[mod]ghostblocks[ghostblocks]

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programmingchicken
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[mod]ghostblocks[ghostblocks]

by programmingchicken » Mon Jul 06, 2015 23:45

SUMMARY
This is a mod that adds default_game blocks (and MOAR!) that you can walk through, hence the name "ghostblocks".
:D
THERE ARE NO SECRETS IN THE LINE UNDER THE LINE ABOVE

FEATURES
· Blocks that you can walk through!
· New Smoot Stone and Compressed Blocks!
· Dirty Smoot and Sandy Smoot blocks!
· Desert Smoot Stone!!!
· Revamped Textures!!!

SCREENIES
Image
Image

+ Craft Recipes

+ FAQ


BE CAREFUL THERE MAY BE BUGS (report them there bugs buddy)
Download, or browse the code.
Last edited by programmingchicken on Sun Jul 19, 2015 18:59, edited 5 times in total.
<gamerdude> I apologize for the above content
 

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Minetestforfun
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AiTechEye
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Re: [mod]ghostblocks[ghostblocks]

by AiTechEye » Fri Jul 10, 2015 18:16

I dont think so :)

default_game blocks that you can walk through,


block without colision
the ghostblocks in mesecon disapper when active.

This mod is great for secrets and invisible traps :D
 

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ExeterDad
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Re: [mod]ghostblocks[ghostblocks]

by ExeterDad » Fri Jul 10, 2015 18:55

Sneaking a few of these ghost blocks into a Spleef Arena might be entertaining.
 

Anonymous_moose
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Re: [mod]ghostblocks[ghostblocks]

by Anonymous_moose » Fri Jul 10, 2015 18:56

I have an idea of how you can finish very quickly
simply copy nodes.lua from the default_game, and do a find and replace to replace "walkable = true" to "walkable = false" and "default" to "ghostblocks" in the itemstring. voila!
 

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programmingchicken
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Re: [mod]ghostblocks[ghostblocks]

by programmingchicken » Sat Jul 11, 2015 15:49

honestly, I don't feel like doing it the easy way. I just wanna make a mod without anyone's help for once.
(and actually make a mod)
<gamerdude> I apologize for the above content
 

Anonymous_moose
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Re: [mod]ghostblocks[ghostblocks]

by Anonymous_moose » Sun Jul 12, 2015 05:00

programmingchicken wrote:honestly, I don't feel like doing it the easy way. I just wanna make a mod without anyone's help for once.
(and actually make a mod)

ok then, fair enough.
 

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programmingchicken
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Re: [mod]ghostblocks[ghostblocks]

by programmingchicken » Sun Jul 19, 2015 02:19

bump
-REVAMPED-
<gamerdude> I apologize for the above content
 


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