[Server] Capture the Flag Server (Guns!)

Minetest Sam
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Re: [Server] Capture the Flag Server (Guns!)

by Minetest Sam » Tue Mar 05, 2019 14:49

Just to add on to the update list, for the apple haters,
Apples were removed
 

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Enrikoo
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Re: [Server] Capture the Flag Server (Guns!)

by Enrikoo » Thu Mar 07, 2019 19:01

When I was fighting red, suddenly this happened:

Image

Code: Select all
2019-03-07 19:44:24: ERROR[Main]: generateImage(): Could not load image "Enrico" while building texture; Creating a dummy image
 

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Re: [Server] Capture the Flag Server (Guns!)

by PanzerBandit » Sat Mar 09, 2019 15:25

Hello :)

The players are not connecting to the new server because of the issue of the medkits.
They should continue to heal when one moves. It seems to me an error that the healing stops when one moves.
 

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PanzerBandit
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Re: [Server] Capture the Flag Server (Guns!)

by PanzerBandit » Sat Mar 09, 2019 15:28

And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Sat Mar 09, 2019 15:48

No, players aren't connecting to the server because they don't have 5.0 (yet).
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Lone_Wolf » Sat Mar 09, 2019 16:40

PanzerBandit wrote:And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.

Just get over your lazyness and mine for a better weapon :P
 

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Re: [Server] Capture the Flag Server (Guns!)

by DELTA_FORCE » Sun Mar 10, 2019 22:21

Oooh! Too bad I stopped playing, the best update ever has been merged too :(
If you don't like something I say, you are too easily offended...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Mon Mar 11, 2019 12:14

ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.



Instead of a minimap why can't we just see the nametags of those who are on our team.
Whats the trick? I wish I knew
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Mon Mar 11, 2019 15:49

PETE wrote:
ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.



Instead of a minimap why can't we just see the nametags of those who are on our team.

Not yet possible with Minetest's API
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Phoenixflo44 » Mon Mar 11, 2019 20:16

Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA
Image

Image


New download:Download
+ Spoiler
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Phoenixflo44 » Mon Mar 11, 2019 20:18

Phoenixflo44 wrote:
Enrikoo wrote:
Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA

The graphic looks not good at you, but if you needed high FPS for this. I would recommend that.


Don't complain about the Graphics. I had to reduce the image from 1mb.

I would play this map more at Night.
---------------
New CTF Map
Licence CC BY NC
download: No Download
This map is from the Mountain city map
Image
The Blue Team spawn
Image


New download:Download
+ Spoiler
 

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Re: [Server] Capture the Flag Server (Guns!)

by ANAND » Tue Mar 12, 2019 08:46

Here's a list of updates from Jan 2019 onwards: viewtopic.php?p=345869#p345869

Make sure you are familiar with all of them! :)
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Sun May 05, 2019 15:29

The server is lagging for me, it didn't use to. What happened?
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Miniontoby » Tue May 07, 2019 17:04

How can I get 1.5+ KD???
My English isn't very good because I'm Dutch

Check my mod "Doorbell"
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Tue May 07, 2019 20:13

If you see a bunch of the enemy, run, try to kill as many people as you can, but definitely try to stay safe.
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Wed May 22, 2019 18:48

So, just a few minutes ago, I was in a match, and for some reason, everyone was bleached white. Screeny down below.

Image

I couldn't tell friend from foe!
Attachments
screenshot_20190522_144216.png
(545.21 KiB) Not downloaded yet
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Fri Jun 14, 2019 17:55

I can't join the server, it says the name of service isn't known.
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Wed Jun 19, 2019 14:20

Fixed, I can join again.
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Arelon Lightweaver » Thu Jun 20, 2019 03:32

I was thinking that shurikens would be a great addition (if it isn't too difficult) to add. Cheap, low damage, decent range, and good fire rate (and skill required). There is a mod with these, but I don't know what that is.
 

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Re: [Server] Capture the Flag Server (Guns!)

by LMD » Thu Jun 20, 2019 08:08

The mod you are talking about - rangedweapons by davidthecreator - has some things which might render it not useful for this server.
 

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Thu Jun 20, 2019 12:52

Shurikens sound cool, would be a nice replacement for arrows.
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!)

by -sniper- » Sun Jul 07, 2019 16:23

+ When you are only one player in tunnel map and look into 30 chests in chest room.

+ I guess our base is protected enough with 30 doors in indestructible tunnel
 

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