: [mod]mydeck[mydeck]

by Nathan.S » Mon Apr 06, 2015 14:59

I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.
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Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 15:16

ExeterDad wrote:I'm all for optimizing and using already loaded textures, but I'm opposed to using the default textures in this case. This mod is beautiful and it's appearance would degrade drastically. Don's latest screenshot says it all.


The reason that screenshot looks bad is because the textures don't line up with the node boxes. with a small amount of work, you could make the lines in the wood line up with the holes between the planks, and it would look better. Of course, this wouldn't be a replacement for the original textures, but just another alternative.
 

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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 15:21

Nathan.S wrote:I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.

When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.
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Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 15:24

Don wrote:
Nathan.S wrote:I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.

When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.

Maybe you could have them autoconnect, like with mesecons. (but not as complex, though!)
 

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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 15:26

Just pushed the new changes to github. Using an alpha texture for stain now.
https://github.com/DonBatman/mydeck/archive/master.zip
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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 15:30

12Me21 wrote:
Don wrote:
Nathan.S wrote:I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.

When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.

Maybe you could have them autoconnect, like with mesecons. (but not as complex, though!)

As soon as I figure out how to make that happen then I will. I am just learning how to program so there is a lot I still do not know.
If anyone wants to help with this or anything else please feel free to do so. Whether it is comments, point to where to find the info to make things work or help write the code. I appreciate it all.
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Re: [mod]mydeck[mydeck]

by Nathan.S » Mon Apr 06, 2015 15:42

Thanks, Now I won't have a deck that looks like a checker board.
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Re: [mod]mydeck[mydeck]

by TG-MyinaWD » Mon Apr 06, 2015 17:46

WOW DON!
This beyond minetest!
I am really going add this to my Realism Life (minetest subgame).
Just wait until you see I make with some HD textures.

Keep these awesome ideas coming. since I just might add them all to my Subgame XD
And you sir deserving to have an an Rating.

+ My Rating


+ Screenshots in Realism Life (Placeholder for an edit)
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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 18:12

Alt. Tester wrote:WOW DON!
This beyond minetest!
I am really going add this to my Realism Life (minetest subgame).
Just wait until you see I make with some HD textures.

Keep these awesome ideas coming. since I just might add them all to my Subgame XD
And you sir deserving to have an an Rating.

+ My Rating


+ Screenshots in Realism Life (Placeholder for an edit)

Thank you. Glad people like it. You might want to take a look on my website to see if any of my other mods would work in your game. I don't have them all on the forum yet. Link in my signature.
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Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 20:59

Don wrote:
12Me21 wrote:
Don wrote:--
When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.

Maybe you could have them autoconnect, like with mesecons. (but not as complex, though!)

As soon as I figure out how to make that happen then I will. I am just learning how to program so there is a lot I still do not know.
If anyone wants to help with this or anything else please feel free to do so. Whether it is comments, point to where to find the info to make things work or help write the code. I appreciate it all.


I can help with making the autoconnect (hopefully)
 

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Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 21:07

Awesome. 12Me21. I would love the help. Maybe you could teach me something.
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Re: [mod]mydeck[mydeck]

by Thermal_Shock » Mon Apr 06, 2015 21:51

This mod really is very impressive. You could easily go hog wild and create the deck and patio version of Home Decor if you wanted to.

Screw those cheap autocad technical drawings. Create your backyard oasis with Minetest!
 

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