[Mod]3D Stone Biomes[ugsbiomes]

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qwertymine3
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[Mod]3D Stone Biomes[ugsbiomes]

by qwertymine3 » Thu Sep 03, 2015 16:03

This mod adds 3 new stone types to the game, all of which generate in continuous 3d biomes:

  • Marble
  • Chalk
  • Slate
+ Screenshots

Depends
This depends on my Cell Noise Mod - vcnlib:
https://forum.minetest.net/viewtopic.php?f=9&t=13163
Download
https://github.com/Qwertymine/VCNLib/archive/master.zip

Download
Rename to ugsbiomes
https://github.com/Qwertymine/UGSBiomes/archive/master.zip
Github Page
https://github.com/Qwertymine/UGSBiomes

License
This mod is licensed under the MIT license, but the textures and node definitions can be found under the WTFPL, as part of the mo_stones mod, here:
https://forum.minetest.net/viewtopic.php?f=11&t=8871
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Sokomine
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Re: [Mod]3D Stone Biomes[ugsbiomes]

by Sokomine » Thu Oct 29, 2015 03:45

There are already some mods which add those (in particular, darkage and technic). Having more stone types couldn't hurt though. The chalk might have fossils in it occasionally.
A list of my mods can be found here.
 

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qwertymine3
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Posts: 202
Joined: Wed Jun 03, 2015 14:33
GitHub: Qwertymine
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Re: [Mod]3D Stone Biomes[ugsbiomes]

by qwertymine3 » Thu Oct 29, 2015 18:15

This is just a quick mod which I made as a demo for VCNlib, so I didn't think too much about the stone types at the time.
I'm currently working on an update to VCNlib though, after which I may re-do this mod and make it more complete.

The main difference between the stones in those mods and this one is that these stone types generate in much larger pockets (200^3 rather than 15-30^3), so I may change the stone types to be more complimentary to the generation of those mods; use this mod to generate large areas of default:stone like stones, and leave the more contrasting ones to the pocket generation of those mods.
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burli
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Re: [Mod]3D Stone Biomes[ugsbiomes]

by burli » Tue Apr 12, 2016 06:37

Interesting mod. Will take a closer look. More stone would be cool
 


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