[Mod] Hiking [hiking]

martian
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GitHub: csonto
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[Mod] Hiking [hiking]

by martian » Tue Jun 16, 2015 18:13

Hiking signs are common where I come from (not glowing ones, but neither are torches.) Missing them in minetest. Not any more! :-)

Signs are applied to rocks, tree trunks, walls. And where there are no objects to apply them to, often poles are used to mark the path. (Very useful in winter.) There are four common colours used: red, blue, yellow and green. Red and blue are mostly used for longer tracks, while yellow and green for local ones or to connect blues and reds.

Image
+ More screenshots


I think this would be great with paramat's trail.

Featured in Nathan's review who has kindly posted patches for discovered issues.

Signs

To craft X signs use (where X is one of Red, Blue, Green and Yellow):
Code: Select all
White dye
X dye
White dye


To craft arrow signs:
Code: Select all
X sign  X sign 
X sign  X sign  X dye
X sign  X sign 

and
Code: Select all
       X sign  X sign
X dye  X sign  X sign
       X sign  X sign


To craft pole sign:
Code: Select all
stick
stick

and coloured one with sign:
Code: Select all
X sign
stick
stick


To craft a Tall pole or Very tall pole:
Code: Select all
stick
stick
stick

or
Code: Select all
stick
Tall pole


To make an Illuminated sign use shapeless
Code: Select all
A sign Torch
recipe.

License:
WTFPL

Dependencies:
default
dye

Minetest Version:
0.4.11 (developed and tested with this version.)

GitHub:
https://github.com/csonto/hiking

Download:
https://github.com/csonto/hiking/zipball/master
Attachments
hiking_poles.png
...and pole signs (at night)
(329.14 KiB) Not downloaded yet
hiking_night.png
...and hiking signs at night
(354.56 KiB) Not downloaded yet
hiking_day.png
Hiking signs during a day
(553.7 KiB) Downloaded 1 time
Last edited by martian on Thu Jun 25, 2015 20:06, edited 3 times in total.
 

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cx384
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cd2
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Re: [Mod] Hiking [hiking]

by cd2 » Tue Jun 16, 2015 18:51

looks cool :)
And welcome to minetest forums :D
 

martian
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Re: [Mod] Hiking [hiking]

by martian » Tue Jun 16, 2015 19:08

So glad you like them. The Sunday was not wasted though my significant other would likely disagree. Though he can do /home I do not want my boy to get lost in the country so we spent the day learning lua and fixing and working around issues with multi-storey items. Enjoy!
 

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Cryterion
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Re: [Mod] Hiking [hiking]

by Cryterion » Tue Jun 16, 2015 20:11

Looks interesting :), reminds my of my Scout days!
No trees or animals were hurt in the production of this message. However, a large number of Electrons were temporarily inconvenienced.
 

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Nathan.S
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Re: [Mod] Hiking [hiking]

by Nathan.S » Wed Jun 17, 2015 04:46

Looks stellar, definitely going to download and review.

I found a few things that looked like errors when I was doing my review video, created a pull request fixing them. Feel free to merge or not. :)
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