[Mod]Mineral Trees[mineraltrees]

Gravelpunch
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[Mod]Mineral Trees[mineraltrees]

by Gravelpunch » Sat Jun 13, 2015 03:18

Mineral Trees Mod for Minetest!
As the rest of Minetest spent huge amounts of time and effort pulling ores from the earth and smelting them into metals and crystals for use in mining yet more ores, nature's own, efficient, non-destructive means of mineral refining went largely unnoticed by the rest of the world. Until now, that is.

Mineral Trees is a mod for Minetest designed to make all ores in default Minetest renewable and limitless. It adds six varieties of huge, towering trees that grow by drawing their respective mineral into themselves, strengthening their trunks and branches and allowing them to grow to tremendous sizes. The minerals, contained largely in the bark of the tree, can be smelted out of the tree and crafted into whatever mineral it is of.

Of course, there is a huge amount of time and effort involved in refining minerals, but that is a small price to pay for infinite and renewable access to ores.

Features
  • Huge, rare L-system trees
  • Each tree has logs that you can get bark from
  • Smelt the bark into blooms, and craft those into minerals
  • Plants-Lib mapgen
  • Very expandable

Installation
  • Install Plants-Lib. The whole Plantlife pack, while not necessary, is reccomended.
  • Download and place the mod download into your "mods" directory in the minetest directory
  • Extract the .zip file and, if necessary, rename the produced folder to, "mineraltrees"
  • UFOs mod or similar is also recommended, for exploration
  • Enable it and enjoy!

Download
https://github.com/Gravelpunch/mineraltrees/raw/master/mineraltrees%20Alpha%201.0.0.zip
Github repository:
https://github.com/Gravelpunch/mineraltrees
 

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Re: [Mod]Mineral Trees[mineraltrees]

by Ivà » Sat Jun 13, 2015 10:15

Nice mod!

I'll put a screenshot here 'cause your original post hasn't one :-)

Image

EDIT: Tried to resubmit the image but got an nginx internal server error.
EDIT2: Screenshot again :)
Attachments
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Last edited by Ivà on Sun Jun 14, 2015 21:38, edited 3 times in total.
 

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Krock
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Re: [Mod]Mineral Trees[mineraltrees]

by Krock » Sun Jun 14, 2015 17:26

Finally, my money tree is real!
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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desvox
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Re: [Mod]Mineral Trees[mineraltrees]

by desvox » Mon Jun 15, 2015 13:00

Oh, I love this!!

I made a much more basic implementation of this concept about a month ago. I'd be honored to have inspired you, if that's what happened! I also dropped a mention of your mod in my topic.
I love your feedback and your suggestions!

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Gravelpunch
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Re: [Mod]Mineral Trees[mineraltrees]

by Gravelpunch » Mon Jun 15, 2015 16:00

desvox wrote:Oh, I love this!!

I made a much more basic implementation of this concept about a month ago. I'd be honored to have inspired you, if that's what happened! I also dropped a mention of your mod in my topic.


Thanks!

It seems like this is a pretty common idea. I had this idea quite a while ago, and tried to make a Minecraft mod for it. I abandoned that, and made this a couple months later. So you didn't inspire me, but I guess great minds think alike!
 

Remusqs1
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Re: [Mod]Mineral Trees[mineraltrees]

by Remusqs1 » Sat Jul 18, 2015 01:32

Hi, I just wanted to say that your mod is awesome but it is not compatible with the mod "Pipeworks". When both work simultaneously the bark splitter does not work. I don't know why, but i hope you can solve that. Thank you.
 

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Re: [Mod]Mineral Trees[mineraltrees]

by Gravelpunch » Mon Jul 20, 2015 17:05

Remusqs1 wrote:Hi, I just wanted to say that your mod is awesome but it is not compatible with the mod "Pipeworks". When both work simultaneously the bark splitter does not work. I don't know why, but i hope you can solve that. Thank you.


I don't quite know what you mean. Do you mean that when both mods are installed it doesn't work? Or that when both are enabled? I'll look at it, but without more details I don't quite understand the problem.
 

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Re: [Mod]Mineral Trees[mineraltrees]

by Ivà » Wed Aug 12, 2015 10:48

Hi Gravelpunch, I've made a pullrequest to update the mod to use the new naming for biome_lib functions (see viewtopic.php?f=11&t=12999).

Thanks!

Edit: typo
 

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Re: [Mod]Mineral Trees[mineraltrees]

by FreeLikeGNU » Wed Aug 12, 2015 17:34

I love the idea of rare, but massive trees with unique properties :D Nice work!
 


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