[Mod] Enchantments [enchantment]

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jordan4ibanez
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[Mod] Enchantments [enchantment]

by jordan4ibanez » Thu Jun 18, 2015 03:00

This mod creates enchantments for tools, standard ones, but you can add more to the tables as you wish, externally, or directly in the init.lua.

The enchantments are as follows:

Picks, Shovels, Axes
  • Quickmine - makes tool faster based on it's level
  • Luck - Mine 1 to 4 more items
  • Furnace - Tool auto smelts items
  • Delicate - pick up the node you mined



todo:
  • Tree Feller - You cut down the whole tree (will be balanced out soon, and made to use voxel api)
  • Vein Miner - you mine all ores connected to eachother
  • Durable - Doubles the uses of the tool


Throw a tool onto the crucible and it'll start enchanting it!
Image



Github

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License: WTFPL
Code: Select all
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.
Last edited by jordan4ibanez on Thu Dec 01, 2016 06:01, edited 7 times in total.
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Rui
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[DELETED]

by Rui » Thu Jun 18, 2015 04:21

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 13:05, edited 3 times in total.
 

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HeroOfTheWinds
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Re: [Mod] Enchantments

by HeroOfTheWinds » Thu Jun 18, 2015 06:32

I believe that is some sort of string of unicode characters, though I couldn't say which ones they are. I could search through the thousands of special characters, but I really don't feel like it.

Otherwise, neat mod! Now we need a version that incorporates Wuzzy's [mana] mod.
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Krock
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Re: [Mod] Enchantments

by Krock » Thu Jun 18, 2015 17:56

Public domain is not a valid license (maybe I already said that in an other mod topic and forgot to check for answers),
however, this mod looks way better than the other enchanting mod.
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Re: [Mod] Enchantments

by cx384 » Thu Jun 18, 2015 17:58

nice mod :)
but I know some other mods with a "Tree Feller", "Luck", "Speed+", "Durable+" or "Cherry Pick"
viewtopic.php?t=7354
viewtopic.php?f=11&t=9574
(viewtopic.php?t=8970 (only the Lumber axe))
and one other that I cant find




the crucible to cheap :/ you should ad obsidian and diamonds/mese to the craft recipe
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Re: [Mod] Enchantments

by Sokomine » Thu Jun 18, 2015 18:25

I personally don't like enchantments much, but this crucible certainly looks nice! Don't make it's receipe more expensive. The node would do very well as decoration.
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Re: [Mod] Enchantments

by jordan4ibanez » Fri Jun 19, 2015 19:23

Krock wrote:Public domain is not a valid license (maybe I already said that in an other mod topic and forgot to check for answers),
however, this mod looks way better than the other enchanting mod.

Hmmm you're right.
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Re: [Mod] Enchantments

by 4aiman » Tue Jun 23, 2015 12:27

Nice!

Although there are not so many enchantments. Could you do more? ;)

*time-to-brag-all-about-it mode set to ON*
+ Spoiler
*time-to-brag-all-about-it mode set to OFF*


The real problem is that we can't register stuff on_the_fly (or, for that matter, can't affect mining speed or strength via physics_override). Should any of those happen within official Minetest (please, DO vote for the additional physics override fields) it would be much more easier to create almost ANY kind of enchantment.
 

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Re: [Mod] Enchantments

by PiPerson » Tue Aug 23, 2016 01:17

Can you put luck on a diamond pick, if not is it because of the infinite diamonds trick?
 

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Re: [Mod] Enchantments

by jakab » Mon Oct 17, 2016 11:34

i like this mod :)
it hase nice enchantments, but not too mutch inventory work :P
can you somehow smash together theese two ? :
viewtopic.php?f=11&t=14087
 

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Re: [Mod] Enchantments [enchantment]

by jordan4ibanez » Thu Dec 01, 2016 06:06

I've updated the mod. Changes:
  • Enchanting is modular, any mod that adds in picks, axes, shovels, can be enchanted.
  • You throw the item into the crucible and it'll be enchanted
  • Enchanted items are now tinted
  • Enchantments play nice with default item handling and item drop
A video of it https://youtu.be/uctj7lbumS8
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Re: [Mod] Enchantments [enchantment]

by RSLRedstonier » Thu Jan 04, 2018 22:03

um adding loot or any combination with it will dupe blocks you can place any block mine it and dupe it that way

also happens with furnace and delicate
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Re: [Mod] Enchantments [enchantment]

by Chem871 » Fri Jan 05, 2018 00:12

Maybe it should only work with the ore module then.
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Re: [Mod] Enchantments [enchantment]

by Lord_Vlad » Mon Apr 02, 2018 21:23

The mod is a mess. It destroys tools it doesn't recognise, puts way too many enchantments on each tool and conflicting ones all the time... And since enchants are free, it's way too overpowered.

At most it's good as decoration.
 

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