[Game] UfoRun [community project][git][uforun]

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cd2
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[Game] UfoRun [community project][git][uforun]

by cd2 » Tue Sep 15, 2015 16:20

UfoRun



This game is a clone of "UfoRace" by Kenney!
It is very basic (and WIP) yet. UfoRun is a community project - every one can add code, textures, models and sounds!

GitHub: https://github.com/CasimirKaPazi/uforun

Image

+ Screenshots
Last edited by cd2 on Fri Jan 05, 2018 15:36, edited 12 times in total.
 

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Tue Sep 15, 2015 18:01

Looks nice so far, here's some images that are pretty much copies of Kenney's.
all.png
(546 Bytes) Not downloaded yet
Never paint white stripes on roads near Zebra crossings.

Pixture
 

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Re: [Game] UfoRun [git][uforun]

by cd2 » Wed Sep 16, 2015 14:37

kaadmy : I think we will keep the old ones, but if you want to add them make a pull request pls (github)
 

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Wed Sep 16, 2015 16:13

It's fine if you keep the currrent ones; I prefer unique textures instead of copying Kenney's exactly.
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] UfoRun [git][uforun]

by cd2 » Wed Sep 16, 2015 17:25

kaadmy wrote:It's fine if you keep the currrent ones; I prefer unique textures instead of copying Kenney's exactly.

You can add them (with pull requests) and I will merge it then :)
I just dont want to have extra strees :)
 

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Wed Sep 16, 2015 18:51

All right, I've created a pull request with added textures.
Never paint white stripes on roads near Zebra crossings.

Pixture
 

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Re: [Game] UfoRun [git][uforun]

by Casimir » Wed Sep 16, 2015 20:53

Thanks. I like the ufo you made.

So I tired making a 1 node tall player. It works for the visual and the selectionbox. But the player collision is still 2 nodes tall, so you can not go trough a 1 node hole. Does someone know a way to set this or is this not possible with the current engine?

We should also add a note about the texture license. I guess everyone is ok with CC-BY-SA?
 

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Wed Sep 16, 2015 21:17

My textures I don't care about the license, but if I have to give a formal license, then CC0.
Edit: WTFPL and/or LGPLv2.1+ is fine for me, too.
Never paint white stripes on roads near Zebra crossings.

Pixture
 

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Re: [Game] UfoRun [git][uforun]

by cd2 » Thu Sep 17, 2015 13:33

Casimir wrote:Thanks. I like the ufo you made.

So I tired making a 1 node tall player. It works for the visual and the selectionbox. But the player collision is still 2 nodes tall, so you can not go trough a 1 node hole. Does someone know a way to set this or is this not possible with the current engine?

We should also add a note about the texture license. I guess everyone is ok with CC-BY-SA?

CC is great!
 

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Re: [Game] UfoRun [git][uforun]

by Minetestforfun » Thu Sep 17, 2015 14:21

Happy to see this subgame revive, i will be happy to host a version of this game :)

(Maybe I also can help you when you released the game if you want to test if with some in-game players)
 

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Re: [Game] UfoRun [git][uforun]

by cd2 » Thu Sep 17, 2015 17:57

Minetestforfun wrote:Happy to see this subgame revive, i will be happy to host a version of this game :)

(Maybe I also can help you when you released the game if you want to test if with some in-game players)

thank you :D
 

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Re: [Game] UfoRun [git][uforun]

by cd2 » Sat Sep 19, 2015 07:54

Screenshot time!
Image
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Re: [Game] UfoRun [git][uforun]

by kaadmy » Sat Sep 19, 2015 16:13

cd2 wrote:Screenshot time![...]

Looks nice, maybe a player model would be nice...
Never paint white stripes on roads near Zebra crossings.

Pixture
 

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Re: [Game] UfoRun [coders needed!][git][uforun]

by cd2 » Fri Oct 02, 2015 16:35

If someone wants to help programming this subgame, just make some pull requests, pls!
 

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Re: [Game] UfoRun [coders needed!][git][uforun]

by kaadmy » Fri Oct 02, 2015 17:15

Sorry, I'm working on Pixture now, i'll work on this ASAP.
Never paint white stripes on roads near Zebra crossings.

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[DELETED]

by Rui » Sat Oct 03, 2015 07:57

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 13:20, edited 1 time in total.
 

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Re: [Game] UfoRun [coders needed!][git][uforun]

by Red2 » Sun Oct 04, 2015 13:54

I think you need to mod the engine to get a player model with a one block high collision box
 

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by Rui » Sun Oct 04, 2015 15:45

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Re: [Game] UfoRun [coders needed!][git][uforun]

by wilkgr76 » Thu Nov 19, 2015 22:18

I'm willing to help with my few lua skills. How should I begin? (Also, did you see my pull request? Check the code though..)
N/A
 

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Re: [Game] UfoRun [coders needed!][git][uforun]

by cd2 » Fri Nov 20, 2015 18:04

Minetestforfun wrote:Can you inform us about your progress ? :)

ok, we added
  • ufo model (Rui)
  • Add bouncer, cushion and spikes (Wuzzy)
  • Modifies the player's camera so it is only one block high. (wilkgr76)

I think these are all new things :)
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Fri Mar 18, 2016 14:09

UPDATE
I added a simple coin system :
Image

PS : this project is not dead, the forum topic is just outdated :)
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Re: [Game] UfoRun [community project][git][uforun]

by Onyx » Sat Mar 19, 2016 18:16

I'm glad to know that this continues.
Good luck for the future of this project. ^-^
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