[Mod] Character Creator [1.0] [character_creator]

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Christian9
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Re: [Mod] Character Creator [character_creator]

by Christian9 » Wed Nov 25, 2015 04:59

Ok, thanks I just finished the modifications so now I can work on tools
 

tbillion
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Re: [Mod] Character Creator [character_creator]

by tbillion » Wed Nov 25, 2015 20:32

should integrate the functionality into mirrors and wardrobes that way you can goto the bed room click the dresser or mirror and change your appearance.
 

dr4Ke
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Re: [Mod] Character Creator [character_creator]

by dr4Ke » Thu Jun 23, 2016 16:07

Hello,

I just installed the mod (on minetest 0.4.14 server) and it seems that the character changes are not persistent between game sessions.
Is this a bug?

EDIT: to be more precise, it's the minetest-server restart that reset the characters to their default look.
 

dr4Ke
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Re: [Mod] Character Creator [character_creator]

by dr4Ke » Thu Jun 23, 2016 19:29

The issue was in my systemd service file, it didn't shutdown minetest properly, but killed it instead. So the saving routine wasn't executed, being in register_on_shutdown.

The fix is to send the minetest instance a SIGINT signal, that shuts it down properly before any killing of the remaining process.

On the other side, any outage of the machine will trigger this "bug", so I also propose to save the data at every skin change: https://github.com/minetest-mods/charac ... tor/pull/3
 

KCoombes
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Re: [Mod] Character Creator [character_creator]

by KCoombes » Mon Aug 29, 2016 22:40

This is definitely the easiest way to add customization of skins to any game - I noticed in the TODO list a preview - why not just flip the player's viewpoint (like pressing f7) when they enter the formspec? I see your screenshots show you did that to take the screenshot - makes sense to implement it that way.

You could also add a 'Full skin' option, allowing for easy importation of existing skins (those that cover the whole mesh, rather than in parts).
 

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Re: [Mod] Character Creator [character_creator]

by tinoesroho » Sat Jan 28, 2017 04:57

Been a long time since I've logged in. Experienced a crash today (nil value index) when trying to use character_creator on minetest 0.4.15. Found the problem. Fixed it. Pull request here: https://github.com/Rui-Minetest/_charac ... tor/pull/4

you can download it here, before it is merged into main repo

(Technical details: replaced 3d_armor calls with ones to multiskin instead)
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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https://github.com/tinoesroho/
 

Rui
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Re: [Mod] Character Creator [character_creator]

by Rui » Fri Feb 03, 2017 10:13

[DELETED]
Last edited by Rui on Sun Apr 02, 2017 05:57, edited 2 times in total.
I speak Engrish. Please let me know my grammatical errors stealthily.
 

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bell07
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Re: [Mod] Character Creator [character_creator]

by bell07 » Tue Feb 14, 2017 13:52

At the first thanks for the great Mod!, My kids loves them!

Two questions
1: Can you please implement a 2D-"Preview" of the generated skins? I think it should be possible in the same way as the skins self, but with the front site only. The preview can be used in 3d_armor preview and/or or in any inventory.

2: Currently the character_creator conflicts with any other skins mod. If both enabled, the inventory show preview of the skins-skin, but the applied skin is from character_creator. Any concept to solve it? It will be nice to have both ways at the same time, use predefined skins or create own character. My idea is: In case a skins mod is active, add a dummy skin "character_creator" to skins.list[] and apply the character_creator overrides only if the dummy skin is selected. If the character_creator is called, select the dummy skin automatically.
For beter compatibility to other mods that knows only the "skins, there should be a default character_creator.png and character_creator_preview.png in textures folder.
 

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Re: [Mod] Character Creator [1.0] [character_creator]

by scottwolff » Wed Feb 14, 2018 22:55

Will have to try this one out. Looks like a Trope codifier. First one I've seen in a mod for Minetest. I'd choose this over having to rely on the skinsdb mods for ease of implementation.
Western RPGs vs Eastern RPGs. Western RPGs had this more. Eastern RPGs, you were stuck with the way that characters looked e.g. that you played in the Final Fantasy Series. I digress.
 

