[Mod] A simple bedrock mod [20120316] [bedrock]

jn
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[Mod] A simple bedrock mod [20120316] [bedrock]

by jn » Sun Mar 11, 2012 22:06

As I felt it was lacking, I made a simple mod to add "bedrock" to minetest, a stone that you can't destroy.

Image

You can get it here: version history zip tar.gz (the license is WTFPL)


Notes:
- Using this mod together with mods like Moreores or Gemstones may lead to ores being placed at the bedrock layer. If this happens, please tell me if putting the name of the other mod into depends.txt helps.
- I will not announce new versions when I release them, but you can always find the version history (with previous versions) above.
Last edited by jn on Sat Mar 17, 2012 10:18, edited 1 time in total.
 

Temperest
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by Temperest » Sun Mar 11, 2012 22:11

Wouldn't you be able to dig through this in 1000000 seconds? :P

This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.

Otherwise it's a nice way to show the end of the map.
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jn
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by jn » Sun Mar 11, 2012 22:17

Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P

Have fun spending two weeks pressing your mouse button :P

Temperest wrote:This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.

Indeed.

Temperest wrote:Otherwise it's a nice way to show the end of the map.

I'm glad you like it :)
 

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sdzen
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by sdzen » Sun Mar 11, 2012 22:22

what if my pick has a basetime of 0?
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jn
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by jn » Sun Mar 11, 2012 22:32

sdzen wrote:what if my pick has a basetime of 0?

Constant dig time (which is what I used) isn't influenced by the tool's basetime.
 

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by Temperest » Sun Mar 11, 2012 22:46

jn wrote:
Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P

Have fun spending two weeks pressing your mouse button :P


Apparently it would only take 11.574074 days...
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by jn » Sun Mar 11, 2012 22:59

Ah, well, I estimated it in my head. (And did hope someone would actually calculate this, so I could compare)
 

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by Utilisatrice » Sun Mar 11, 2012 23:01

Code: Select all
23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]:     [C]: in function 'error'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]:     ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt
 

Temperest
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by Temperest » Mon Mar 12, 2012 00:00

Utilisatrice wrote:
Code: Select all
23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]:     [C]: in function 'error'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]:     ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt


Your mod folder name must be "bedrock", not "jn".
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by jordan4ibanez » Mon Mar 12, 2012 04:21

very cool
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by Jordach » Mon Mar 12, 2012 07:27

must add to mc 4 mt.
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by sfan5 » Mon Mar 12, 2012 13:18

Nice Mod!
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IPushButton2653
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by IPushButton2653 » Mon Mar 12, 2012 18:20

Needed this for a while. Implemented a bedrock node in my personal minetest, and now I can use it :D
 

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by Calinou » Fri Mar 16, 2012 21:19

Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png
 

jn
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by jn » Fri Mar 16, 2012 22:57

Calinou wrote:Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png

Yes, definately. But it looks a bit like rubber.
May I include the texture? Under which basic license?
 

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Calinou
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by Calinou » Fri Mar 16, 2012 23:05

Feel free to, license is "do whatever you want with it".
You can edit it if you want.
 

jn
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by jn » Fri Mar 16, 2012 23:35

Thanks, I brightened it up a bit to match the brightness of stone (I'm not sure if that's a good idea, but at least it's not too minecrafty).
 

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by Demostan » Wed Apr 11, 2012 16:15

is there a /giveme and if it has what is it?
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by LolManKuba » Wed Apr 11, 2012 22:38

I do not know why this mod is needed.
 

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by Troy6879 » Tue Apr 24, 2012 09:32

Temperest wrote:
jn wrote:
Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P

Have fun spending two weeks pressing your mouse button :P


Apparently it would only take 11.574074 days...

Bit of a math freak arn't you?(No offence)
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by Death Dealer » Tue Apr 24, 2012 14:09

LolManKuba wrote:I do not know why this mod is needed.

To keep certain monsters from digging to low, or to section off the nether do you can't dig to it. Or there placed at-32000 and they would be put there to make things a bit more realistic when you get to it. Instead of seeing into the void.
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by Temperest » Tue Apr 24, 2012 19:57

Troy6879 wrote:
Temperest wrote:...

Bit of a math freak arn't you?(No offence)


It's what happens when you have a calculator built into your launcher... :P
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by LolManKuba » Tue Apr 24, 2012 21:29

What would happen if you flew below that point?
 

jn
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by jn » Tue Apr 24, 2012 21:35

LolManKuba wrote:What would happen if you flew below that point?

Well, just that -- you flew below there. ;-)
 

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by xxxeasternxxx » Sat Jul 14, 2012 17:24

How deep is the bedrock
 

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