[Mod] Not So Simple Mobs [3.0] [nssm]

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TenPlus1
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by TenPlus1 » Fri Aug 10, 2018 19:37

Removed check_for_death calls, not required so should work ok now.
 

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bhree
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by bhree » Thu Aug 30, 2018 01:50

Wow nssm has awaken again. Always keeping this mod.
 

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Thu Aug 30, 2018 05:55

bhree wrote:Wow nssm has awaken again. Always keeping this mod.

How?? Has npx begun to develop it again?
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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bhree
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by bhree » Sat Sep 01, 2018 09:40

Andrey01 wrote:
bhree wrote:Wow nssm has awaken again. Always keeping this mod.

How?? Has npx begun to develop it again?


TenPlus1 fix the nssm to be compatible with newer mobs redo. I use relatively original nssm with old mobs redo some monsters move in funny way (circling).
 

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by grecaandreievich » Sun Sep 02, 2018 12:31

npx wrote:Dependencies:
- default
- mobs_redo
- fire
- tnt


I am curious. Are those special documents I need to download so I can play with this mod? If that's correct, where can I get them?
Hola, papu.
 

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bhree
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by bhree » Sun Sep 02, 2018 14:31

grecaandreievich wrote:
npx wrote:Dependencies:
- default
- mobs_redo
- fire
- tnt


I am curious. Are those special documents I need to download so I can play with this mod? If that's correct, where can I get them?


Those are required mods for nssm to work, default, fire and tnt are from minetest_game. mobs redo by tenplus1 can be found in this forum.
 

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by bhree » Sat Sep 08, 2018 14:36

It seems that tarantula's thick web is indestructible by any means. I just can't see them lie eternally, the only logic is it can only destroyed by using tarantula warhammer and I added simple lines of code. Please anyone make it better.

Code: Select all
minetest.register_node("nssm:thick_web", {
   description = "Thick Web",
   inventory_image = "thick_web.png",
   tile_images = {"thick_web.png"} ,
    drawtype = "firelike",
   paramtype = "light",
   walkable = false,
   pointable = true,
   diggable = true,
   buildable_to = false,
   drop = "",
   drowning = 2,
   liquid_renewable = false,
   liquidtype = "source",
   liquid_range= 0,
   liquid_alternative_flowing = "nssm:thick_web",
   liquid_alternative_source = "nssm:thick_web",
   liquid_viscosity = 30,
   groups = {flammable=2, liquid=1},
   
   on_punch = function(pos, node, puncher)
      if puncher:get_wielded_item():get_name() == "nssm:tarantula_warhammer" then
         minetest.sound_play("fire_fire.1", {pos=pos})         
         minetest.swap_node(pos, {name = "fire:basic_flame"})
      end
   end
})
 

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by thekiller81 » Sat Sep 15, 2018 13:22

hi, i am new with this. i got error when an item drop from monster

2018-09-15 21:11:57: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'item_tweaks' in callback environment_Step(): ...n\..\mods\dreambuilder_modpack\item_tweaks/item_drop.lua:159: attempt to index global 'drops' (a function value)
2018-09-15 21:11:57: ERROR[Main]: stack traceback:
2018-09-15 21:11:57: ERROR[Main]: ...n\..\mods\dreambuilder_modpack\item_tweaks/item_drop.lua:159: in function 'moveTowards'
2018-09-15 21:11:57: ERROR[Main]: ...n\..\mods\dreambuilder_modpack\item_tweaks/item_drop.lua:205: in function <...n\..\mods\dreambuilder_modpack\item_tweaks/item_drop.lua:167>
2018-09-15 21:11:57: ERROR[Main]: ...minetest-0.4.17.1-win64\bin\..\builtin\game\register.lua:420: in function <...minetest-0.4.17.1-win64\bin\..\builtin\game\register.lua:400>
2018-09-15 21:11:57: ERROR[Main]: stack traceback:
2018-09-15 21:11:58: ACTION[Server]: singleplayer leaves game. List of players:
 

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bhree
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by bhree » Sat Sep 15, 2018 16:06

i'm a noobie too, i think it has something to do with dreambuilder modpack. I'm not sure how but it modify dropped item by player and confuse mobs with player.
 

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