[Server] Capture the Flag Server (Guns!) - Multiple maps!

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by OrangeSoda » Sat May 12, 2018 16:55

DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Sun May 13, 2018 11:14

OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.



Is changing your settings as in changing fov and fps value is allowed. my fps value is 130 its really smooth but is it an unfair advantage for other players.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun May 13, 2018 13:48

PETE wrote:
OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.



Is changing your settings as in changing fov and fps value is allowed. my fps value is 130 its really smooth but is it an unfair advantage for other players.

your fps is not a advantage, believe me, i usually only have 30fps but can beat players with 60+ fps, its not an advantage.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun May 13, 2018 13:49

OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.

some of us guarders still play here, we just have retired from it and have gone to pvping :)
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Gaara » Mon May 14, 2018 06:33

Chem871 wrote:Well, a frying pan might look silly, but it still hurts.


Never underestimate the power of a frying pan.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Mon May 14, 2018 08:53

Stix wrote:
OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.

some of us guarders still play here, we just have retired from it and have gone to pvping :)



ok thx
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by IceAgeComing » Mon May 14, 2018 08:58

OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.


Sometimes i am the dedicated builder/defender and put lots of effort into it, but then someone in my team gets flag in under 10 minutes and i feel i had wasted all my time for nothing, lol.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Mon May 14, 2018 09:03

IceAgeComing wrote:
OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.


Sometimes I am the dedicated builder/defender and put lots of effort into it, but then someone in my team gets the flag in under 10 minutes and I feel I had wasted all my time for nothing, lol.


that used to be me. until someone introduced spawnkilling I guess it was the only good thing to do unless u vs pro players
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by OrangeSoda » Mon May 14, 2018 11:16

IceAgeComing wrote:
OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.


Sometimes i am the dedicated builder/defender and put lots of effort into it, but then someone in my team gets flag in under 10 minutes and i feel i had wasted all my time for nothing, lol.


That's the exact reason I stopped. Less and less pros kept coming on at the same time as me, and the flag was being captured in less than 15 mins.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Mon May 14, 2018 12:21

IceAgeComing wrote:
OrangeSoda wrote:
DragonsVolcanoDance wrote:IMHO, the people that play on the server are the key things to what makes the place so interesting and fun. (And the new maps, of course...) The people tend to come with individual strategies that you need to watch out for. Sometimes you just never know when someone is going to jump out of a dark corner and get you. No need to be slipping on shards of glass or getting a frying pan thrown at you at the same time.


That's true, but one thing I miss from the 'old days' as I guess you could call them now, was that we used to have dedicated base builders, aka two people who'd build a well-guarded base with the materials they were given in about 3 minutes, and base guarders/commanders (one of which was me). Today bases are usually neglected and/or built by noobs, and the gameplay is usually PVP-centered.

I wish some of the base guarders from the 2015 - early 2016 days could come back.


Sometimes i am the dedicated builder/defender and put lots of effort into it, but then someone in my team gets flag in under 10 minutes and i feel i had wasted all my time for nothing, lol.

biggest reason i stopped doing it.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Coder12 » Tue May 15, 2018 17:42

I don't know much about base building I like attacking or defending more. But I do sometimes repair the base when someone griefs it.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Coder12 » Tue May 15, 2018 18:30

Chem871 wrote:Hi Bob :P

Hi Chem.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Phoenixflo44 » Tue May 15, 2018 18:33

Image

Just barely survived
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Tue May 15, 2018 23:05

Chem871 wrote:Are those black arrows?

Yea, looks like a cool tp...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Phoenixflo44 » Wed May 16, 2018 15:09

Yes, my enemies have tried to attack me. I have but survived XD
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri May 18, 2018 14:26

A message to all players:

Please only help when you are needed, that means if someone is fighting a player and is winning, dont finish that player off, your teammates will not thank you for taking there kills, as in essense you are stealing there score and inhibtting there k/d ratio. please only help if your teammate is losing or if its two noobs fighting, as a enemy pro will just usually come in and finish off the noob on your side, making you lose a sword sometimes (if the noob has one). no-one likes a kill stealer, so if you want your team to appreciate you, dont interfere in their kills.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Thomas-S » Fri May 18, 2018 14:30

Stix wrote:A message to all players:

Please only help when you are needed, that means if someone is fighting a player and is winning, dont finish that player off, your teammates will not thank you for taking there kills, as in essense you are stealing there score and inhibtting there k/d ratio. please only help if your teammate is losing or if its two noobs fighting, as a enemy pro will just usually come in and finish off the noob on your side, making you lose a sword sometimes (if the noob has one). no-one likes a kill stealer, so if you want your team to appreciate you, dont interfere in their kills.



Sorry, but I think this isn't the goal of this game. The time you need to decide whether your team mate needs your help or not is often simply too long. Parts of seconds are important often.

The goal of this game is not to raise your individual score, but to help your team win. And for this, it is better if someone helps you in PvP (even when unnecessary).

