[Server] Capture the Flag Server (Guns!) - Multiple maps!

odiseu
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by odiseu » Sat Jan 05, 2019 02:23

My account was unjustly banned for false reasons, the player Diobeso threatened to ban me for allegedly bad education and also if some ADMIN can review the full chat should also report on the bad manners of the player Diobeso, I hope it has been revised.
 

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ANAND
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Sat Jan 05, 2019 03:02

odiseu wrote:My account was unjustly banned for false reasons, the player Diobeso threatened to ban me for allegedly bad education and also if some ADMIN can review the full chat should also report on the bad manners of the player Diobeso, I hope it has been revised.


You were justly banned for a true reason, and that too only after verification through the chat logs. I hope it hasn't been revised.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by odiseu » Sat Jan 05, 2019 03:05

But you saw the writings of Diobeso? I speak more rudeness even I think if there is a punishment not only should I be towards me but also to Diobeso so things would be fair (could I please check the chat logs? he spoke groserias in Spanish)
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by odiseu » Sat Jan 05, 2019 03:07

The punishment must be fair and just for both, since if you review well, he spoken of offensive rudeness.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by DragonsVolcanoDance » Tue Jan 08, 2019 02:37

I was just now playing on the caverns map and I think I constructed a pretty good platform complex on my team's side of the center cave. Of course, I expanded it a bit.. :P

My only regret was that the match ended soon afterwards and that there were not a lot of players on to fight on my structure. :/

+ Spoiler
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Xudo » Wed Jan 09, 2019 12:27

DragonsVolcanoDance wrote:I was just now playing on the caverns map and I think I constructed a pretty good platform complex on my team's side of the center cave. Of course, I expanded it a bit.. :P

My only regret was that the match ended soon afterwards and that there were not a lot of players on to fight on my structure. :/


I think you should try to make your own map. This way, you could create something interesting which will last longer than 1 match.
Here is forum thread regarding maps: viewtopic.php?f=12&t=19729
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by DELTA_FORCE » Wed Jan 09, 2019 17:43

@odiseu
What did you do? Whatever it was, I trust that ANAND banned properly.
BQZzMnvGQOMsrMXgfPJRuBeNhBeBm8XK
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Thu Jan 10, 2019 09:14

We've got a new member of staff - put your hands together for Aurika!
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Thu Jan 10, 2019 21:08

main()
{
while(happy == true)
printf("\nCongratulations Aurika!");

return(0);
}
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Fri Jan 11, 2019 01:26

Stix wrote:main()
{
while(happy == true)
printf("\nCongratulations Aurika!");

return(0);
}


You're repetitively congratulating Aurika until you become unhappy. Aurika's going to get fed up of you. :P
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Chem871 » Fri Jan 11, 2019 14:04

Funny, I always thought that Aurika was a mod anyway.
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sat Jan 12, 2019 01:58

ANAND wrote:
Stix wrote:main()
{
while(happy == true)
printf("\nCongratulations Aurika!");

return(0);
}


You're repetitively congratulating Aurika until you become unhappy. Aurika's going to get fed up of you. :P

#include <stdio.h> //gotta include em' standard input/output libraries, for obvious reasons...

int var; //a variable, duh!

main() //our main function named *drum-roll* MAIN!
{

/*>>>for statement that will repeat for (code puns!) like fooooooooreeeeeeeeeeeeeveeeeeeeeeer!<<<*/

for(var = 0; var < 8794827827271717786562019175; var++)
printf("\nCongratulations Aurika!"); //printf function that is being executed within the for statement, DUH^3!

return(0);
}

(^Run that program in the ole terminal hehehe...)

Is that better? :P
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by AspireMint » Sat Jan 12, 2019 10:41

tips:
- for infinite loops, use while(true) or empty cycle for( ; ; )
- if you need to test boolean value, you dont have to compare it with other boolean in condition:
while(happy == true) to while(happy) or while(happy == false) to while(!happy)
:P
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Sat Jan 12, 2019 15:52

Do we need a topic for C code now? lol
I also don't recall seeing booleans in C
 

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Stix
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun Jan 13, 2019 19:03

For all the hum-bustle on the CTF-discord channel, things have become pretty quiet here...

/*goes back to "post your code" forum-topic...*/
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by lightseer » Mon Jan 14, 2019 00:15

I think this server would benefit from stronger guns. That might even things up between those with different versions of minetest. How about one shot one kill Fridays?
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Mon Jan 14, 2019 00:33

lightseer wrote:I think this server would benefit from stronger guns. That might even things up between those with different versions of minetest. How about one shot one kill Fridays?

That would make spawnkilling very easy. Since you would be able to attack from 50-100 nodes away. I like how everything is set up rn
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by DELTA_FORCE » Mon Jan 14, 2019 14:11

lightseer wrote:I think this server would benefit from stronger guns. That might even things up between those with different versions of minetest. How about one shot one kill Fridays?


First, I think one shot kills is just a bit overkill. If you have a SMG you can destroy crowds of people.

Second, I think the guns are strong enough, it is only shooting lag that I hate.

Lastly, how would it "even thing up" different versions of MT? One of the reasons mobile versions are so laggy is usually bad internet connections. Making guns more powerful would make CTF hell for clueless mobile users.
BQZzMnvGQOMsrMXgfPJRuBeNhBeBm8XK
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by OrangeSoda » Tue Jan 15, 2019 20:05

Stix wrote:For all the hum-bustle on the CTF-discord channel, things have become pretty quiet here...

/*goes back to "post your code" forum-topic...*/


They've always been quiet, it's just that you felt like turning a minor, isolated incident into a problem.
 

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