kurktu
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Re: [Mod] Character Creator [1.0] [character_creator]

by kurktu » Mon Jun 25, 2018 12:02

The character creator crashed my server:
Code: Select all
2018-06-25 11:39:21: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '3d_armor' in callback environment_Step(): /var/lib/minetest/.minetest/mods/character_creator/init.lua:163: attempt to index local 'indexes' (a nil value)
2018-06-25 11:39:21: ERROR[Main]: stack traceback:
2018-06-25 11:39:21: ERROR[Main]:       /var/lib/minetest/.minetest/mods/character_creator/init.lua:163: in function 'get_player_skin'
2018-06-25 11:39:21: ERROR[Main]:       /var/lib/minetest/.minetest/mods/3d_armor/3d_armor/init.lua:240: in function 'init_player_armor'
2018-06-25 11:39:21: ERROR[Main]:       /var/lib/minetest/.minetest/mods/3d_armor/3d_armor/init.lua:299: in function 'func'
2018-06-25 11:39:21: ERROR[Main]:       /usr/share/minetest/builtin/common/after.lua:18: in function </usr/share/minetest/builtin/common/after.lua:4>
2018-06-25 11:39:21: ERROR[Main]:       /usr/share/minetest/builtin/game/register.lua:420: in function </usr/share/minetest/builtin/game/register.lua:400>
2018-06-25 11:39:21: ERROR[Main]: stack traceback:
 

bell07
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Re: [Mod] Character Creator [1.0] [character_creator]

by bell07 » Mon Jun 25, 2018 12:31

The call-stack does not match the current git versions. Do you use skinsdb? Or 3d_armor and character_creator only?
Please update the mentioned mods (if installed) to the latest git version
 

Tricobalt
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Re: [Mod] Character Creator [1.0] [character_creator]

by Tricobalt » Mon Jul 09, 2018 16:27

bell07 wrote:The call-stack does not match the current git versions. Do you use skinsdb? Or 3d_armor and character_creator only?
Please update the mentioned mods (if installed) to the latest git version

I have the same problem even though I run latest master branches of skinsdb, 3darmor and character_creator. I tried to run only these three mods on the server to make sure nothing else causes the conflict. I've posted an issue on a github page.
 

bell07
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Re: [Mod] Character Creator [1.0] [character_creator]

by bell07 » Mon Jul 09, 2018 18:06

Found the reason, fixed and did set up an PR. Please test the correction
 

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Chiantos
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Re: [Mod] Character Creator [character_creator]

by Chiantos » Fri Jul 27, 2018 08:07

mahmutelmas06 wrote:Maybe you can change camera position to 3rd wiev right after opened the menu. And back to first person when closed.


Hello,

Good Idea, someone would have a solution please?

Good day
Game : BlockColor - Avatar Mod with Cms : SkinKey
 

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Gekkeupie
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Re: [Mod] Character Creator [1.0] [character_creator]

by Gekkeupie » Mon Dec 24, 2018 21:27

Oooohhh it looks great.

Do any of you think it would be a good idea to put the mod in the CitySim server?
Maybe not because they have clothes there which you make with a loom.
And this mod would make the loom mod useless.
But people can still use the loom for police suits, military suits, prisioner suits etc.

So would it be a good idea?

Thank you for wasting 20 sec of ur time reading this message
-Majochup :D
 

louis_nichols
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Re: [Mod] Character Creator [1.0] [character_creator]

by louis_nichols » Tue Jan 08, 2019 20:16

LATER EDIT: Nevermind. Found it. :)

Hi!

Sorry for this extremely noob question, I am just trying to help my young daughter and don't actually play the game.

So, once the mod is activated, how does one exactly proceed to activate the UI for modifying the skin? Like, how do you get to the "place" from the screenshot?

I am fairly confident the mod is correctly enabled. I don't get any errors at startup. And the initial skin of the character is different from the one I see when I disable the mod (I've set up a different default skin for my daughter by overwriting character.png, which is used when the mod is disabled). But from this point on, I'm lost.

TIA
 

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Re: [Mod] Character Creator [1.0] [character_creator]

by LRV » Mon Jan 14, 2019 13:53

louis_nichols wrote:LATER EDIT: Nevermind. Found it. :)

Hi!

Sorry for this extremely noob question, I am just trying to help my young daughter and don't actually play the game.

So, once the mod is activated, how does one exactly proceed to activate the UI for modifying the skin? Like, how do you get to the "place" from the screenshot?

I am fairly confident the mod is correctly enabled. I don't get any errors at startup. And the initial skin of the character is different from the one I see when I disable the mod (I've set up a different default skin for my daughter by overwriting character.png, which is used when the mod is disabled). But from this point on, I'm lost.

TIA

First press F7 two times. Then type into the chat "/character_creator".
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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