If everyone helps each other, the so called "kill-stealing" will be balanced in the long term.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Fri May 18, 2018 15:26

Stix wrote:A message to all players:

Please only help when you are needed, that means if someone is fighting a player and is winning, dont finish that player off, your teammates will not thank you for taking there kills, as in essense you are stealing there score and inhibtting there k/d ratio. please only help if your teammate is losing or if its two noobs fighting, as a enemy pro will just usually come in and finish off the noob on your side, making you lose a sword sometimes (if the noob has one). no-one likes a kill stealer, so if you want your team to appreciate you, dont interfere in their kills.


I'd like to take this opportunity to remind everyone that the central theme of this server is team-work. When your team-mate is fighting an enemy all by themselves, you have to rush to their side without a moment's hesitation. Please stop making so much fuss over such trivial matters. I have been in that situation many times myself, but I've accepted such occurrences as part of the gameplay and don't give it too much thought. As consolation, you do get even with the 'kill-stealers' by 'stealing' their kills in turn...

TL;DR: Player rankings are just to encourage maximum participation by the players, and is not the be-all and end-all. This server encourages a no-holds barred approach to PvP, but that is just the means to capture the flag. Play well, have fun, and be involved with your team to the fullest.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri May 18, 2018 15:36

Thomas-S wrote:
Stix wrote:A message to all players:

Please only help when you are needed, that means if someone is fighting a player and is winning, dont finish that player off, your teammates will not thank you for taking there kills, as in essense you are stealing there score and inhibtting there k/d ratio. please only help if your teammate is losing or if its two noobs fighting, as a enemy pro will just usually come in and finish off the noob on your side, making you lose a sword sometimes (if the noob has one). no-one likes a kill stealer, so if you want your team to appreciate you, dont interfere in their kills.



Sorry, but I think this isn't the goal of this game. The time you need to decide whether your team mate needs your help or not is often simply too long. Parts of seconds are important often.

The goal of this game is not to raise your individual score, but to help your team win. And for this, it is better if someone helps you in PvP (even when unnecessary).

If everyone helps each other, the so called "kill-stealing" will be balanced in the long term.

Another intergral part of the game is having fun, and noone, and i mean noone, is going to have fun if there k/d ratio constantly decreases because people steal there kills yet they get the same amount of deaths. Making the player either leave, or take the fight to the enemy where their team cant interfere i.e. the enemies base where they will eventually die with there stuff after they kill the enemy base hoard, so your doing your whole team a favor by saving swords if you simply only help when needed.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri May 18, 2018 15:40

ANAND wrote:
Stix wrote:A message to all players:

Please only help when you are needed, that means if someone is fighting a player and is winning, dont finish that player off, your teammates will not thank you for taking there kills, as in essense you are stealing there score and inhibtting there k/d ratio. please only help if your teammate is losing or if its two noobs fighting, as a enemy pro will just usually come in and finish off the noob on your side, making you lose a sword sometimes (if the noob has one). no-one likes a kill stealer, so if you want your team to appreciate you, dont interfere in their kills.


I'd like to take this opportunity to remind everyone that the central theme of this server is team-work. When your team-mate is fighting an enemy all by themselves, you have to rush to their side without a moment's hesitation. Please stop making so much fuss over such trivial matters. I have been in that situation many times myself, but I've accepted such occurrences as part of the gameplay and don't give it too much thought. As consolation, you do get even with the 'kill-stealers' by 'stealing' their kills in turn...

TL;DR: Player rankings are just to encourage maximum participation by the players, and is not the be-all and end-all. This server encourages a no-holds barred approach to PvP, but that is just the means to capture the flag. Play well, have fun, and be involved with your team to the fullest.

id like to point out that im not making any fuss, but rather made a plee for players to be more considerate of there team-mates, and i wont steal back kills as i hate it myself. i never said player-rankings were the "end-all be-all" i simply dont like people taking my kills, it takes the sense of accomplishment away as i never finished the fight because a team-mate finished them off. is wanting to feel a sense of accomplishment while playing a game so bad? if so then this isnt the game for me.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri May 18, 2018 15:46

Look how nice this tp fits in with the CTF enviroment!:
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Thomas-S » Fri May 18, 2018 15:48

I think the K/D ratio doesn't decrease, in contrast, it might even increase because of two reasons:

1)
Thomas-S wrote:If everyone helps each other, the so called "kill-stealing" will be balanced in the long term.

ANAND wrote:you do get even with the 'kill-stealers' by 'stealing' their kills in turn.


Please note that we both have put quotes around the word "stealing" because there is no stealing, but helping.

2)
The number of one's deaths doesn't stay the same, as you claimed, but it will decrease, as one will be rescued more often by team mates.

As I already wrote, players usually don't steal the kills because they want to improve their score, but they simply want to help their team mates. Checking if this help is really necessary simply takes too long.

Helping the team is more important than momentarily improving one's own score.
 

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