[OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games

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horse_lover
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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by horse_lover » Tue Sep 01, 2015 17:00

lol a few days ago I played about forty five minutes... for one game :P Both of us had full mithril armour and diamond swords, I had almost a stack of bread slices and 6 bottles of nyan rainbow juice. It's way too easy to accumulate all this OP stuff with the chest refills. If my helmet was almost broken, I had like 2 extras to swap out. I think there should still be chest refills, just not as often. Also I think there should be a time limit. After the time limit, it's either a death-match or a tie. But that’s just my suggestions...

BTW the match ended because I was getting bored and left.
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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by programmingchicken » Wed Sep 02, 2015 03:20

you could have used fire arrows
ya that's a tiny bit OP
:3
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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by horse_lover » Wed Sep 02, 2015 14:48

I couldn't find enough in one go to kill :P
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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by programmingchicken » Wed Sep 02, 2015 20:49

:3 I think the armor should be reduced and the weapons increased (it makes the games quicker)

I want factions.
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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by GunshipPenguin » Thu Sep 03, 2015 01:40

horse_lover wrote:lol a few days ago I played about forty five minutes... for one game :P Both of us had full mithril armour and diamond swords, I had almost a stack of bread slices and 6 bottles of nyan rainbow juice. It's way too easy to accumulate all this OP stuff with the chest refills. If my helmet was almost broken, I had like 2 extras to swap out. I think there should still be chest refills, just not as often. Also I think there should be a time limit. After the time limit, it's either a death-match or a tie. But that’s just my suggestions...

BTW the match ended because I was getting bored and left.


Wuzzy suggested a sudden death feature whereby after a certain time, all chest refills would be stopped, food would be removed from everybody's inventory and all chests and perhaps other handicaps imposed on all players still remaining. From then on, the match would end quickly.

I'll see what I can do on the front. It may be a bit complex, but it would add a lot to the game.
 

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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by Hybrid Dog » Thu Sep 03, 2015 09:08

How about this mod?
viewtopic.php?f=9&t=11140

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Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

by GunshipPenguin » Tue Sep 08, 2015 04:03

https://forum.minetest.net/viewtopic.php?f=15&t=13114
This is the topic for my hungry_games fork. All future discussion pertaining to the subgame should take place there.

Hybrid Dog wrote:How about this mod?
viewtopic.php?f=9&t=11140


A mod such as that could certainly add a lot to this subgame. However, I believe that it is more suited to be installed as a regular mod, rather than as a part of the subgame. I'd like to keep the subgame rather simple, and let server administrators customise to their tastes through installation of mods such as this.

horse_lover wrote:lol a few days ago I played about forty five minutes... for one game :P Both of us had full mithril armour and diamond swords, I had almost a stack of bread slices and 6 bottles of nyan rainbow juice. It's way too easy to accumulate all this OP stuff with the chest refills. If my helmet was almost broken, I had like 2 extras to swap out. I think there should still be chest refills, just not as often. Also I think there should be a time limit. After the time limit, it's either a death-match or a tie. But that’s just my suggestions...

BTW the match ended because I was getting bored and left.


I'm also finished with a sudden death feature. I should have it committed to the github repo and running on the server within the next few days.

Essentially what happens is this. After a configurable time interval (default 15 minutes), all chest refills stop, all chests are emptied and each player receives a configurable kit of items, which by default is currently just a steel sword and one apple. After a short while, somebody will have to win the game due to hunger and thirst.

I also plan on reducing the odds of powerful items such as nyan rainbow juice and diamond swords spawning in order to balance the game.
 

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Re: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Gam

by Sky27 » Tue Feb 02, 2016 15:43

You can put a parkour like the life on the edge and in outside of the lobby
 

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